"use strict"; cc._RF.push(module, 'fc9b2pTThpPK4Gu1jwJgeGB', 'adventure_evt_challenge_window'); // Scripts/mod/adventure/view/adventure_evt_challenge_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 挑战护卫界面 //
Create: 2019-05-11 17:46:41 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var AdventureEvent = require("adventure_event"); var Adventure_evt_challengeWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_evt_challenge_window"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.hero_list = {}; // 当前信息.其实需要获取单位id this.data = null; this.is_skip_fight = false; }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; var container = this.root_wnd.getChildByName("container"); var win_title = container.getChildByName("win_title").getComponent(cc.Label); win_title.string = Utils.TI18N("挑战守卫"); var change_title = container.getChildByName("change_title").getComponent(cc.Label); change_title.string = Utils.TI18N("选择英雄"); var self_title = container.getChildByName("self_title").getComponent(cc.Label); self_title.string = Utils.TI18N("我方"); var other_title = container.getChildByName("other_title").getComponent(cc.Label); other_title.string = Utils.TI18N("守卫"); this.challenge_btn = container.getChildByName("challenge_btn"); var challenge_label = this.challenge_btn.getChildByName("label").getComponent(cc.Label); challenge_label.string = Utils.TI18N("进入战斗"); this.cur_hero_item = ItemsPool.getInstance().getItem("hero_exhibition_item"); ; this.cur_hero_item.setExtendData({ can_click: true }); this.cur_hero_item.setRootPosition(cc.v2(-container.width / 2 + 158, -container.height / 2 + 447)); this.cur_hero_item.showProgressbar(100); this.cur_hero_item.show(); this.cur_hero_item.setParent(container); this.target_hero_item = ItemsPool.getInstance().getItem("hero_exhibition_item"); ; this.target_hero_item.setExtendData({ can_click: true }); this.target_hero_item.setRootPosition(cc.v2(-container.width / 2 + 560, -container.height / 2 + 447)); this.target_hero_item.showProgressbar(100); this.target_hero_item.show(); this.target_hero_item.setParent(container); this.other_name = container.getChildByName("other_name").getComponent(cc.Label); // 守卫名字 // 战力 this.power_val_nd = this.seekChild("power_val"); this.fight_label = this.power_val_nd.getComponent("CusRichText"); this.container = container; this.checkboxNode = container.getChildByName("checkbox"); this.checkBg = this.checkboxNode.getChildByName("Background"); this.checkbox = this.checkboxNode.getComponent(cc.Toggle); var checkbox_name = this.checkBg.getChildByName("name").getComponent(cc.Label); checkbox_name.string = Utils.TI18N("跳过战斗"); this.checkboxNode.active = false; }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.background, function () { this.ctrl.openEvtViewByType(false); }.bind(this), 2); Utils.onTouchEnd(this.challenge_btn, function () { if (this.data) { var ext_list = []; if (this.is_skip_fight) { ext_list.push({ type: 2, val: 1 }); } this.ctrl.send20620(this.data.id, AdventureEvent.AdventureEvenHandleType.handle, ext_list); } }.bind(this), 1); Utils.onTouchEnd(this.checkboxNode, function () { var is_select = !this.checkbox.isChecked; this.is_skip_fight = is_select; }.bind(this), 1); this.addGlobalEvent(AdventureEvent.UpdateMonsterHP, function (data) { if (this.target_hero_item) { data = data || 0; this.target_hero_item.showProgressbar(data); } }.bind(this)); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(data) { this.data = data; if (this.data) { this.ctrl.send20620(this.data.id, AdventureEvent.AdventureEvenHandleType.requst, {}); // 设置头像 if (this.target_hero_item && this.data && this.data.config) { this.target_hero_item.setUnitData(this.data.config.unit_id); var config = Utils.getUnitConfig(this.data.config.unit_id); if (config) { this.other_name.string = config.name; } } } this.createHeroList(); this.base_data = this.model.getAdventureBaseData(); if (this.base_data) { var config = Config.adventure_data.data_floor_reward[this.base_data.id]; if (config && config.auto_combat == 1) { // 可以跳过战斗 this.checkboxNode.active = true; this.is_skip_fight = gcore.SysEnv.getBool("adventure_skip_fight", true); this.checkbox.isChecked = this.is_skip_fight; } } }, // ==============================-- // desc:创建自己的伙伴列表 // @return // ==============================-- createHeroList: function createHeroList() { var hero_list = this.model.getFormList(); var partner_id = this.model.getSelectPartnerID(); for (var i in hero_list) { var clickback = function (cell) { this.selectHeroItem(cell); }.bind(this); if (this.hero_list[i] == null) { this.hero_list[i] = ItemsPool.getInstance().getItem("hero_exhibition_item"); ; this.hero_list[i].setExtendData({ scale: 0.9, can_click: true }); this.hero_list[i].setRootPosition(cc.v2(-this.container.width / 2 + 110 + i * 124, -this.container.height / 2 + 206)); this.hero_list[i].addCallBack(clickback); this.hero_list[i].show(); this.hero_list[i].setParent(this.container); } var hero_item = this.hero_list[i]; this.updateHeroInfo(hero_item, hero_list[i]); // 默认选中一个 if (partner_id != 0) { if (hero_list[i].partner_id == partner_id) { this.selectHeroItem(hero_item); } } } }, // ==============================-- // desc:设置当前选中的 // @cell: // @data: // @return // ==============================-- selectHeroItem: function selectHeroItem(cell) { if (!cell) return; var data = cell.getData(); if (!data) return; if (data.now_hp == 0) { message(Utils.TI18N("死亡英雄无法选择")); return; } if (this.select_cell == cell) return; if (this.select_cell) { this.select_cell.setSelected(false); this.select_cell = null; } this.select_cell = cell; this.select_cell.setSelected(true); this.fight_label.setNum(data.power); // 请求储存 this.ctrl.requestSelectPartner(data.partner_id); this.cur_hero_item.setData(data); // 设置血量 var hp_per = data.now_hp / data.hp; this.cur_hero_item.showProgressbar(hp_per * 100); }, // ==============================-- // desc:外部设置额外信息 // time:2019-01-24 06:04:06 // @item: // @data: // @return // ==============================-- updateHeroInfo: function updateHeroInfo(item, data) { if (item == null) return; item.setData(data); var hp_per = data.now_hp / data.hp; item.showProgressbar(hp_per * 100); if (hp_per == 0) { item.showStrTips(true, Utils.TI18N("已阵亡")); } else { item.showStrTips(false); } }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { gcore.SysEnv.set("adventure_skip_fight", this.is_skip_fight, true); if (this.cur_hero_item) { this.cur_hero_item.deleteMe(); } this.cur_hero_item = null; if (this.target_hero_item) { this.target_hero_item.deleteMe(); } this.target_hero_item = null; for (var i in this.hero_list) { this.hero_list[i].deleteMe(); } this.item_list = null; this.ctrl.openEvtViewByType(false); } }); cc._RF.pop();