"use strict"; cc._RF.push(module, 'f4a95Msbo5DzIi6Az5LohiF', 'endless_trail_main_window'); // Scripts/mod/endless_trail/view/endless_trail_main_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-03-04 21:13:06 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var PlayerHead = require("playerhead"); var CommonScrollView = require("common_scrollview"); var MainuiController = require("mainui_controller"); var HeroController = require("hero_controller"); var PartnerConst = require("partner_const"); var CommonAlert = require("commonalert"); var Endless_trailEvent = require("endless_trail_event"); var Endless_trail_mainWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("endlesstrail", "endlesstrail_window"); this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { // 今日已挑战或者今日没挑战的状态 this.ack_status = 0; this.rank_list = {}; }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.seekChild(this.root_wnd, "bigbackground"); this.background.scale = FIT_SCALE; this.bigbackground = this.seekChild(this.root_wnd, "bigbackground", cc.Sprite); this.loadRes(PathTool.getBigBg("bigbg_2", "jpg"), function (resObject) { this.bigbackground.spriteFrame = resObject; }.bind(this)); this.title_label = this.root_wnd.getChildByName("title_label").getComponent(cc.Label); this.title_label.string = Utils.TI18N("无尽试炼"); this.main_panel = this.root_wnd.getChildByName("main_panel"); this.bg_node = this.main_panel.getChildByName("bg"); this.bg_node.scale = 2; this.bg = this.bg_node.getComponent(cc.Sprite); this.loadRes(PathTool.getBigBg("bigbg_51"), function (resObject) { this.bg.spriteFrame = resObject; }.bind(this)); this.friend_btn = this.main_panel.getChildByName("friend_btn"); this.firend_red_point = this.friend_btn.getChildByName("red_point"); this.firend_red_point.active = false; var label = this.friend_btn.getChildByName("label").getComponent(cc.Label); label.string = Utils.TI18N("好友助阵"); this.ack_btn = this.main_panel.getChildByName("ack_btn"); this.ack_btn_label = this.ack_btn.getChildByName("label").getComponent(cc.Label); this.ack_btn_label.string = Utils.TI18N("开始挑战"); this.ack_btn_red_point = this.ack_btn.getChildByName("red_point"); this.tips_button = this.main_panel.getChildByName("tips_button"); this.rank_container = this.main_panel.getChildByName("rank_container"); var rank_desc_label = this.rank_container.getChildByName("rank_desc_label").getComponent(cc.Label); rank_desc_label.string = Utils.TI18N("闯关排行榜"); this.rank_info_btn = this.rank_container.getChildByName("rank_info_btn"); this.first_container = this.main_panel.getChildByName("first_container"); this.get_btn = this.first_container.getChildByName("get_btn"); var label = this.get_btn.getChildByName("label").getComponent(cc.Label); label.string = Utils.TI18N("领取"); this.first_label = Utils.createRichLabel(24, new cc.Color(0xff, 0xff, 0xff, 0xff), cc.v2(0, 1), cc.v2(0, this.first_container.height), 30, 1000); this.first_label.horizontalAlign = cc.macro.TextAlignment.LEFT; this.first_container.addChild(this.first_label.node); this.limit_label = Utils.createRichLabel(22, new cc.Color(0xff, 0xff, 0xff, 0xff), cc.v2(1, 0.5), cc.v2(this.first_container.width, this.first_container.height / 2), 30, 1000); this.limit_label.node.active = false; this.limit_label.horizontalAlign = cc.macro.TextAlignment.RIGHT; this.first_container.addChild(this.limit_label.node); this.sum_reward_container = this.main_panel.getChildByName("sum_reward_container"); this.info_btn = this.sum_reward_container.getChildByName("info_btn"); var reward_desc_label = this.sum_reward_container.getChildByName("reward_desc_label").getComponent(cc.Label); reward_desc_label.string = Utils.TI18N("玩法\n奖励"); this.rank_reward_container = this.main_panel.getChildByName("rank_reward_container"); var rank_reward_lab = this.rank_reward_container.getChildByName("label").getComponent(cc.Label); rank_reward_lab.string = Utils.TI18N("排名奖励"); var rank_my_title_lab = this.rank_reward_container.getChildByName("my_title").getComponent(cc.Label); rank_my_title_lab.string = Utils.TI18N("我的排名:"); this.my_rank_value = this.rank_reward_container.getChildByName("my_rank").getComponent(cc.Label); ; this.rank_notice = this.rank_reward_container.getChildByName("rank_notice").getComponent(cc.Label); this.rank_notice.string = Utils.TI18N("暂无排行奖励"); this.my_round_container = this.main_panel.getChildByName("my_round_container"); var round_desc_label = this.my_round_container.getChildByName("round_desc_label").getComponent(cc.Label); round_desc_label.string = Utils.TI18N("个人记录"); this.close_btn = this.main_panel.getChildByName("close_btn"); this.floor_round = this.my_round_container.getChildByName("floor_round").getComponent("CusRichText"); this.friend_container = this.main_panel.getChildByName("friend_container"); var friend_lab = this.friend_container.getChildByName("label_1").getComponent(cc.Label); friend_lab.string = Utils.TI18N("已选择:"); this.friend_power = this.friend_container.getChildByName("power").getComponent(cc.Label); this.friend_head = new PlayerHead(); this.friend_head.setScale(0.5); this.friend_head.setPosition(-30, 0); this.friend_head.setParent(this.friend_container); this.friend_head.show(); //一些文本 this.friend_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(134, 27), 30); this.main_panel.addChild(this.friend_label.node); this.from_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(494, 140), 30); this.main_panel.addChild(this.from_label.node); this.has_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(494, 27), 30); this.main_panel.addChild(this.has_label.node); this.can_reward_label = this.main_panel.getChildByName("can_reward_label").getComponent(cc.Label); this.can_reward_label.string = Utils.TI18N("(已获所有日常结算奖励)"); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openEndlessMainWindow(false); }.bind(this), 2); Utils.onTouchEnd(this.get_btn, function () { if (this.first_data) { this.ctrl.send23904(this.first_data.id); } }.bind(this), 1); Utils.onTouchEnd(this.info_btn, function () { this.ctrl.openEndlessRewardWindow(true); // --ctrl:openEndlessBuffView(true) }.bind(this), 1); Utils.onTouchEnd(this.rank_info_btn, function () { this.ctrl.openEndlessRankView(true, Endless_trailEvent.type.rank); }.bind(this), 1); Utils.onTouchEnd(this.tips_button, function () { if (Config.endless_data.data_explain) { MainuiController.getInstance().openCommonExplainView(true, Config.endless_data.data_explain, Utils.TI18N("玩法规则")); } }.bind(this), 1); Utils.onTouchEnd(this.ack_btn, function () { var has_hire_list = this.model.getHasHirePartnerData() || {}; var list = has_hire_list.list || {}; if (this.ack_status == 2) { CommonAlert.show(Utils.TI18N("本日已不可获得通关累计奖励,但依然可以继续挑战首通奖励和排行榜排名,是否确认继续挑战?"), Utils.TI18N("确定"), function () { HeroController.getInstance().openFormGoFightPanel(true, PartnerConst.Fun_Form.EndLess, { has_hire_list: list }); }, Utils.TI18N("取消"), null); //CommonAlert.type.rich } else { HeroController.getInstance().openFormGoFightPanel(true, PartnerConst.Fun_Form.EndLess, { has_hire_list: list }); } }.bind(this), 1); Utils.onTouchEnd(this.friend_btn, function () { if (Config.endless_data.data_explain) { this.ctrl.openEndlessFriendHelpView(true); } }.bind(this), 1); this.addGlobalEvent(Endless_trailEvent.UPDATA_BASE_DATA, function (data) { if (data) { this.updateBaseInfo(data); } }.bind(this)); this.addGlobalEvent(Endless_trailEvent.UPDATA_FIRST_DATA, function (data) { if (data) { this.updateFirstItem(data); } }.bind(this)); this.addGlobalEvent(Endless_trailEvent.UPDATA_REDPOINT_SENDPARTNER_DATA, function (bool) { if (this.firend_red_point) { this.firend_red_point.active = bool; } }.bind(this)); this.addGlobalEvent(Endless_trailEvent.UPDATA_REDPOINT_FIRST_DATA, function (status) { if (this.get_btn) { Utils.addRedPointToNodeByStatus(this.get_btn, status, 5, 5); } }.bind(this)); this.addGlobalEvent(Endless_trailEvent.UPDATA_REDPOINT_REWARD_DATA, function (status) { if (this.ack_btn_red_point) { if (status == null) { status = false; } this.ack_btn_red_point.active = status; } }.bind(this)); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(params) { this.ctrl.send23900(); this.ctrl.send23903(); }, updateBaseInfo: function updateBaseInfo(data) { this.base_data = data; if (this.base_data) { this.floor_round.setNum(data.max_round); this.from_label.string = cc.js.formatStr(Utils.TI18N("从%s关开始"), data.current_round); this.has_label.string = cc.js.formatStr(Utils.TI18N("今天已通关%s关"), data.day_pass_round); if (data.day_pass_round == 0) { this.ack_btn_label.string = Utils.TI18N("开始挑战"); } else { this.ack_btn_label.string = Utils.TI18N("重新开始"); } if (data.day_pass_round != 0 && data.is_reward == 1) { this.ack_status = 2; } else { this.ack_status = 1; } if (data.is_employ == false && Utils.next(data.list || {}) == null) { //没雇佣伙伴 this.friend_label.string = Utils.TI18N("选择一位好友的英雄帮助"); this.friend_container.active = false; } else { if (data.list && data.list[0]) { var partner_data = data.list[0]; this.friend_label.string = ""; this.friend_container.active = true; this.friend_head.setHeadRes(partner_data.bid); this.friend_power.string = partner_data.power; } } // 达到上限 if (data.is_reward == 1) { this.can_reward_label.node.active = true; this.has_label.node.y = 42; } else { this.can_reward_label.node.active = false; this.has_label.node.y = 27; } this.updateRankData(); this.updateSumItem(); // 自己当前排名奖励 this.updateRankItem(); } }, updateFirstItem: function updateFirstItem(data) { if (data && Config.endless_data.data_first_data && this.base_data) { this.first_data = data; var first_data = Config.endless_data.data_first_data[this.first_data.id]; if (this.first_data.id == 0) { var str = Utils.TI18N("【已领完所有首通奖励!ヾ(*・ω・)ノ゜】"); this.limit_label.string = str; this.limit_label.node.active = true; if (this.item_scrollview) { this.item_scrollview.active = false; } this.get_btn.active = false; } else { if (first_data) { if (!this.item_scrollview) { var setting = { item_class: "backpack_item", // 单元类 start_x: 0, // 第一个单元的X起点 space_x: 2, // x方向的间隔 start_y: -17, // 第一个单元的Y起点 space_y: 0, // y方向的间隔 item_width: 119, // 单元的尺寸width item_height: 119, // 单元的尺寸height row: 1, // 行数,作用于水平滚动类型 col: 0 // 列数,作用于垂直滚动类型 }; this.item_scrollview = new CommonScrollView(); this.item_scrollview.createScroll(this.first_container, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.bottom, cc.size(300, 85), setting); } var str = cc.js.formatStr(Utils.TI18N("首通奖励(第%s关)"), first_data.limit_id); this.first_label.string = str; if (this.first_data.status == 1) { this.get_btn.active = true; this.limit_label.node.active = false; } else { str = cc.js.formatStr(Utils.TI18N("%s关后可领"), first_data.limit_id - this.base_data.max_round); this.limit_label.string = str; this.limit_label.node.active = true; this.get_btn.active = false; } var temp_list = []; for (var i in first_data.items) { temp_list.push({ bid: first_data.items[i][0], num: first_data.items[i][1] }); } this.item_scrollview.setData(temp_list, null, { is_show_tips: true, scale: 0.7 }); this.item_scrollview.setRootVisible(true); } } } }, // 更新玩法奖励 updateSumItem: function updateSumItem() { if (Config.endless_data.data_const) { var item_list = Config.endless_data.data_const["reward_show"].val || {}; if (!this.sum_item_scrollview) { var setting = { item_class: "backpack_item", // 单元类 start_x: 0, // 第一个单元的X起点 space_x: -24, // x方向的间隔 start_y: -17, // 第一个单元的Y起点 space_y: 0, // y方向的间隔 item_width: 119, // 单元的尺寸width item_height: 119, // 单元的尺寸height row: 1, // 行数,作用于水平滚动类型 col: 0 // 列数,作用于垂直滚动类型 }; this.sum_item_scrollview = new CommonScrollView(); this.sum_item_scrollview.createScroll(this.sum_reward_container, cc.v2(70, 26), ScrollViewDir.horizontal, ScrollViewStartPos.bottom, cc.size(400, 85), setting); } var temp_list = []; for (var i in item_list) { var vo = Utils.deepCopy(Utils.getItemConfig(item_list[i])); temp_list.push(vo); } this.sum_item_scrollview.setData(temp_list, null, { is_show_tips: true, scale: 0.7 }); } }, // 排名奖励 updateRankItem: function updateRankItem() { if (this.base_data == null) return; if (this.base_data.my_idx == null) return; var config = null; for (var i in Config.endless_data.data_rank_reward_data) { var v = Config.endless_data.data_rank_reward_data[i]; if (this.base_data.my_idx >= v.min && this.base_data.my_idx <= v.max) { config = v; break; } } if (config == null) { //未上榜 this.rank_notice.node.active = true; if (this.rank_item_scrollview) { this.rank_item_scrollview.setRootVisible(false); } this.my_rank_value.string = Utils.TI18N("暂未上榜"); } else { this.rank_notice.node.active = false; this.my_rank_value.string = this.base_data.my_idx; var temp_list = []; for (var j in config.items) { temp_list.push({ bid: config.items[j][0], num: config.items[j][1] }); } if (!this.rank_item_scrollview) { var setting = { item_class: "backpack_item", start_x: -16, space_x: -40, start_y: -22, space_y: 0, item_width: 119, item_height: 119, row: 1, col: 0 }; this.rank_item_scrollview = new CommonScrollView(); this.rank_item_scrollview.createScroll(this.rank_reward_container, cc.v2(10, 40), ScrollViewDir.horizontal, ScrollViewStartPos.bottom, cc.size(270, 70), setting); } this.rank_item_scrollview.setData(temp_list, null, { is_show_tips: true, scale: 0.55 }); this.rank_item_scrollview.setRootVisible(true); } }, // 更新排行榜 updateRankData: function updateRankData() { var rank_list = this.model.getRaknRoleTopThreeList(); if (rank_list && Utils.next(rank_list || {}) != null) { for (var i in rank_list) { if (!this.rank_list[i]) { var item = this.createSingleRankItem(i, rank_list[i]); this.rank_container.addChild(item); this.rank_list[i] = item; } var item = this.rank_list[i]; if (item) { item.setPosition(10, 136 - parseInt(i) * item.getContentSize().height); item.label.string = rank_list[i].name; item.value.string = (rank_list[i].val || 0) + Utils.TI18N("关"); } } } }, // 排行榜单项 createSingleRankItem: function createSingleRankItem(i, data) { var container = new cc.Node(); container.setAnchorPoint(0, 1); container.setContentSize(180, 50); var sp = Utils.createImage(container, null, 30, 40 / 2, cc.v2(0.5, 0)); var res = PathTool.getCommonIcomPath("common_300" + (parseInt(i) + 1)); this.loadRes(res, function (sf_obj) { sp.spriteFrame = sf_obj; }.bind(this)); sp.node.scale = 0.7; var label = Utils.createLabel(20, new cc.Color(0xff, 0xff, 0xff, 0xff), null, 70, 20, "", container, 0, cc.v2(0, 0)); var value = Utils.createLabel(20, new cc.Color(0xff, 0x9b, 0x1e, 0xff), null, 208, 20, "", container, 0, cc.v2(0, 0)); container.label = label; container.value = value; return container; }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.item_scrollview) { this.item_scrollview.deleteMe(); this.item_scrollview = null; } if (this.sum_item_scrollview) { this.sum_item_scrollview.deleteMe(); this.sum_item_scrollview = null; } if (this.rank_item_scrollview) { this.rank_item_scrollview.deleteMe(); this.rank_item_scrollview = null; } if (this.friend_head) { this.friend_head.deleteMe(); } this.friend_head = null; this.ctrl.openEndlessMainWindow(false); } }); cc._RF.pop();