"use strict";
cc._RF.push(module, 'e20d8x3o6VCnaZ5M6KHlYYd', 'stone_dungeon_item');
// Scripts/mod/stone_dungeon/view/stone_dungeon_item.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 这里是描述这个窗体的作用的
//
Create: 2019-01-08 12:02:54
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var StoneDungeonController = require("stone_dungeon_controller");
var RoleController = require("role_controller");
var Stone_dungeonItem = cc.Class({
"extends": BasePanel,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("stonedungeon", "stone_dungeon_item");
this.ctrl = StoneDungeonController.getInstance();
this.model = StoneDungeonController.getInstance().getModel();
},
// 可以初始化声明一些变量的
initConfig: function initConfig() {
this.item_list = [];
this.role_vo = RoleController.getInstance().getRoleVo();
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initPanel: function initPanel() {
this.Image_bg = this.root_wnd.getChildByName("Image_bg").getComponent(cc.Sprite);
this.loadRes(PathTool.getCommonIcomPath("common_1029"), function (resObject) {
this.Image_bg.spriteFrame = resObject;
}.bind(this));
this.item_scrollView = this.root_wnd.getChildByName("item_scrollview");
this.content = this.item_scrollView.getChildByName("content");
this.diff_lev = this.root_wnd.getChildByName("diff_lev").getComponent(cc.Sprite);
this.diff_text = this.root_wnd.getChildByName("diff_lev").getChildByName("Text_1").getComponent(cc.Label);
this.jian = this.root_wnd.getChildByName("Sprite_1");
this.jian.active = false;
this.textNumber = this.root_wnd.getChildByName("textNumber").getComponent(cc.Label);
this.btnChange = this.root_wnd.getChildByName("btnChange");
this.textChange = this.btnChange.getChildByName("btn_label").getComponent(cc.RichText);
this.textChange.string = Utils.TI18N("挑战");
this.btnChange.sprite = this.btnChange.getComponent(cc.Sprite);
this.btnClear = this.root_wnd.getChildByName("btnClear");
this.textClear = this.btnClear.getChildByName("btn_label").getComponent(cc.RichText);
this.textClear.string = Utils.TI18N("扫荡");
this.btnClear.active = false;
if (this.dungeonData) {
this.setChangeData();
}
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
//扫荡
Utils.onTouchEnd(this.btnClear, function () {
this.ctrl.send13032(this.dungeonData.id);
}.bind(this), 1); // 挑战
Utils.onTouchEnd(this.btnChange, function () {
if (this.role_vo.lev < this.dungeonData.lev_limit) {
message(this.dungeonData.lev_limit + Utils.TI18N("级开启"));
} else {
this.ctrl.send13031(this.dungeonData.id);
}
}.bind(this), 1);
},
setExtendData: function setExtendData(tab) {
this.expend = tab.expend;
this.free_count = tab.count;
this.title_pos = tab.title_pos;
},
setData: function setData(data) {
this.dungeonData = data;
this.setChangeData(data);
},
setChangeData: function setChangeData() {
if (!this.root_wnd) return;
this.btnChange.name = "stone_change_btn_" + this.dungeonData.id;
if (this.dungeonData.title_name != "") {
this.diff_text.string = this.dungeonData.title_name;
} else {
this.diff_text.string = "";
}
if (this.title_pos == this.dungeonData.difficulty) {
this.jian.active = true;
} else {
this.jian.active = false;
}
this.btnChange.active = false;
this.btnClear.active = false;
var hex = gdata("color_data", "data_color16", 253 + this.dungeonData.difficulty);
this.diff_text.node.color.fromHEX(hex);
this.textNumber.string = cc.js.formatStr(Utils.TI18N("战力%d开启"), this.dungeonData.power || 0);
this.textNumber.node.active = true;
var is_first = 1;
var clearance = this.model.getPassClearanceID(this.dungeonData.id);
this.btnChange.getComponent(cc.Button).interactable = true;
this.btnChange.getComponent(cc.Button).enableAutoGrayEffect = false;
if (clearance && clearance.status == 1) {
//已经通关的
if (this.role_vo.max_power >= this.dungeonData.power) {
this.textNumber.node.active = false;
this.btnClear.active = true;
if (this.free_count == 0) {
this.textClear.string = cc.js.formatStr(Utils.TI18N("
%s 扫荡"), 15, this.expend);
this.loadRes(PathTool.getItemRes(15), function (resObject) {
this.textClear.addSpriteFrame(resObject);
}.bind(this));
} else {
this.textClear.string = Utils.TI18N("扫荡");
}
} else {
this.btnClear.active = false;
this.btnChange.active = true;
this.textChange.string = Utils.TI18N("未开启");
this.btnChange.getComponent(cc.Button).interactable = false;
this.btnChange.getComponent(cc.Button).enableAutoGrayEffect = true;
}
is_first = null;
} else {
this.btnClear.active = false;
if (this.role_vo.max_power >= this.dungeonData.power) {
this.textNumber.node.active = false;
this.btnChange.active = true;
var status = false;
if (this.role_vo.lev < this.dungeonData.lev_limit) {
var str = cc.js.formatStr(Utils.TI18N("%d级开启"), this.dungeonData.lev_limit);
this.textChange.string = str;
status = true;
} else {
if (this.free_count == 0) {
//scale=0.25
this.textChange.string = cc.js.formatStr(Utils.TI18N("
%s 挑战"), 15, this.expend);
this.loadRes(PathTool.getItemRes(15), function (resObject) {
this.textChange.addSpriteFrame(resObject);
}.bind(this));
} else {
this.textChange.string = Utils.TI18N("挑战");
}
}
this.btnChange.getComponent(cc.Button).interactable = !status;
this.btnChange.getComponent(cc.Button).enableAutoGrayEffect = status;
} else {
this.btnChange.active = true;
var str = Utils.TI18N("未开启");
if (this.role_vo.lev < this.dungeonData.lev_limit) {
str = cc.js.formatStr(Utils.TI18N("%d级开启"), this.dungeonData.lev_limit);
}
this.textChange.string = str;
this.btnChange.getComponent(cc.Button).interactable = false;
this.btnChange.getComponent(cc.Button).enableAutoGrayEffect = true;
}
}
this.loadRes(PathTool.getUIIconPath("activity", this.dungeonData.pis_str), function (resObject) {
this.diff_lev.spriteFrame = resObject;
}.bind(this));
for (var i in this.item_list) {
this.item_list[i].setVisible(false);
} // 首通奖励
this.firstAward(is_first); // 展示奖励
this.showAward(is_first);
if (this.item_scrollView) {
this.item_scrollView.off(cc.Node.EventType.TOUCH_START, this.item_scrollView._onTouchBegan, this.item_scrollView, true);
this.item_scrollView.off(cc.Node.EventType.TOUCH_MOVE, this.item_scrollView._onTouchMoved, this.item_scrollView, true);
this.item_scrollView.off(cc.Node.EventType.TOUCH_END, this.item_scrollView._onTouchEnded, this.item_scrollView, true);
this.item_scrollView.off(cc.Node.EventType.TOUCH_CANCEL, this.item_scrollView._onTouchCancelled, this.item_scrollView, true);
}
},
firstAward: function firstAward(is_first) {
if (!is_first) return;
if (this.dungeonData.first_items[0]) {
if (!this.item_list[0]) {
var item = ItemsPool.getInstance().getItem("backpack_item");
item.setParent(this.content);
item.initConfig(null, 0.8, false, false);
item.setAnchorPoint(0, 0.5);
item.show(); // item.setFirstIcon(true);
this.item_list[0] = item;
}
if (this.item_list[0]) {
this.item_list[0].setVisible(true);
this.item_list[0].setPosition(cc.v2(4, 0));
this.item_list[0].setData({
bid: this.dungeonData.first_items[0][0],
num: this.dungeonData.first_items[0][1]
});
this.item_list[0].setDefaultTip();
}
}
},
showAward: function showAward(is_first) {
var _flag = is_first && 1 || 0;
if (!this.dungeonData.first_items[0]) {
_flag = 0;
is_first = null;
}
var total_width = 135 * (this.dungeonData.show_items.length + _flag) * 0.8 + (this.dungeonData.show_items.length + _flag) * 5;
this.content.setContentSize(cc.size(total_width, this.content.getContentSize().height));
this.item_scrollView.setContentSize(cc.size(total_width, this.content.getContentSize().height));
for (var i in this.dungeonData.show_items) {
var i = parseInt(i);
if (!this.item_list[1 + i]) {
var item = ItemsPool.getInstance().getItem("backpack_item");
item.setAnchorPoint(0, 0.5);
item.initConfig(null, 0.8, false, false);
item.setParent(this.content);
item.show();
this.item_list[1 + i] = item;
}
if (this.item_list[1 + i]) {
if (is_first) {
this.item_list[1 + i].setPosition(4 * (i + 1) + 109 * i + 109 / 2, 0);
} else {
this.item_list[1 + i].setPosition(4 * i + 109 * i + 109 / 2, 0);
}
this.item_list[1 + i].setVisible(true);
this.item_list[1 + i].setData({
bid: this.dungeonData.show_items[i][0],
num: this.dungeonData.show_items[i][1]
});
this.item_list[1 + i].setDefaultTip();
}
}
},
// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
onShow: function onShow(params) {},
// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
onHide: function onHide() {},
// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
onDelete: function onDelete() {
if (this.item_list) {
for (var k in this.item_list) {
var v = this.item_list[k];
if (v) {
v.deleteMe();
v = null;
}
}
this.item_list = null;
}
}
});
cc._RF.pop();