"use strict";
cc._RF.push(module, 'e0383QuGcxLlrVyDJkDxZrT', 'adventure_shop_window');
// Scripts/mod/adventure/view/adventure_shop_window.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 冒险商店
//
Create: 2019-05-14 15:23:55
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var AdventureEvent = require("adventure_event");
var CommonScrollView = require("common_scrollview");
var BackPackConst = require("backpack_const");
var CommonAlert = require("commonalert");
var AdventureShopItem = require("adventure_shop_item_panel");
var TimeTool = require("timetool");
var Adventure_shopWindow = cc.Class({
"extends": BaseView,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_shop_window");
this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
this.ctrl = arguments[0];
this.model = this.ctrl.getModel();
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initConfig: function initConfig() {},
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
openCallBack: function openCallBack() {
this.background = this.root_wnd.getChildByName("background");
this.background.scale = FIT_SCALE;
var container = this.root_wnd.getChildByName("container");
var win_title = container.getChildByName("win_title").getComponent(cc.Label);
win_title.string = Utils.TI18N("冒险商店");
var time_title = container.getChildByName("time_title").getComponent(cc.Label);
time_title.string = Utils.TI18N("商店重置:");
this.close_btn = container.getChildByName("close_btn");
this.list_panel = container.getChildByName("list_panel");
this.time_value = container.getChildByName("time_value").getComponent(cc.Label);
this.empty_tips = container.getChildByName("empty_tips");
var desc = this.empty_tips.getChildByName("desc").getComponent(cc.Label);
desc.string = Utils.TI18N("暂无商品,快去寻找冒险商人吧");
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
Utils.onTouchEnd(this.close_btn, function () {
this.ctrl.openAdventrueShopWindow(false);
}.bind(this), 2);
Utils.onTouchEnd(this.background, function () {
this.ctrl.openAdventrueShopWindow(false);
}.bind(this), 2);
this.addGlobalEvent(AdventureEvent.UpdateShopTotalEvent, function (data_list) {
this.updateShopTotalList(data_list);
}.bind(this));
this.addGlobalEvent(AdventureEvent.UpdateShopItemEvent, function (id) {
this.updateSingleShopItem(id);
}.bind(this));
},
updateShopTotalList: function updateShopTotalList(data_list) {
if (data_list == null || Utils.next(data_list) == null) {
if (this.scroll_view) {
this.scroll_view.setVisible(false);
}
this.empty_tips.active = true;
} else {
this.empty_tips.active = false;
var clickback = function (cell) {
this.selectItemHandle(cell);
}.bind(this);
if (this.scroll_view == null) {
var size = this.list_panel.getContentSize();
var setting = {
item_class: AdventureShopItem,
start_x: 0,
space_x: 0,
start_y: 0,
space_y: 4,
item_width: 306,
item_height: 143,
row: 2,
col: 2,
need_dynamic: true
};
this.scroll_view = new CommonScrollView();
this.scroll_view.createScroll(this.list_panel, cc.v2(-size.width / 2, -size.height / 2), null, null, size, setting);
} // 排序
data_list.sort(function (a, b) {
return a.is_buy - b.is_buy;
});
this.scroll_view.setVisible(true);
this.scroll_view.setData(data_list, clickback);
}
},
// ==============================--
// desc:点击单位的时候处理
// @cell:
// @data:
// @return
// ==============================--
selectItemHandle: function selectItemHandle(cell) {
if (cell == null || cell.item_config == null || cell.buy_config == null) return;
var data = cell.getData();
if (data && data.is_buy == 1) {
message(Utils.TI18N("该物品已被购买"));
return;
}
var item_config = cell.item_config;
var buy_config = cell.buy_config;
var color = BackPackConst.quality_color(item_config.quality) || 0;
var str = cc.js.formatStr("%s
%s%s%sx%s", Utils.TI18N("是否消耗"), buy_config.icon, Utils.getMoneyString(data.pay_val), Utils.TI18N("购买"), color, item_config.name, data.num);
CommonAlert.show(str, Utils.TI18N("确定"), function (data) {
if (data) {
this.ctrl.requestBuyShopItem(data.id);
}
}.bind(this, data), Utils.TI18N("取消"), null, null, null, {
resArr: [PathTool.getItemRes(buy_config.icon)]
});
this.select_item = cell;
this.select_data = data;
},
// ==============================--
// desc:更新单个物品
// @id:
// @return
// ==============================--
updateSingleShopItem: function updateSingleShopItem(id) {
if (this.select_item == null) return;
if (this.select_data.id == id) {
this.select_data.is_buy = 1;
} // 设置已售状态
this.select_item.updateOverStatus();
},
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
openRootWnd: function openRootWnd(params) {
this.ctrl.requestShopTotal();
this.updateEndTime();
},
// ==============================--
// desc:更新重置事件
// @return
// ==============================--
updateEndTime: function updateEndTime() {
this.base_data = this.model.getAdventureBaseData();
if (this.timeticket == null) {
this.countDownEndTime();
this.timeticket = gcore.Timer.set(function () {
this.countDownEndTime();
}.bind(this), 1000, -1);
}
},
// ==============================--
// desc:计时器
// @return
// ==============================--
countDownEndTime: function countDownEndTime() {
if (this.base_data == null) {
this.clearEneTime();
return;
}
var end_time = this.base_data.end_time - gcore.SmartSocket.getTime();
if (end_time <= 0) {
end_time = 0;
this.clearEneTime();
}
this.time_value.string = TimeTool.getTimeFormat(end_time);
},
// ==============================--
// desc:清理计时器
// @return
// ==============================--
clearEneTime: function clearEneTime() {
if (this.timeticket) {
gcore.Timer.del(this.timeticket);
this.timeticket = null;
}
},
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
closeCallBack: function closeCallBack() {
this.ctrl.openAdventrueShopWindow(false);
this.clearEneTime();
if (this.scroll_view) {
this.scroll_view.deleteMe();
}
this.scroll_view = null;
}
});
cc._RF.pop();