"use strict"; cc._RF.push(module, 'e0383QuGcxLlrVyDJkDxZrT', 'adventure_shop_window'); // Scripts/mod/adventure/view/adventure_shop_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 冒险商店 //
Create: 2019-05-14 15:23:55 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var AdventureEvent = require("adventure_event"); var CommonScrollView = require("common_scrollview"); var BackPackConst = require("backpack_const"); var CommonAlert = require("commonalert"); var AdventureShopItem = require("adventure_shop_item_panel"); var TimeTool = require("timetool"); var Adventure_shopWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_shop_window"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() {}, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; var container = this.root_wnd.getChildByName("container"); var win_title = container.getChildByName("win_title").getComponent(cc.Label); win_title.string = Utils.TI18N("冒险商店"); var time_title = container.getChildByName("time_title").getComponent(cc.Label); time_title.string = Utils.TI18N("商店重置:"); this.close_btn = container.getChildByName("close_btn"); this.list_panel = container.getChildByName("list_panel"); this.time_value = container.getChildByName("time_value").getComponent(cc.Label); this.empty_tips = container.getChildByName("empty_tips"); var desc = this.empty_tips.getChildByName("desc").getComponent(cc.Label); desc.string = Utils.TI18N("暂无商品,快去寻找冒险商人吧"); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openAdventrueShopWindow(false); }.bind(this), 2); Utils.onTouchEnd(this.background, function () { this.ctrl.openAdventrueShopWindow(false); }.bind(this), 2); this.addGlobalEvent(AdventureEvent.UpdateShopTotalEvent, function (data_list) { this.updateShopTotalList(data_list); }.bind(this)); this.addGlobalEvent(AdventureEvent.UpdateShopItemEvent, function (id) { this.updateSingleShopItem(id); }.bind(this)); }, updateShopTotalList: function updateShopTotalList(data_list) { if (data_list == null || Utils.next(data_list) == null) { if (this.scroll_view) { this.scroll_view.setVisible(false); } this.empty_tips.active = true; } else { this.empty_tips.active = false; var clickback = function (cell) { this.selectItemHandle(cell); }.bind(this); if (this.scroll_view == null) { var size = this.list_panel.getContentSize(); var setting = { item_class: AdventureShopItem, start_x: 0, space_x: 0, start_y: 0, space_y: 4, item_width: 306, item_height: 143, row: 2, col: 2, need_dynamic: true }; this.scroll_view = new CommonScrollView(); this.scroll_view.createScroll(this.list_panel, cc.v2(-size.width / 2, -size.height / 2), null, null, size, setting); } // 排序 data_list.sort(function (a, b) { return a.is_buy - b.is_buy; }); this.scroll_view.setVisible(true); this.scroll_view.setData(data_list, clickback); } }, // ==============================-- // desc:点击单位的时候处理 // @cell: // @data: // @return // ==============================-- selectItemHandle: function selectItemHandle(cell) { if (cell == null || cell.item_config == null || cell.buy_config == null) return; var data = cell.getData(); if (data && data.is_buy == 1) { message(Utils.TI18N("该物品已被购买")); return; } var item_config = cell.item_config; var buy_config = cell.buy_config; var color = BackPackConst.quality_color(item_config.quality) || 0; var str = cc.js.formatStr("%s %s%s%sx%s", Utils.TI18N("是否消耗"), buy_config.icon, Utils.getMoneyString(data.pay_val), Utils.TI18N("购买"), color, item_config.name, data.num); CommonAlert.show(str, Utils.TI18N("确定"), function (data) { if (data) { this.ctrl.requestBuyShopItem(data.id); } }.bind(this, data), Utils.TI18N("取消"), null, null, null, { resArr: [PathTool.getItemRes(buy_config.icon)] }); this.select_item = cell; this.select_data = data; }, // ==============================-- // desc:更新单个物品 // @id: // @return // ==============================-- updateSingleShopItem: function updateSingleShopItem(id) { if (this.select_item == null) return; if (this.select_data.id == id) { this.select_data.is_buy = 1; } // 设置已售状态 this.select_item.updateOverStatus(); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(params) { this.ctrl.requestShopTotal(); this.updateEndTime(); }, // ==============================-- // desc:更新重置事件 // @return // ==============================-- updateEndTime: function updateEndTime() { this.base_data = this.model.getAdventureBaseData(); if (this.timeticket == null) { this.countDownEndTime(); this.timeticket = gcore.Timer.set(function () { this.countDownEndTime(); }.bind(this), 1000, -1); } }, // ==============================-- // desc:计时器 // @return // ==============================-- countDownEndTime: function countDownEndTime() { if (this.base_data == null) { this.clearEneTime(); return; } var end_time = this.base_data.end_time - gcore.SmartSocket.getTime(); if (end_time <= 0) { end_time = 0; this.clearEneTime(); } this.time_value.string = TimeTool.getTimeFormat(end_time); }, // ==============================-- // desc:清理计时器 // @return // ==============================-- clearEneTime: function clearEneTime() { if (this.timeticket) { gcore.Timer.del(this.timeticket); this.timeticket = null; } }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { this.ctrl.openAdventrueShopWindow(false); this.clearEneTime(); if (this.scroll_view) { this.scroll_view.deleteMe(); } this.scroll_view = null; } }); cc._RF.pop();