"use strict"; cc._RF.push(module, 'd5526cIWjlM6rRgDcGZbIJG', 'ladder_shop_window'); // Scripts/mod/ladder/view/ladder_shop_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-07-24 16:56:32 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var RoleController = require("role_controller"); var CommonScrollView = require("common_scrollview"); var MallItem = require("mall_item"); var MallController = require("mall_controller"); var MallConst = require("mall_const"); var LadderController = require("ladder_controller"); var MallEvent = require("mall_event"); var Ladder_shopWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("ladder", "ladder_shop_window"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.role_vo = RoleController.getInstance().getRoleVo(); this.ctrl = LadderController.getInstance(); this.model = this.ctrl.getModel(); }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.seekChild("background"); if (this.background) { this.background.scale = FIT_SCALE; } this.container = this.seekChild("container"); var win_title = this.seekChild(this.container, "win_title", cc.Label); win_title.string = Utils.TI18N("积分商店"); this.close_btn = this.seekChild("close_btn"); this.list_panel = this.seekChild("list_panel"); this.res_label = this.seekChild("res_label", cc.Label); this.res_label.string = this.role_vo.sky_coin; var bgSize = this.list_panel.getContentSize(); var tab_size = cc.size(bgSize.width, bgSize.height); var setting = { item_class: MallItem, // 单元类 start_x: 5, // 第一个单元的X起点 space_x: 0, // x方向的间隔 start_y: 0, // 第一个单元的Y起点 space_y: 2, // y方向的间隔 item_width: 306, // 单元的尺寸width item_height: 143, // 单元的尺寸height row: 0, // 行数,作用于水平滚动类型 col: 2, // 列数,作用于垂直滚动类型 need_dynamic: true }; this.item_scroll_view = new CommonScrollView(); this.item_scroll_view.createScroll(this.list_panel, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5)); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openLadderShopWindow(false); }.bind(this), 2); Utils.onTouchEnd(this.background, function () { this.ctrl.openLadderShopWindow(false); }.bind(this), 2); this.addGlobalEvent(MallEvent.Open_View_Event, function (data) { var list = this.getConfig(data); this.item_scroll_view.setData(list, function (cell) { MallController.getInstance().openMallBuyWindow(true, cell.getData()); }.bind(this)); }, this); if (this.role_vo) { if (this.role_assets_event == null) { this.role_assets_event = this.role_vo.bind(EventId.UPDATE_ROLE_ATTRIBUTE, function (key, value) { if (key == "sky_coin") { this.res_label.string = value; } }.bind(this)); } } }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(params) { MallController.getInstance().sender13401(MallConst.MallType.Ladder); }, getConfig: function getConfig(data) { var item_list = []; var config = Config.exchange_data.data_shop_exchage_ladder; if (config) { var list = Utils.deepCopy(data.item_list); for (var a in config) { var j = config[a]; if (list && Utils.next(list || {}) != null) { for (var k in list) { //已经买过的限购物品 var v = list[k]; if (j.id == v.item_id) { if (v.ext[0].val != null) { //不管是什么限购 赋值已购买次数就好了。。 j.has_buy = v.ext[0].val; list.splice(k, 1); } } else { j.has_buy = 0; } } } else { j.has_buy = 0; } item_list.push(j); } } var func = function func(a, b) { if (a.limit_count && a.limit_count > 0 && a.has_buy >= a.limit_count && (!b.limit_count || b.limit_count == 0 || b.has_buy < b.limit_count)) { return 1; } else if (b.limit_count && b.limit_count > 0 && b.has_buy >= b.limit_count && (!a.limit_count || a.limit_count == 0 || a.has_buy < a.limit_count)) { return -1; } else { return a.order - b.order; } }; item_list.sort(func); return item_list; }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.item_scroll_view) { this.item_scroll_view.deleteMe(); this.item_scroll_view = null; } if (this.role_vo != null) { if (this.role_assets_event) { this.role_vo.unbind(this.role_assets_event); this.role_assets_event = null; } } this.ctrl.openLadderShopWindow(false); } }); cc._RF.pop();