"use strict"; cc._RF.push(module, 'd249e4asAxDkb4Oxah0lUxF', 'hero_talent_skill_level_up_window'); // Scripts/mod/hero/view/hero_talent_skill_level_up_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-05-15 19:15:19 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var SkillItem = require("skill_item"); var BackpackController = require("backpack_controller"); var HeroController = require("hero_controller"); var HeroEvent = require("hero_event"); var CommonAlert = require("commonalert"); var HeroTalentSkillLevelUpWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("hero", "hero_talent_skill_level_up_panel"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.is_full_screen = false; this.ctrl = HeroController.getInstance(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { // --消耗数据列表 this.item_list = []; }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { var self = this; self.background = self.root_wnd.getChildByName("background"); self.main_container = self.root_wnd.getChildByName("main_container"); self.title = self.main_container.getChildByName("win_title"); self.title.getComponent(cc.Label).string = Utils.TI18N("技能升级"); self.skill_up_panel = self.main_container.getChildByName("skill_up_panel"); var show_item_node = self.skill_up_panel.getChildByName("show_item_node"); self.skill_up_info = {}; self.skill_up_info.skill_item = new SkillItem(); self.skill_up_info.skill_item.setLeveStatus(false); self.skill_up_info.skill_item.setParent(show_item_node); self.skill_up_info.skill_item.setScale(0.9); self.skill_up_info.skill_name = self.skill_up_panel.getChildByName("skill_name").getComponent(cc.Label); self.skill_up_info.skill_desc = self.skill_up_panel.getChildByName("desc").getComponent(cc.Label); self.skill_down_panel = self.main_container.getChildByName("skill_down_panel"); var show_item_node1 = self.skill_down_panel.getChildByName("show_item_node"); self.skill_down_info = {}; self.skill_down_info.skill_item = new SkillItem(); self.skill_down_info.skill_item.setLeveStatus(false); self.skill_down_info.skill_item.setParent(show_item_node1); self.skill_down_info.skill_item.setScale(0.9); self.skill_down_info.skill_name = self.skill_down_panel.getChildByName("skill_name").getComponent(cc.Label); self.skill_down_info.skill_desc = self.skill_down_panel.getChildByName("desc").getComponent(cc.Label); self.box_90025_2 = self.main_container.getChildByName("box_90025_2"); self.page_name_1 = self.main_container.getChildByName("page_name_1"); self.page_name_1.getComponent(cc.Label).string = Utils.TI18N("技能升级"); self.page_name_2 = self.main_container.getChildByName("page_name_2"); self.page_name_2.getComponent(cc.Label).string = Utils.TI18N("升级消耗"); self.cost_node = self.main_container.getChildByName("cost_node"); self.left_btn = self.main_container.getChildByName("left_btn"); self.left_btn.getChildByName("label").getComponent(cc.Label).string = Utils.TI18N("遗忘技能"); self.right_btn = self.main_container.getChildByName("right_btn"); self.right_btn.getChildByName("label").getComponent(cc.Label).string = Utils.TI18N("升 级"); self.arrow = self.main_container.getChildByName("Sprite_1"); self.skill_max_label = self.main_container.getChildByName("skill_max_label").getComponent(cc.Label); self.skill_max_label.string = ""; }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { this.addGlobalEvent(HeroEvent.Hero_Level_Up_Talent_Event, function (data) { if (!data) return; if (!this.hero_vo) return; if (data.partner_id == this.hero_vo.partner_id) { var skill_id = this.hero_vo.talent_skill_list[this.pos]; this.initSkillInfo(skill_id); } }.bind(this)); this.right_btn.on('click', this.onClickBtnRight, this); this.background.on('touchend', this.onClickBtnClose, this); this.left_btn.on('click', this.onClickBtnLeft, this); }, onClickBtnRight: function onClickBtnRight() { if (!this.hero_vo) return; if (!this.pos) return; Utils.playButtonSound(1); this.ctrl.sender11097(this.hero_vo.partner_id, this.pos); }, onClickBtnLeft: function onClickBtnLeft() { if (!this.hero_vo) return; if (!this.pos) return; if (!this.skill_id) return; Utils.playButtonSound(1); var cost_config = Config.partner_skill_data.data_partner_skill_back[this.skill_id]; if (cost_config) { if (cost_config.expend.length == 0) { thi.ctrl.sender11098(this.hero_vo.partner_id, this.pos); this.ctrl.openHeroTalentSkillLevelUpPanel(false); return; } var str = Utils.TI18N("遗忘该技能需消耗 "); var frame_arrays = []; for (var i = 0; i < cost_config.expend.length; ++i) { var v = cost_config.expend[i]; var item_config = Utils.getItemConfig(v[0]); if (item_config) { if (i != 0) { str = str + ", "; } var good_res_path = "3"; var text = StringUtil.parseStr(Utils.TI18N("
%s
")).string; var good_path = PathTool.getIconPath("item", "3"); frame_arrays.push(good_path); var str1 = cc.js.formatStr(text, good_res_path, v[1]); str = str + str1; } } if (cost_config.award1.length > 0) { str = str + "\n(同时返还 "; for (var _i = 0; _i < cost_config.award1.length; ++_i) { var _v = cost_config.award1[_i]; var _item_config = Utils.getItemConfig(_v[0]); if (_item_config) { if (_i != 0) { str = str + ", "; } var _good_res_path = _item_config.icon; var _text = StringUtil.parseStr(Utils.TI18N("
%s
")).string; var _good_path = PathTool.getIconPath("item", _item_config.icon); frame_arrays.push(_good_path); var _str = cc.js.formatStr(_text, _good_res_path, _v[1]); str = str + _str; } } str = str + ")"; } CommonAlert.show(str, Utils.TI18N("确定"), function () { this.ctrl.sender11098(this.hero_vo.partner_id, this.pos); this.ctrl.openHeroTalentSkillLevelUpPanel(false); }.bind(this), Utils.TI18N("取消"), null, null, null, { resArr: frame_arrays }); } else { this.ctrl.sender11098(self.hero_vo.partner_id, self.pos); this.ctrl.openHeroTalentSkillLevelUpPanel(false); } }, onClickBtnClose: function onClickBtnClose() { Utils.playButtonSound(2); this.ctrl.openHeroTalentSkillLevelUpPanel(false); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(data) { var hero_vo = data.hero_vo; var pos = data.pos; var skill_id = data.skill_id; if (!hero_vo) return; if (!pos) return; if (!skill_id) return; this.pos = pos; this.hero_vo = hero_vo; this.initSkillInfo(skill_id); }, initSkillInfo: function initSkillInfo(skill_id) { if (!skill_id) return; var self = this; var config = Config.partner_skill_data.data_partner_skill_level[skill_id]; self.skill_id = skill_id; if (config) { self.showSkillInfo(config.id, self.skill_up_info); self.showSkillInfo(config.next_id, self.skill_down_info); self.showCostInfo(config); } else { self.showSkillInfo(skill_id, self.skill_up_info); self.box_90025_2.active = false; self.page_name_2.active = false; self.arrow.active = false; self.right_btn.active = false; self.skill_max_label.string = Utils.TI18N("该技能已满级"); self.skill_down_panel.active = false; self.cost_node.active = false; var node = new cc.Node(); this.main_container.addChild(node); node.y = -49.5; this.loadRes(PathTool.getUIIconPath("bigbg/hero", "hero_talent_skill_max"), function (res) { node.addComponent(cc.Sprite).spriteFrame = res; }.bind(this)); self.left_btn.x = 0; self.skill_max_label.node.y = -40.5; self.skill_max_label.node.zIndex = 2; } }, showSkillInfo: function showSkillInfo(skill_id, skill_info) { var config = gdata("skill_data", "data_get_skill", skill_id); if (!config) return; if (skill_info.skill_item) { skill_info.skill_item.setData(skill_id); skill_info.skill_item.setShowTips(true); } skill_info.skill_name.string = config.name; skill_info.skill_desc.string = config.des; }, showCostInfo: function showCostInfo(config) { var _this = this; if (!config) return; var self = this; for (var i = 0; i < self.item_list.length; ++i) { var item = self.item_list[i]; // item:setPositionX(10000) --相当于隐藏 } var item_width = 120 + 160; var start_x = -item_width * config.expend.length / 2 + 80; var _loop = function _loop(_i2) { var cost = config.expend[_i2]; var _x = start_x + _i2 * item_width; if (self.item_list[_i2] == null) { self.item_list[_i2] = {}; self.item_list[_i2].item = ItemsPool.getInstance().getItem("backpack_item"); self.item_list[_i2].item.setDefaultTip(true, null, null, 1); self.item_list[_i2].item.setParent(self.cost_node); self.item_list[_i2].item.initConfig(false, 0.8, true, true, false); self.item_list[_i2].item.show(); self.item_list[_i2].name = Utils.createLabel(19, new cc.Color(100, 50, 35), null, _x + 55, 5, "", self.cost_node); self.item_list[_i2].name.lineHeight = 21; self.item_list[_i2].image = Utils.createImage(self.cost_node, null, _x + 55, 0, cc.v2(0, 1), null, null, true); self.item_list[_i2].image.node.setContentSize(170 * 0.8, 36 * 0.8); self.item_list[_i2].needNum = Utils.createLabel(17, null, null, 10, -15, "", self.item_list[_i2].image.node, null, cc.v2(0, 0.5)); self.item_list[_i2].needNum.lineHeight = 19; _this.loadRes(PathTool.getUIIconPath("common", "common_90005"), function (res) { self.item_list[_i2].image.spriteFrame = res; }.bind(_this)); } self.item_list[_i2].item.setPosition(_x, 0); var item_config = Utils.getItemConfig(cost[0]); if (item_config) { self.item_list[_i2].item.setData(item_config); self.item_list[_i2].name.string = item_config.name; var have_num = BackpackController.getInstance().getModel().getItemNumByBid(item_config.id); var color16; if (have_num < cost[1]) { color16 = Config.color_data.data_color16[127]; } else { color16 = "#FFFFFF"; } self.item_list[_i2].needNum.string = Utils.getMoneyString(have_num) + "/" + cost[1]; var color = self.item_list[_i2].needNum.node.color; color.fromHEX(color16); self.item_list[_i2].needNum.node.color = color; } }; for (var _i2 = 0; _i2 < config.expend.length; ++_i2) { _loop(_i2); } }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.skill_up_info && this.skill_up_info.skill_item) { this.skill_up_info.skill_item.deleteMe(); this.skill_up_info.skill_item = null; } this.skill_up_info = null; if (this.skill_down_info && this.skill_down_info.skill_item) { this.skill_down_info.skill_item.deleteMe(); this.skill_down_info.skill_item = null; } this.skill_down_info = null; for (var i = 0; i < this.item_list.length; ++i) { if (this.item_list[i].item) { this.item_list[i].item.deleteMe(); this.item_list[i] = null; } } this.item_list = null; this.ctrl.openHeroTalentSkillLevelUpPanel(false); } }); cc._RF.pop();