"use strict"; cc._RF.push(module, 'a0374EYcWhKwaGWZMusMzun', 'untie_reward_1_window'); // Scripts/mod/orderaction/view/untie_reward_1_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 奖励总览 //
Create: 2019-08-15 20:06:14 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var CommonScrollView = require("common_scrollview"); var Untie_reward_1Window = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("orderaction", "untie_reward_window"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() {}, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { var background = this.root_wnd.getChildByName("background"); background.scale = FIT_SCALE; this.main_container = this.root_wnd.getChildByName("main_container"); var title_label = this.main_container.getChildByName("title_con").getChildByName("title_label").getComponent(cc.Label); title_label.string = Utils.TI18N("奖励总览"); this.btn_buy = this.main_container.getChildByName("btn_buy"); var btn_buy_lab = this.btn_buy.getChildByName("Text_1").getComponent(cc.Label); btn_buy_lab.string = Utils.TI18N("解锁领取"); if (this.model.getGiftStatus() == 1) { btn_buy_lab.string = Utils.TI18N("查看进阶卡"); } this.commonShowReward(); this.btn_close = this.main_container.getChildByName("btn_close"); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.btn_close, function () { this.ctrl.openUntieRewardView(false); }.bind(this), 2); Utils.onTouchEnd(this.btn_buy, function () { this.ctrl.openBuyCardView(true); }.bind(this), 1); }, commonShowReward: function commonShowReward() { var goods_1 = this.main_container.getChildByName("goods_1"); var scroll_view_size = goods_1.getContentSize(); var setting = { item_class: "backpack_item", start_x: 32, space_x: 20, start_y: 0, space_y: 0, item_width: 120, item_height: 120, row: 1, col: 4 }; this.item_good_1 = new CommonScrollView(); this.item_good_1.createScroll(goods_1, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, scroll_view_size, setting); var period = this.model.getCurPeriod(); if (Config.holiday_war_order_data.data_lev_reward_list[period]) { var count = Object.keys(Config.holiday_war_order_data.data_lev_reward_list[period]).length; var list = []; var dic_items = {}; for (var i = 1; i <= count; i++) { if (Config.holiday_war_order_data.data_lev_reward_list[period][i]) { if (Config.holiday_war_order_data.data_lev_reward_list[period][i].reward) { for (var j in Config.holiday_war_order_data.data_lev_reward_list[period][i].reward) { var v = Config.holiday_war_order_data.data_lev_reward_list[period][i].reward[j]; if (dic_items[v[0]]) { dic_items[v[0]] = dic_items[v[0]] + v[1]; } else { dic_items[v[0]] = v[1]; } } for (var j in Config.holiday_war_order_data.data_lev_reward_list[period][i].rmb_reward) { var v = Config.holiday_war_order_data.data_lev_reward_list[period][i].rmb_reward[j]; if (dic_items[v[0]]) { dic_items[v[0]] = dic_items[v[0]] + v[1]; } else { dic_items[v[0]] = v[1]; } } } } } var price_list = Config.holiday_war_order_data.data_price_list; for (var id in dic_items) { var sort = 0; if (price_list[id]) { sort = price_list[id].sort || 0; } list.push({ bid: id, num: dic_items[id], sort: sort }); } list.sort(function (a, b) { return a.sort - b.sort; }); this.item_good_1.setData(list); this.item_good_1.addEndCallBack(function () { var item_list = this.item_good_1.getItemList(); for (var k in item_list) { item_list[k].setDefaultTip(); } }.bind(this)); } }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(params) {}, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.item_good_1) { this.item_good_1.deleteMe(); this.item_good_1 = null; } this.ctrl.openUntieRewardView(false); } }); cc._RF.pop();