"use strict";
cc._RF.push(module, '3e454zAnlFJ8r0ZWN/tMWTO', 'hallows_activity_window');
// Scripts/mod/hallows/view/hallows_activity_window.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 圣器激活面板
//
Create: 2019-02-20 14:13:05
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var HallowsConst = require("hallows_const");
var Hallows_activityWindow = cc.Class({
"extends": BaseView,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("hallows", "hallows_activity_window");
this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
this.ctrl = arguments[0];
this.model = this.ctrl.getModel();
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initConfig: function initConfig() {},
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
openCallBack: function openCallBack() {
this.background = this.root_wnd.getChildByName("background");
this.background.scale = FIT_SCALE;
this.main_container = this.root_wnd.getChildByName("main_container");
this.background_img = this.main_container.getChildByName("background").getComponent(cc.Sprite);
this.loadRes(PathTool.getUIIconPath("levupgrade", "levupgrade_1"), function (resObject) {
this.background_img.spriteFrame = resObject;
}.bind(this));
this.Image_1 = this.main_container.getChildByName("Image_1").getComponent(cc.Sprite);
this.loadRes(PathTool.getUIIconPath("levupgrade", "levupgrade_2"), function (resObject) {
this.Image_1.spriteFrame = resObject;
}.bind(this));
this.hallows_eff_node = this.seekChild("hallows_eff_node");
this.hallows_eff_sk = this.seekChild("hallows_eff_node", sp.Skeleton);
this.title_eff_node = this.seekChild("title_eff_node");
this.title_eff_sk = this.seekChild("title_eff_node", sp.Skeleton);
this.hallows_name = this.main_container.getChildByName("hallows_name").getComponent(cc.Label);
this.desc = this.main_container.getChildByName("desc").getComponent(cc.Label);
this.desc.string = Utils.TI18N("全体上阵英雄");
this.close_btn = this.main_container.getChildByName("close_btn");
var item_1 = this.root_wnd.getChildByName("item_1");
this.item_bg = item_1.getComponent(cc.Sprite);
this.loadRes(PathTool.getCommonIcomPath("common_90044"), function (resObject) {
this.item_bg.spriteFrame = resObject;
}.bind(this));
this.attr_1 = Utils.createRichLabel(24, new cc.Color(0xff, 0xe8, 0xb7, 0xff), cc.v2(0, 0.5), cc.v2(160, 20), 30);
this.attr_1.horizontalAlign = cc.macro.TextAlignment.LEFT;
item_1.addChild(this.attr_1.node);
this.attr_2 = Utils.createRichLabel(24, new cc.Color(0xff, 0xe8, 0xb7, 0xff), cc.v2(0, 0.5), cc.v2(430, 20), 30);
this.attr_2.horizontalAlign = cc.macro.TextAlignment.LEFT;
item_1.addChild(this.attr_2.node);
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
this.close_btn.on(cc.Node.EventType.TOUCH_END, function () {
Utils.playButtonSound(ButtonSound.Close);
this.ctrl.openHallowsActivityWindow(false);
}, this);
},
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
openRootWnd: function openRootWnd(data) {
this.data = data;
this.handleEffect(true);
if (data) {
this.step_config = gdata("hallows_data", "data_info", Utils.getNorKey(data.id, data.step));
if (this.step_config) {
this.hallows_name.string = this.step_config.name;
var attr_list = this.step_config.attr;
for (var i = 1; i < 3; i++) {
this["attr_" + i].string = "";
}
if (attr_list && Utils.next(attr_list)) {
for (var j in attr_list) {
if (j > 2) break;
var attr_key = attr_list[j][0];
var attr_val = attr_list[j][1];
var attr_name = Config.attr_data.data_key_to_name[attr_key];
if (attr_name) {
var str = cc.js.formatStr("%s +%s", attr_name, attr_val);
this["attr_" + (parseInt(j) + 1)].string = str;
}
}
}
this.updateHallowsBaseInfo();
}
}
},
updateHallowsBaseInfo: function updateHallowsBaseInfo() {
if (this.step_config == null) return;
var anima_path = PathTool.getSpinePath(this.step_config.effect, "action");
this.loadRes(anima_path, function (ske_data) {
this.hallows_eff_sk.skeletonData = ske_data;
this.hallows_eff_sk.setAnimation(0, PlayerAction.action_2, true);
}.bind(this));
},
handleEffect: function handleEffect(status) {
if (!status) {
if (this.title_eff_sk) {
this.title_eff_sk.setToSetupPose();
this.title_eff_sk.clearTracks();
}
} else {
var effect_id = 549;
var action = PlayerAction.action_1;
if (this.open_type == HallowsConst.Activity_Type.Magic) {
action = PlayerAction.action_2;
}
var anima_path = PathTool.getSpinePath(PathTool.getEffectRes(effect_id), "action");
this.loadRes(anima_path, function (ske_data) {
this.title_eff_sk.skeletonData = ske_data;
this.title_eff_sk.setAnimation(0, action, false);
}.bind(this));
}
},
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
closeCallBack: function closeCallBack() {
if (this.hallows_eff_sk) {
this.hallows_eff_sk.setToSetupPose();
this.hallows_eff_sk.clearTracks();
}
this.handleEffect(false);
this.ctrl.openHallowsActivityWindow(false);
}
});
cc._RF.pop();