"use strict"; cc._RF.push(module, '1fb78xQnC5CjpluK8k9V2gB', 'endless_reward_window'); // Scripts/mod/endless_trail/view/endless_reward_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 奖励一览的总界面 //
Create: 2019-03-06 11:12:30 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var CommonScrollView = require("common_scrollview"); var Endless_rewardWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("endlesstrail", "endlesstrail_reward_window"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Tips; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() {}, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; this.main_container = this.root_wnd.getChildByName("main_container"); this.main_panel = this.main_container.getChildByName("main_panel"); this.win_title = this.main_panel.getChildByName("win_title").getComponent(cc.Label); this.win_title.string = Utils.TI18N("奖励一览"); this.close_btn = this.main_panel.getChildByName("close_btn"); this.first_label = this.main_panel.getChildByName("first_label").getComponent(cc.Label); this.first_label.string = Utils.TI18N("首通奖励"); this.first_container = this.main_panel.getChildByName("first_container"); this.five_label = this.main_panel.getChildByName("five_label").getComponent(cc.Label); this.five_label.string = Utils.TI18N("日常5关挑战奖励"); this.five_container = this.main_panel.getChildByName("five_container"); this.rank_label = this.main_panel.getChildByName("rank_label").getComponent(cc.Label); this.rank_label.string = Utils.TI18N("排行榜奖励"); this.rank_container = this.main_panel.getChildByName("rank_container"); this.comfirm_button = this.main_panel.getChildByName("comfirm_button"); this.comfirm_label = this.comfirm_button.getChildByName("comfirm_label").getComponent(cc.Label); this.comfirm_label.string = Utils.TI18N("确定"); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.background, function () { this.ctrl.openEndlessRewardWindow(false); }.bind(this), 2); Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openEndlessRewardWindow(false); }.bind(this), 2); Utils.onTouchEnd(this.comfirm_button, function () { this.ctrl.openEndlessRewardWindow(false); }.bind(this), 2); }, updateFirstItemData: function updateFirstItemData() { var list = this.model.getFirstList(); this.first_scroll_size = this.first_container.getContentSize(); if (!this.first_scrollview) { var setting = { item_class: "backpack_item", // 单元类 start_x: 10, // 第一个单元的X起点 space_x: 20, // x方向的间隔 start_y: 6, // 第一个单元的Y起点 space_y: 0, // y方向的间隔 item_width: 120, // 单元的尺寸width item_height: 120, // 单元的尺寸height row: 1, // 行数,作用于水平滚动类型 col: 0 // 列数,作用于垂直滚动类型 }; this.first_scrollview = new CommonScrollView(); this.first_scrollview.createScroll(this.first_container, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.top, this.first_scroll_size, setting); } if (list) { var item_list = []; for (var i in list) { var vo = Utils.deepCopy(Utils.getItemConfig(list[i].bid)); item_list.push(vo); } this.first_scrollview.setData(item_list, null, { is_show_tips: true }); } }, updateFiveItemData: function updateFiveItemData() { var list = this.model.getFiveList(); this.five_scroll_size = this.five_container.getContentSize(); if (!this.five_scrollview) { var setting = { item_class: "backpack_item", // 单元类 start_x: 10, // 第一个单元的X起点 space_x: 20, // x方向的间隔 start_y: 6, // 第一个单元的Y起点 space_y: 0, // y方向的间隔 item_width: 120, // 单元的尺寸width item_height: 120, // 单元的尺寸height row: 1, // 行数,作用于水平滚动类型 col: 0 // 列数,作用于垂直滚动类型 }; this.five_scrollview = new CommonScrollView(); this.five_scrollview.createScroll(this.five_container, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.top, this.five_scroll_size, setting); } if (list) { var item_list = []; for (var i in list) { var vo = Utils.deepCopy(Utils.getItemConfig(list[i].bid)); item_list.push(vo); } this.five_scrollview.setData(item_list, null, { is_show_tips: true }); } }, updateRankItemData: function updateRankItemData() { var list = this.model.getRankList(); this.rank_scroll_size = this.rank_container.getContentSize(); if (!this.rank_scrollview) { var setting = { item_class: "backpack_item", // 单元类 start_x: 10, // 第一个单元的X起点 space_x: 20, // x方向的间隔 start_y: 6, // 第一个单元的Y起点 space_y: 0, // y方向的间隔 item_width: 120, // 单元的尺寸width item_height: 120, // 单元的尺寸height row: 1, // 行数,作用于水平滚动类型 col: 0 // 列数,作用于垂直滚动类型 }; this.rank_scrollview = new CommonScrollView(); this.rank_scrollview.createScroll(this.rank_container, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.top, this.rank_scroll_size, setting); } if (list) { var item_list = []; for (var i in list) { var vo = Utils.deepCopy(Utils.getItemConfig(list[i].bid)); item_list.push(vo); } this.rank_scrollview.setData(item_list, null, { is_show_tips: true }); } }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(params) { this.updateFirstItemData(); this.updateFiveItemData(); this.updateRankItemData(); }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.first_scrollview) { this.first_scrollview.deleteMe(); this.first_scrollview = null; } if (this.five_scrollview) { this.five_scrollview.deleteMe(); this.five_scrollview = null; } if (this.rank_scrollview) { this.rank_scrollview.deleteMe(); this.rank_scrollview = null; } this.ctrl.openEndlessRewardWindow(false); } }); cc._RF.pop();