"use strict"; cc._RF.push(module, '199feTwpUNJS5MC7MIiHvzP', 'hallows_preview_window'); // Scripts/mod/hallows/view/hallows_preview_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 失落神器(所有神器预览界面) //
Create: 2019-02-20 14:14:19 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var HallowsPreviewItem = require("hallows_preview_item_panel"); var Hallows_previewWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("hallows", "hallows_preview_window"); this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.hallows_list = []; this.pos_nodes = []; }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.seekChild(this.root_wnd, "background"); this.background.scale = FIT_SCALE; this.bg = this.seekChild(this.root_wnd, "background", cc.Sprite); this.loadRes(PathTool.getBigBg("bigbg_69", "jpg"), function (resObject) { this.bg.spriteFrame = resObject; }.bind(this)); this.main_panel = this.root_wnd.getChildByName("main_panel"); this.hallows_bg = this.main_panel.getChildByName("hallows_bg").getComponent(cc.Sprite); this.loadRes(PathTool.getBigBg("bigbg_70"), function (resObject) { this.hallows_bg.spriteFrame = resObject; }.bind(this)); this.close_btn = this.main_panel.getChildByName("close_btn"); }, refreshView: function refreshView() { var hallows_num = Config.hallows_data.data_base_length; for (var i = 1; i <= hallows_num; i++) { var pos_node = this.main_panel.getChildByName("pos_node_" + i); if (pos_node) { this.pos_nodes[i] = pos_node; var hallows_item = this.hallows_list[i]; if (hallows_item == null) { hallows_item = new HallowsPreviewItem(); hallows_item.setParent(pos_node); this.hallows_list[i] = hallows_item; } var config = Config.hallows_data.data_base[i] || {}; hallows_item.setData(config); hallows_item.show(); } } }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { this.close_btn.on(cc.Node.EventType.TOUCH_END, function () { Utils.playButtonSound(ButtonSound.Close); this._onClickCloseBtn(); }, this); }, _onClickCloseBtn: function _onClickCloseBtn() { this.ctrl.openHallowsPreviewWindow(false); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(params) { this.refreshView(); }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { for (var i in this.pos_nodes) { this.pos_nodes[i].stopAllActions(); } this.pos_nodes = null; for (var j in this.hallows_list) { var item = this.hallows_list[j]; item.deleteMe(); item = null; } this.hallows_list = null; this.ctrl.openHallowsPreviewWindow(false); } }); cc._RF.pop();