"use strict";
cc._RF.push(module, '0fa731mHdRMY44K1aWtsVAq', 'star_tower_main_window');
// Scripts/mod/startower/view/star_tower_main_window.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 竖版星命塔挑战主界面
//
Create: 2019-02-27 20:09:46
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var BaseRole = require("baserole");
var StartowerEvent = require("startower_event");
var RoleController = require("role_controller");
var CommonAlert = require("commonalert");
var Star_tower_main_Window = cc.Class({
"extends": BaseView,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("startower", "star_tower_main");
this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
this.ctrl = arguments[0];
this.model = this.ctrl.getModel();
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initConfig: function initConfig() {
this.data = null;
this.item_list = {};
},
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
openCallBack: function openCallBack() {
this.background = this.root_wnd.getChildByName("background");
this.background.scale = FIT_SCALE;
this.main_panel = this.root_wnd.getChildByName("main_panel");
this.top_bg = this.main_panel.getChildByName("top_bg");
this.top_bg.scale = 2;
this.loadRes(PathTool.getBigBg("bigbg_26"), function (resObject) {
if (this.top_bg) {
this.top_bg.getComponent(cc.Sprite).spriteFrame = resObject;
}
}.bind(this));
this.title = this.main_panel.getChildByName("title").getComponent(cc.Label);
this.top_panel = this.main_panel.getChildByName("top_panel");
this.award_panel = this.main_panel.getChildByName("award_panel"); // 引导需要
this.fight_btn = this.main_panel.getChildByName("btn1");
var fight_btn_Label = this.fight_btn.getChildByName("Label").getComponent(cc.Label);
fight_btn_Label.string = Utils.TI18N("挑战");
this.close_btn = this.main_panel.getChildByName("close_btn");
this.clean_btn = this.main_panel.getChildByName("btn2");
this.clean_label = this.clean_btn.getChildByName("Label").getComponent(cc.RichText);
this._dianmond = this.clean_btn.getChildByName("dianmond");
this.loadRes(PathTool.getItemRes(15), function (resObject) {
this._dianmond.getComponent(cc.Sprite).spriteFrame = resObject;
}.bind(this));
this._dianmond.active = false;
this.video_btn = this.top_panel.getChildByName("video_btn");
var label = this.video_btn.getChildByName("label").getComponent(cc.Label);
label.string = Utils.TI18N("通关录像");
var label = this.award_panel.getChildByName("label").getComponent(cc.Label);
label.string = Utils.TI18N("挑战奖励");
this.no_label = Utils.createLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), null, 435, 20, "", this.main_panel, 0, cc.v2(0, 0));
this.no_label.string = Utils.TI18N("挑战成功可进行扫荡");
if (this.data) {
this.updateDate();
}
},
updateDate: function updateDate() {
if (!this.data) return;
var title = this.data.name || "";
this.title.string = title;
this.updateModel(this.data);
if (this.data) {
this.ctrl.sender11325(this.data.lev);
}
this.changeClearTitleText();
this.updateDesc();
this.updateGoodsList();
},
//改变扫荡按钮的状态
changeClearTitleText: function changeClearTitleText() {
//已购买次数
var buyCount = this.model.getBuyCount() || 0; //剩余挑战次数
var count = this.model.getTowerLessCount(); //最大塔数
var tower = this.model.getNowTowerId() || 0;
this._dianmond.active = false;
this.clean_label.node.x = 0;
if (count > 0) {
this.clean_label.string = Utils.TI18N("扫荡");
} else {
var buy_data = Config.star_tower_data.data_tower_buy[buyCount + 1];
if (buy_data) {
var str = cc.js.formatStr(Utils.TI18N("%s%s"), buy_data.expend[0][1], Utils.TI18N("扫荡"));
this.clean_label.string = str;
this._dianmond.active = true;
this.clean_label.node.x = 10;
} else {
//容错的
this.clean_label.string = Utils.TI18N("扫荡");
}
}
},
updateModel: function updateModel(data) {
if (!data) return;
if (!this.partner_model) {
this.partner_model = new BaseRole();
this.partner_model.setParent(this.top_panel);
this.partner_model.node.setPosition(313, 310);
this.partner_model.setData(BaseRole.type.unit, data.unit_id, PlayerAction.show, true, 0.72);
}
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
this.close_btn.on(cc.Node.EventType.TOUCH_END, function () {
Utils.playButtonSound(ButtonSound.Close);
this.ctrl.openStarTowerMainView(false);
}, this);
this.background.on(cc.Node.EventType.TOUCH_END, function () {
Utils.playButtonSound(ButtonSound.Close);
this.ctrl.openStarTowerMainView(false);
}, this);
this.fight_btn.on(cc.Node.EventType.TOUCH_END, function () {
Utils.playButtonSound(ButtonSound.Normal);
if (!this.data) return;
var tower = this.data.lev || 0;
this.ctrl.sender11322(tower); //最新版本显示阵容界面(服务端不是最新无法使用暂时屏蔽)
// var HeroController = require("hero_controller");
// var PartnerConst = require("partner_const");
// HeroController.getInstance().openFormGoFightPanel(true, PartnerConst.Fun_Form.Startower, {tower_lev: tower})
}, this);
this.clean_btn.on(cc.Node.EventType.TOUCH_END, function () {
Utils.playButtonSound(ButtonSound.Normal);
if (!this.data) return;
var count = this.model.getTowerLessCount() || 0;
if (count <= 0) {
this.openBuyCountPanel();
return;
}
var tower = this.data.lev || 0;
this.ctrl.sender11324(tower);
}, this);
this.video_btn.on(cc.Node.EventType.TOUCH_END, function () {
Utils.playButtonSound(ButtonSound.Normal);
if (!this.video_data) return;
if (!this.video_data.tower_replay_data || Utils.next(this.video_data.tower_replay_data) == null) {
message(Utils.TI18N("暂时没有玩家通过此关,努力成为第一名吧!"));
return;
}
this.ctrl.openVideoWindow(true, this.video_data, this.data.lev);
}, this);
this.addGlobalEvent(StartowerEvent.Video_Data_Event, function (data) {
this.video_data = data;
this.updateVideoData(data);
}.bind(this));
this.addGlobalEvent(StartowerEvent.Fight_Success_Event, function (data) {
//挑战完成请求一下录像,可能自己破记录了
if (this.data) {
this.ctrl.sender11325(this.data.lev);
}
this.updateGoodsList();
}.bind(this));
this.addGlobalEvent(StartowerEvent.Count_Change_Event, function (data) {
this.changeClearTitleText();
}.bind(this));
},
//次数不足弹开购买次数界面
openBuyCountPanel: function openBuyCountPanel() {
var free_count = Config.star_tower_data.data_tower_const["free_times"].val;
var have_buycount = this.model.getBuyCount() || 0;
var role_vo = RoleController.getInstance().getRoleVo();
var config = Config.star_tower_data.data_tower_vip[role_vo.vip_lev];
var fun = function () {
var tower = this.data.lev || 0;
this.ctrl.sender11324(tower);
}.bind(this);
if (config && config.buy_count) {
if (have_buycount >= config.buy_count) {
message(Utils.TI18N("本日扫荡次数已达上限"));
} else {
var buy_config = Config.star_tower_data.data_tower_buy[have_buycount + 1];
if (buy_config && buy_config.expend && buy_config.expend[0] && buy_config.expend[0][0]) {
var item_id = buy_config.expend[0][0];
var num = buy_config.expend[0][1] || 0;
var item_config = Utils.getItemConfig(item_id);
if (item_config && item_config.icon) {
var res = PathTool.getItemRes(item_config.icon);
var str = cc.js.formatStr(Utils.TI18N("是否花费
%s购买一次挑战次数?"), item_config.icon, num);
CommonAlert.show(str, Utils.TI18N("确定"), fun, Utils.TI18N("取消"), null, null, null, {
resArr: [res]
});
}
}
}
}
},
updateVideoData: function updateVideoData(data) {
if (!data) return;
if (!this.fast_desc) {
this.fast_desc = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0, 1), cc.v2(20, -12), 30, 300);
this.fast_desc.horizontalAlign = cc.macro.TextAlignment.LEFT;
this.top_panel.addChild(this.fast_desc.node);
}
if (!this.power_desc) {
this.power_desc = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0, 1), cc.v2(20, -52), 30, 300);
this.power_desc.horizontalAlign = cc.macro.TextAlignment.LEFT;
this.top_panel.addChild(this.power_desc.node);
}
this.fast_desc.string = Utils.TI18N("最快通关:暂无");
this.power_desc.string = Utils.TI18N("最低战力:暂无");
var list = data.tower_replay_data || {};
for (var i in list) {
var v = list[i];
if (v && v.type == 1) {
var str = cc.js.formatStr(Utils.TI18N("最快通关:%s"), v.name);
this.fast_desc.string = str;
} else {
var str = cc.js.formatStr(Utils.TI18N("最低战力:%s"), v.name);
this.power_desc.string = str;
}
}
},
updateDesc: function updateDesc() {
if (!this.data) return; // /boss描述
this.boss_desc = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0, 1), cc.v2(20, 110), 30, 620);
this.boss_desc.horizontalAlign = cc.macro.TextAlignment.LEFT;
this.top_panel.addChild(this.boss_desc.node); //推荐战力
this.boss_power = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0, 0), cc.v2(20, 15), 30, 620);
this.boss_power.horizontalAlign = cc.macro.TextAlignment.LEFT;
this.top_panel.addChild(this.boss_power.node);
var desc = this.data.desc || "";
this.boss_desc.string = Utils.TI18N("怪物特点:") + desc;
var power = this.data.recommend || 0;
var str = cc.js.formatStr(Utils.TI18N("推荐战力:%s"), power);
this.boss_power.string = str;
},
//更新物品消耗
updateGoodsList: function updateGoodsList() {
if (!this.data) return;
for (var i in this.item_list) {
this.item_list[i].setVisible(false);
}
var expend_list = [];
var now_id = this.model.getNowTowerId() || 0;
if (now_id < this.data.lev) {
var first_id = 0;
var num = 0;
if (this.data.first_show[0] && this.data.first_show[0][0] && this.data.first_show[0][1]) {
first_id = this.data.first_show[0][0];
num = this.data.first_show[0][1];
}
expend_list.push({
0: first_id,
1: num,
2: true
});
}
for (var j in this.data.award) {
expend_list.push(this.data.award[j]);
}
var index = 1;
for (var k in expend_list) {
if (!this.item_list[index]) {
var item = ItemsPool.getInstance().getItem("backpack_item");
item.setParent(this.award_panel);
item.initConfig(true, 0.9, false, true);
item.show(); // item:setDefaultTip()
this.item_list[index] = item;
}
this.item_list[index].setPosition(90 + 150 * (index - 1), 70);
this.item_list[index].setData({
bid: expend_list[k][0],
num: expend_list[k][1]
});
this.item_list[index].setVisible(true);
this.item_list[index].showBiaoQian(false);
if (expend_list[k] && expend_list[k][2] && expend_list[k][2] == true) {
this.item_list[index].showBiaoQian(true, Utils.TI18N("首通"));
}
index = index + 1;
}
var now_tower = this.model.getNowTowerId() || 0;
if (this.data.lev > now_tower) {
this.clean_btn.active = false;
this.fight_btn.setPosition(338, 78);
this.no_label.string = Utils.TI18N("挑战成功可进行扫荡");
} else {
this.clean_btn.active = true;
this.no_label.string = "";
this.fight_btn.setPosition(178, 78);
}
},
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
openRootWnd: function openRootWnd(data) {
this.data = data;
this.updateDate();
},
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
closeCallBack: function closeCallBack() {
this.ctrl.openStarTowerMainView(false);
if (this.partner_model) {
this.partner_model.deleteMe();
this.partner_model = null;
}
for (var i in this.item_list) {
this.item_list[i].deleteMe();
}
this.item_list = null;
}
});
cc._RF.pop();