"use strict"; cc._RF.push(module, '231aef4fC1Mf6405z4vt63b', 'stronger_model'); // Scripts/mod/stronger/stronger_model.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里填写详细说明,主要填写该模块的功能简要 //
Create: 2019-03-29 11:43:16 // -------------------------------------------------------------------- var BattleDramaController = require("battle_drama_controller"); var GuildController = require("guild_controller"); var RoleController = require("role_controller"); var StrongerModel = cc.Class({ "extends": BaseClass, ctor: function ctor() {}, properties: {}, initConfig: function initConfig() { this.scroe_list = {}; //-- 我的伙伴评分数据 this.max_list = {}; //-- 本服最强评分数据 }, // --设置伙伴的评分数据 setDataByBid: function setDataByBid(data) { var self = this; if (!self.scroe_list[data.partner_bid]) { self.scroe_list[data.partner_bid] = {}; } self.scroe_list[data.partner_bid] = data.partner_score; //--伙伴评分 if (!self.max_list[data.partner_bid]) { self.max_list[data.partner_bid] = {}; } self.max_list[data.partner_bid] = data.stronger_partner_score; //--最强伙伴评分 }, //--返回英雄的总评/本服最强 getTotalAndMaxValByBid: function getTotalAndMaxValByBid(bid) { var self = this; var total = 0; if (self.scroe_list[bid]) { for (var k = 0; k < self.scroe_list[bid].length; ++k) { var v = self.scroe_list[bid][k]; total += v.val; } } var max = 0; if (self.max_list[bid]) { for (var _k = 0; _k < self.max_list[bid].length; ++_k) { var _v = self.max_list[bid][_k]; max += _v.val; } } return { total: total, max: max }; }, // -- 根据英雄bid获取变强相关数据 getStrongerValByBid: function getStrongerValByBid(bid, stronger_id) { var scroe_data = this.scroe_list[bid] || {}; var max_data = this.max_list[bid] || {}; var scroe_val = 0; var max_val = 0; for (var k = 0; k < scroe_data.length; ++k) { var v = scroe_data[k]; if (v.id_2 == stronger_id) { scroe_val = v.val; break; } } for (var _k2 = 0; _k2 < max_data.length; ++_k2) { var _v2 = max_data[_k2]; if (_v2.id_2 == stronger_id) { max_val = _v2.val; break; } } return { scroe_val: scroe_val, max_val: max_val }; }, // -- 判断变强item是否开启 checkStrongItemIsOpen: function checkStrongItemIsOpen(data) { var is_open = false; if (data) { if (data[0] && data[0] == 'dugeon') { //then --关卡的 var drama_data = BattleDramaController.getInstance().getModel().getDramaData(); if (drama_data && data[1]) { var dungeon_id = data[1]; if (drama_data.max_dun_id >= dungeon_id) { is_open = true; } } } else if (data[0] && data[0] == 'lev') { //then -- 等级的 var role_vo = RoleController.getInstance().getRoleVo(); if (role_vo && data[1]) { var lev = data[1]; if (role_vo.lev >= lev) { is_open = true; } } } else if (data[0] && data[0] == 'guild') { //then --公会等级 var _role_vo = RoleController.getInstance().getRoleVo(); if (_role_vo && _role_vo.gid != 0 && _role_vo.gsrv_id != '') { // then --表示有公会 var guild_info = GuildController.getInstance().getModel().getMyGuildInfo(); if (guild_info) { var _lev = data[1]; if (guild_info.lev >= _lev) { is_open = true; } } } } } return is_open; } }); cc._RF.pop();