"use strict";
cc._RF.push(module, 'f63c4O07lRL+qeSKc7F7tBO', 'arena_loop_challenge_item');
// Scripts/mod/arena/view/loop/arena_loop_challenge_item.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 这里是描述这个窗体的作用的
//
Create: 2019-03-10 11:02:44
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var PlayerHead = require("playerhead");
var ArenaLoopChallengeItem = cc.Class({
"extends": BasePanel,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("arena", "arean_loop_challenge_item");
this.ctrl = require("arena_controller").getInstance();
},
// 可以初始化声明一些变量的
initConfig: function initConfig() {},
// 初始化一些配置数据,可以用于声明一些变量之类的
initPanel: function initPanel() {
this.challenge_btn_nd = this.seekChild("challenge_btn");
this.role_name_lb = this.seekChild("role_name", cc.Label);
this.role_score_lb = this.seekChild("role_score", cc.Label);
this.role_power_lb = this.seekChild("role_power", cc.Label);
this.head_container_nd = this.seekChild("head_container"); // btn
this.icon_title_con_nd = this.seekChild("icon_title_con");
this.btn_title_nd = this.seekChild("btn_title");
this.btn_img_title_rt = this.seekChild("btn_img_title", cc.RichText);
this.icon_title_sp = this.seekChild("icon_title", cc.Sprite);
this.role_head = new PlayerHead();
this.role_head.setParent(this.head_container_nd);
this.role_head.show();
this.challenge_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickChallengeBtn, this);
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
this.role_head.addCallBack(function () {
if (this.role_data != null) {
if (this.role_data.score == 0) {
message(Utils.TI18N("神秘高手不肯透露信息哦!"));
} else {
this.ctrl.requestLoopChallengeRoleInfo(this.role_data.rid, this.role_data.srv_id);
}
}
}.bind(this));
},
// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
onShow: function onShow(params) {
this.updateWidgets();
},
// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
onHide: function onHide() {},
// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
onDelete: function onDelete() {
if (this.role_head) {
this.role_head.deleteMe();
}
},
setExtendData: function setExtendData(params) {
this.has_num = params.has_num;
this.free_num = params.free_num;
},
setData: function setData(data) {
if (!data) return;
this.role_data = data;
if (this.root_wnd) this.updateWidgets();
},
// 添加回调方法
addCallBack: function addCallBack() {},
updateWidgets: function updateWidgets() {
// 挑战类型
if (this.free_num > 0) {
this.icon_title_con_nd.active = false;
this.btn_title_nd.active = true;
} else {
this.icon_title_con_nd.active = true;
this.btn_title_nd.active = false;
if (this.has_num > 0) {
this.btn_img_title_rt.string = "1 挑战";
} else {
this.btn_img_title_rt.string = "1 挑战";
}
}
this.challenge_btn_nd.ui_tag = 1000 + this.role_data.idx;
if (!this.icon_title_sp.spriteFrame) {
var item_id = Config.arena_data.data_const.arena_ticketcost.val[0][0];
var item_config = gdata("item_data", "data_unit1", item_id, false);
var item_path = PathTool.getIconPath("item", item_config.icon);
this.loadRes(item_path, function (item_sf) {
this.icon_title_sp.spriteFrame = item_sf;
}.bind(this));
}
this.role_name_lb.string = this.role_data.name;
if (this.role_data.power === 0) {
this.role_power_lb.string = "???";
} else {
this.role_power_lb.string = this.role_data.power;
}
if (this.role_data.score === 0) {
this.role_score_lb.string = "???";
} else {
this.role_score_lb.string = this.role_data.score;
}
this.role_head.setHeadRes(this.role_data.face);
this.role_head.setLev(this.role_data.lev);
this.updatePowerColor();
},
onClickChallengeBtn: function onClickChallengeBtn() {
if (this.role_data) this.ctrl.sender20203(this.role_data.rid, this.role_data.srv_id);
},
updatePowerColor: function updatePowerColor() {
var RoleController = require("role_controller");
var role_vo = RoleController.getInstance().getRoleVo();
var _color = this.role_power_lb.node.color;
var hex = Config.color_data.data_color16[180];
if (this.role_data.power > 1.2 * role_vo.power) {
hex = Config.color_data.data_color16[11];
}
_color.fromHEX(hex);
this.role_power_lb.node.color = _color;
}
});
cc._RF.pop();