"use strict";
cc._RF.push(module, 'f4a95Msbo5DzIi6Az5LohiF', 'endless_trail_main_window');
// Scripts/mod/endless_trail/view/endless_trail_main_window.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 这里是描述这个窗体的作用的
//
Create: 2019-03-04 21:13:06
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var PlayerHead = require("playerhead");
var CommonScrollView = require("common_scrollview");
var MainuiController = require("mainui_controller");
var HeroController = require("hero_controller");
var PartnerConst = require("partner_const");
var CommonAlert = require("commonalert");
var Endless_trailEvent = require("endless_trail_event");
var Endless_trail_mainWindow = cc.Class({
"extends": BaseView,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("endlesstrail", "endlesstrail_window");
this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
this.ctrl = arguments[0];
this.model = this.ctrl.getModel();
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initConfig: function initConfig() {
// 今日已挑战或者今日没挑战的状态
this.ack_status = 0;
this.rank_list = {};
},
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
openCallBack: function openCallBack() {
this.background = this.seekChild(this.root_wnd, "bigbackground");
this.background.scale = FIT_SCALE;
this.bigbackground = this.seekChild(this.root_wnd, "bigbackground", cc.Sprite);
this.loadRes(PathTool.getBigBg("bigbg_2", "jpg"), function (resObject) {
this.bigbackground.spriteFrame = resObject;
}.bind(this));
this.title_label = this.root_wnd.getChildByName("title_label").getComponent(cc.Label);
this.title_label.string = Utils.TI18N("无尽试炼");
this.main_panel = this.root_wnd.getChildByName("main_panel");
this.bg_node = this.main_panel.getChildByName("bg");
this.bg_node.scale = 2;
this.bg = this.bg_node.getComponent(cc.Sprite);
this.loadRes(PathTool.getBigBg("bigbg_51"), function (resObject) {
this.bg.spriteFrame = resObject;
}.bind(this));
this.friend_btn = this.main_panel.getChildByName("friend_btn");
this.firend_red_point = this.friend_btn.getChildByName("red_point");
this.firend_red_point.active = false;
var label = this.friend_btn.getChildByName("label").getComponent(cc.Label);
label.string = Utils.TI18N("好友助阵");
this.ack_btn = this.main_panel.getChildByName("ack_btn");
this.ack_btn_label = this.ack_btn.getChildByName("label").getComponent(cc.Label);
this.ack_btn_label.string = Utils.TI18N("开始挑战");
this.ack_btn_red_point = this.ack_btn.getChildByName("red_point");
this.tips_button = this.main_panel.getChildByName("tips_button");
this.rank_container = this.main_panel.getChildByName("rank_container");
var rank_desc_label = this.rank_container.getChildByName("rank_desc_label").getComponent(cc.Label);
rank_desc_label.string = Utils.TI18N("闯关排行榜");
this.rank_info_btn = this.rank_container.getChildByName("rank_info_btn");
this.first_container = this.main_panel.getChildByName("first_container");
this.get_btn = this.first_container.getChildByName("get_btn");
var label = this.get_btn.getChildByName("label").getComponent(cc.Label);
label.string = Utils.TI18N("领取");
this.first_label = Utils.createRichLabel(24, new cc.Color(0xff, 0xff, 0xff, 0xff), cc.v2(0, 1), cc.v2(0, this.first_container.height), 30, 1000);
this.first_label.horizontalAlign = cc.macro.TextAlignment.LEFT;
this.first_container.addChild(this.first_label.node);
this.limit_label = Utils.createRichLabel(22, new cc.Color(0xff, 0xff, 0xff, 0xff), cc.v2(1, 0.5), cc.v2(this.first_container.width, this.first_container.height / 2), 30, 1000);
this.limit_label.node.active = false;
this.limit_label.horizontalAlign = cc.macro.TextAlignment.RIGHT;
this.first_container.addChild(this.limit_label.node);
this.sum_reward_container = this.main_panel.getChildByName("sum_reward_container");
this.info_btn = this.sum_reward_container.getChildByName("info_btn");
var reward_desc_label = this.sum_reward_container.getChildByName("reward_desc_label").getComponent(cc.Label);
reward_desc_label.string = Utils.TI18N("玩法\n奖励");
this.rank_reward_container = this.main_panel.getChildByName("rank_reward_container");
var rank_reward_lab = this.rank_reward_container.getChildByName("label").getComponent(cc.Label);
rank_reward_lab.string = Utils.TI18N("排名奖励");
var rank_my_title_lab = this.rank_reward_container.getChildByName("my_title").getComponent(cc.Label);
rank_my_title_lab.string = Utils.TI18N("我的排名:");
this.my_rank_value = this.rank_reward_container.getChildByName("my_rank").getComponent(cc.Label);
;
this.rank_notice = this.rank_reward_container.getChildByName("rank_notice").getComponent(cc.Label);
this.rank_notice.string = Utils.TI18N("暂无排行奖励");
this.my_round_container = this.main_panel.getChildByName("my_round_container");
var round_desc_label = this.my_round_container.getChildByName("round_desc_label").getComponent(cc.Label);
round_desc_label.string = Utils.TI18N("个人记录");
this.close_btn = this.main_panel.getChildByName("close_btn");
this.floor_round = this.my_round_container.getChildByName("floor_round").getComponent("CusRichText");
this.friend_container = this.main_panel.getChildByName("friend_container");
var friend_lab = this.friend_container.getChildByName("label_1").getComponent(cc.Label);
friend_lab.string = Utils.TI18N("已选择:");
this.friend_power = this.friend_container.getChildByName("power").getComponent(cc.Label);
this.friend_head = new PlayerHead();
this.friend_head.setScale(0.5);
this.friend_head.setPosition(-30, 0);
this.friend_head.setParent(this.friend_container);
this.friend_head.show(); //一些文本
this.friend_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(134, 27), 30);
this.main_panel.addChild(this.friend_label.node);
this.from_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(494, 140), 30);
this.main_panel.addChild(this.from_label.node);
this.has_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(494, 27), 30);
this.main_panel.addChild(this.has_label.node);
this.can_reward_label = this.main_panel.getChildByName("can_reward_label").getComponent(cc.Label);
this.can_reward_label.string = Utils.TI18N("(已获所有日常结算奖励)");
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
Utils.onTouchEnd(this.close_btn, function () {
this.ctrl.openEndlessMainWindow(false);
}.bind(this), 2);
Utils.onTouchEnd(this.get_btn, function () {
if (this.first_data) {
this.ctrl.send23904(this.first_data.id);
}
}.bind(this), 1);
Utils.onTouchEnd(this.info_btn, function () {
this.ctrl.openEndlessRewardWindow(true); // --ctrl:openEndlessBuffView(true)
}.bind(this), 1);
Utils.onTouchEnd(this.rank_info_btn, function () {
this.ctrl.openEndlessRankView(true, Endless_trailEvent.type.rank);
}.bind(this), 1);
Utils.onTouchEnd(this.tips_button, function () {
if (Config.endless_data.data_explain) {
MainuiController.getInstance().openCommonExplainView(true, Config.endless_data.data_explain, Utils.TI18N("玩法规则"));
}
}.bind(this), 1);
Utils.onTouchEnd(this.ack_btn, function () {
var has_hire_list = this.model.getHasHirePartnerData() || {};
var list = has_hire_list.list || {};
if (this.ack_status == 2) {
CommonAlert.show(Utils.TI18N("本日已不可获得通关累计奖励,但依然可以继续挑战首通奖励和排行榜排名,是否确认继续挑战?"), Utils.TI18N("确定"), function () {
HeroController.getInstance().openFormGoFightPanel(true, PartnerConst.Fun_Form.EndLess, {
has_hire_list: list
});
}, Utils.TI18N("取消"), null); //CommonAlert.type.rich
} else {
HeroController.getInstance().openFormGoFightPanel(true, PartnerConst.Fun_Form.EndLess, {
has_hire_list: list
});
}
}.bind(this), 1);
Utils.onTouchEnd(this.friend_btn, function () {
if (Config.endless_data.data_explain) {
this.ctrl.openEndlessFriendHelpView(true);
}
}.bind(this), 1);
this.addGlobalEvent(Endless_trailEvent.UPDATA_BASE_DATA, function (data) {
if (data) {
this.updateBaseInfo(data);
}
}.bind(this));
this.addGlobalEvent(Endless_trailEvent.UPDATA_FIRST_DATA, function (data) {
if (data) {
this.updateFirstItem(data);
}
}.bind(this));
this.addGlobalEvent(Endless_trailEvent.UPDATA_REDPOINT_SENDPARTNER_DATA, function (bool) {
if (this.firend_red_point) {
this.firend_red_point.active = bool;
}
}.bind(this));
this.addGlobalEvent(Endless_trailEvent.UPDATA_REDPOINT_FIRST_DATA, function (status) {
if (this.get_btn) {
Utils.addRedPointToNodeByStatus(this.get_btn, status, 5, 5);
}
}.bind(this));
this.addGlobalEvent(Endless_trailEvent.UPDATA_REDPOINT_REWARD_DATA, function (status) {
if (this.ack_btn_red_point) {
if (status == null) {
status = false;
}
this.ack_btn_red_point.active = status;
}
}.bind(this));
},
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
openRootWnd: function openRootWnd(params) {
this.ctrl.send23900();
this.ctrl.send23903();
},
updateBaseInfo: function updateBaseInfo(data) {
this.base_data = data;
if (this.base_data) {
this.floor_round.setNum(data.max_round);
this.from_label.string = cc.js.formatStr(Utils.TI18N("从%s关开始"), data.current_round);
this.has_label.string = cc.js.formatStr(Utils.TI18N("今天已通关%s关"), data.day_pass_round);
if (data.day_pass_round == 0) {
this.ack_btn_label.string = Utils.TI18N("开始挑战");
} else {
this.ack_btn_label.string = Utils.TI18N("重新开始");
}
if (data.day_pass_round != 0 && data.is_reward == 1) {
this.ack_status = 2;
} else {
this.ack_status = 1;
}
if (data.is_employ == false && Utils.next(data.list || {}) == null) {
//没雇佣伙伴
this.friend_label.string = Utils.TI18N("选择一位好友的英雄帮助");
this.friend_container.active = false;
} else {
if (data.list && data.list[0]) {
var partner_data = data.list[0];
this.friend_label.string = "";
this.friend_container.active = true;
this.friend_head.setHeadRes(partner_data.bid);
this.friend_power.string = partner_data.power;
}
} // 达到上限
if (data.is_reward == 1) {
this.can_reward_label.node.active = true;
this.has_label.node.y = 42;
} else {
this.can_reward_label.node.active = false;
this.has_label.node.y = 27;
}
this.updateRankData();
this.updateSumItem(); // 自己当前排名奖励
this.updateRankItem();
}
},
updateFirstItem: function updateFirstItem(data) {
if (data && Config.endless_data.data_first_data && this.base_data) {
this.first_data = data;
var first_data = Config.endless_data.data_first_data[this.first_data.id];
if (this.first_data.id == 0) {
var str = Utils.TI18N("【已领完所有首通奖励!ヾ(*・ω・)ノ゜】");
this.limit_label.string = str;
this.limit_label.node.active = true;
if (this.item_scrollview) {
this.item_scrollview.active = false;
}
this.get_btn.active = false;
} else {
if (first_data) {
if (!this.item_scrollview) {
var setting = {
item_class: "backpack_item",
// 单元类
start_x: 0,
// 第一个单元的X起点
space_x: 2,
// x方向的间隔
start_y: -17,
// 第一个单元的Y起点
space_y: 0,
// y方向的间隔
item_width: 119,
// 单元的尺寸width
item_height: 119,
// 单元的尺寸height
row: 1,
// 行数,作用于水平滚动类型
col: 0 // 列数,作用于垂直滚动类型
};
this.item_scrollview = new CommonScrollView();
this.item_scrollview.createScroll(this.first_container, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.bottom, cc.size(300, 85), setting);
}
var str = cc.js.formatStr(Utils.TI18N("首通奖励(第%s关)"), first_data.limit_id);
this.first_label.string = str;
if (this.first_data.status == 1) {
this.get_btn.active = true;
this.limit_label.node.active = false;
} else {
str = cc.js.formatStr(Utils.TI18N("%s关后可领"), first_data.limit_id - this.base_data.max_round);
this.limit_label.string = str;
this.limit_label.node.active = true;
this.get_btn.active = false;
}
var temp_list = [];
for (var i in first_data.items) {
temp_list.push({
bid: first_data.items[i][0],
num: first_data.items[i][1]
});
}
this.item_scrollview.setData(temp_list, null, {
is_show_tips: true,
scale: 0.7
});
this.item_scrollview.setRootVisible(true);
}
}
}
},
// 更新玩法奖励
updateSumItem: function updateSumItem() {
if (Config.endless_data.data_const) {
var item_list = Config.endless_data.data_const["reward_show"].val || {};
if (!this.sum_item_scrollview) {
var setting = {
item_class: "backpack_item",
// 单元类
start_x: 0,
// 第一个单元的X起点
space_x: -24,
// x方向的间隔
start_y: -17,
// 第一个单元的Y起点
space_y: 0,
// y方向的间隔
item_width: 119,
// 单元的尺寸width
item_height: 119,
// 单元的尺寸height
row: 1,
// 行数,作用于水平滚动类型
col: 0 // 列数,作用于垂直滚动类型
};
this.sum_item_scrollview = new CommonScrollView();
this.sum_item_scrollview.createScroll(this.sum_reward_container, cc.v2(70, 26), ScrollViewDir.horizontal, ScrollViewStartPos.bottom, cc.size(400, 85), setting);
}
var temp_list = [];
for (var i in item_list) {
var vo = Utils.deepCopy(Utils.getItemConfig(item_list[i]));
temp_list.push(vo);
}
this.sum_item_scrollview.setData(temp_list, null, {
is_show_tips: true,
scale: 0.7
});
}
},
// 排名奖励
updateRankItem: function updateRankItem() {
if (this.base_data == null) return;
if (this.base_data.my_idx == null) return;
var config = null;
for (var i in Config.endless_data.data_rank_reward_data) {
var v = Config.endless_data.data_rank_reward_data[i];
if (this.base_data.my_idx >= v.min && this.base_data.my_idx <= v.max) {
config = v;
break;
}
}
if (config == null) {
//未上榜
this.rank_notice.node.active = true;
if (this.rank_item_scrollview) {
this.rank_item_scrollview.setRootVisible(false);
}
this.my_rank_value.string = Utils.TI18N("暂未上榜");
} else {
this.rank_notice.node.active = false;
this.my_rank_value.string = this.base_data.my_idx;
var temp_list = [];
for (var j in config.items) {
temp_list.push({
bid: config.items[j][0],
num: config.items[j][1]
});
}
if (!this.rank_item_scrollview) {
var setting = {
item_class: "backpack_item",
start_x: -16,
space_x: -40,
start_y: -22,
space_y: 0,
item_width: 119,
item_height: 119,
row: 1,
col: 0
};
this.rank_item_scrollview = new CommonScrollView();
this.rank_item_scrollview.createScroll(this.rank_reward_container, cc.v2(10, 40), ScrollViewDir.horizontal, ScrollViewStartPos.bottom, cc.size(270, 70), setting);
}
this.rank_item_scrollview.setData(temp_list, null, {
is_show_tips: true,
scale: 0.55
});
this.rank_item_scrollview.setRootVisible(true);
}
},
// 更新排行榜
updateRankData: function updateRankData() {
var rank_list = this.model.getRaknRoleTopThreeList();
if (rank_list && Utils.next(rank_list || {}) != null) {
for (var i in rank_list) {
if (!this.rank_list[i]) {
var item = this.createSingleRankItem(i, rank_list[i]);
this.rank_container.addChild(item);
this.rank_list[i] = item;
}
var item = this.rank_list[i];
if (item) {
item.setPosition(10, 136 - parseInt(i) * item.getContentSize().height);
item.label.string = rank_list[i].name;
item.value.string = (rank_list[i].val || 0) + Utils.TI18N("关");
}
}
}
},
// 排行榜单项
createSingleRankItem: function createSingleRankItem(i, data) {
var container = new cc.Node();
container.setAnchorPoint(0, 1);
container.setContentSize(180, 50);
var sp = Utils.createImage(container, null, 30, 40 / 2, cc.v2(0.5, 0));
var res = PathTool.getCommonIcomPath("common_300" + (parseInt(i) + 1));
this.loadRes(res, function (sf_obj) {
sp.spriteFrame = sf_obj;
}.bind(this));
sp.node.scale = 0.7;
var label = Utils.createLabel(20, new cc.Color(0xff, 0xff, 0xff, 0xff), null, 70, 20, "", container, 0, cc.v2(0, 0));
var value = Utils.createLabel(20, new cc.Color(0xff, 0x9b, 0x1e, 0xff), null, 208, 20, "", container, 0, cc.v2(0, 0));
container.label = label;
container.value = value;
return container;
},
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
closeCallBack: function closeCallBack() {
if (this.item_scrollview) {
this.item_scrollview.deleteMe();
this.item_scrollview = null;
}
if (this.sum_item_scrollview) {
this.sum_item_scrollview.deleteMe();
this.sum_item_scrollview = null;
}
if (this.rank_item_scrollview) {
this.rank_item_scrollview.deleteMe();
this.rank_item_scrollview = null;
}
if (this.friend_head) {
this.friend_head.deleteMe();
}
this.friend_head = null;
this.ctrl.openEndlessMainWindow(false);
}
});
cc._RF.pop();