"use strict"; cc._RF.push(module, 'd5f88084JtEc45asqTJ6qQc', 'friend_glory_item'); // Scripts/mod/friend/view/friend_glory_item.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-03-14 17:45:48 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var Friend_glory_itemPanel = cc.Class({ "extends": BasePanel, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("friend", "friend_glory_item"); }, // 可以初始化声明一些变量的 initConfig: function initConfig() {}, // 初始化一些配置数据,可以用于声明一些变量之类的 initPanel: function initPanel() { this.main_container = this.seekChild("main_container"); this.my_title_lb = this.seekChild("my_title", cc.Label); this.my_val_lb = this.seekChild("my_val", cc.Label); this.rank_cr = this.seekChild("rank_cr").getComponent("CusRichText"); this.no_rank_nd = this.seekChild("no_rank"); this.no_rank_nd.active = false; this.power_nd = this.seekChild("power"); this.power_nd.active = false; this.power_label_cr = this.power_nd.getChildByName("power_label").getComponent("CusRichText"); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { this.root_wnd.on(cc.Node.EventType.TOUCH_END, function () { Utils.playButtonSound(1); if (this.callback) { this.callback(this); } }.bind(this)); }, setData: function setData(data) { this.data = data; if (this.root_wnd) { this.onShow(); } }, // 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了 onShow: function onShow() { if (this.data == null) return; var data = this.data; if (data.type == 1) { this.my_title_lb.string = Utils.TI18N("玩家战斗力:"); this.power_label_cr.setNum(data.val); this.power_nd.active = true; this.my_val_lb.string = ""; } else if (data.type == 2) { this.my_title_lb.string = Utils.TI18N("玩家推图进度:"); // this.my_title_lb.node.x = this.my_title_lb.node.x + 15; var config = gdata("dungeon_data", "data_drama_dungeon_info", [data.val]); if (config) { this.my_val_lb.string = config.name; } else { this.my_val_lb.string = Utils.TI18N("暂无"); } } else if (data.type == 3) { this.my_title_lb.string = Utils.TI18N("玩家天梯杯数:"); this.my_val_lb.string = data.val; // this.my_title_lb.node.x = this.my_title_lb.node.x + 15; } else if (data.type == 4) { this.my_title_lb.string = Utils.TI18N("玩家伙伴数量:"); // this.my_title_lb.node.x = this.my_title_lb.node.x + 15; this.my_val_lb.string = data.val; } else if (data.type == 5) { this.my_title_lb.string = Utils.TI18N("试练塔排行:"); // this.my_title_lb.node.x = this.my_title_lb.node.x + 15; this.my_val_lb.string = data.val; } if (data.rank != 0) { this.no_rank_nd.active = false; this.rank_cr.node.active = true; this.rank_cr.setNum(data.rank); } else { this.no_rank_nd.active = true; this.rank_cr.node.active = false; } }, addCallBack: function addCallBack(value) { this.callback = value; }, // 面板设置不可见的回调,这里做一些不可见的屏蔽处理 onHide: function onHide() {}, // 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用 onDelete: function onDelete() {} }); cc._RF.pop();