"use strict";
cc._RF.push(module, 'ccc7biOgl5IAriQjFJqC6te', 'adventure_evt_other_npc_window');
// Scripts/mod/adventure/view/adventure_evt_other_npc_window.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 另外一种npcd对话的
//
Create: 2019-05-13 19:52:45
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var AdventureEvent = require("adventure_event");
var Adventure_evt_other_npcWindow = cc.Class({
"extends": BaseView,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_evt_other_npc_view");
this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
this.ctrl = arguments[0];
this.model = this.ctrl.getModel();
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initConfig: function initConfig() {
this.data = null;
this.config = null;
this.btn_list = [];
},
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
openCallBack: function openCallBack() {
this.background = this.root_wnd.getChildByName("background");
this.background.scale = FIT_SCALE;
var container = this.root_wnd.getChildByName("container");
this.title_label = container.getChildByName("title_label").getComponent(cc.Label);
this.title_label.string = Utils.TI18N("神秘事件");
this.close_btn = container.getChildByName("close_btn");
this.swap_desc_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 1), cc.v2(0, -container.height / 2 + 320), 30, 610);
container.addChild(this.swap_desc_label.node);
this.item_bg = container.getChildByName("item_bg");
this.container = container;
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
Utils.onTouchEnd(this.close_btn, function () {
this.ctrl.openEvtViewByType(false);
}.bind(this), 2);
this.addGlobalEvent(AdventureEvent.Update_Evt_Npc_Info, function (data) {
this.updateAnswerData(data);
}.bind(this));
},
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
openRootWnd: function openRootWnd(data) {
this.data = data;
this.config = data.config;
this.updatedata();
if (this.data) {
this.ctrl.send20620(this.data.id, AdventureEvent.AdventureEvenHandleType.requst, {});
}
},
updateAnswerData: function updateAnswerData(data) {
if (this.config && data) {
var npc_answer_config = Config.adventure_data.data_adventure_npc_data[data.evt_id][data.id];
if (npc_answer_config == null || Utils.next(npc_answer_config) == null) return;
var temp_list = [];
for (var i in npc_answer_config) {
temp_list.push(npc_answer_config[i]);
}
var btn_size = cc.size(604, 87);
var count = 0;
temp_list.sort(function (a, b) {
return a.num - b.num;
});
for (var i in temp_list) {
var v = temp_list[i];
if (i == 0) {
this.swap_desc_label.string = v.lable_desc;
}
if (!this.btn_list[i]) {
var node = new cc.Node();
node.setAnchorPoint(0.5, 0.5);
node.setContentSize(btn_size);
this.item_bg.addChild(node);
var btn_img = node.addComponent(cc.Sprite);
btn_img.type = cc.Sprite.Type.SLICED;
btn_img.sizeMode = cc.Sprite.SizeMode.CUSTOM;
var btn = node.addComponent(cc.Button);
btn.transition = cc.Button.Transition.SPRITE;
this.loadRes(PathTool.getCommonIcomPath("common_1029"), function (btn, btn_img, sf_obj) {
btn.normalSprite = sf_obj;
btn_img.spriteFrame = sf_obj;
}.bind(this, btn, btn_img));
this.loadRes(PathTool.getCommonIcomPath("common_1020"), function (btn, sf_obj) {
btn.pressedSprite = sf_obj;
}.bind(this, btn));
node.active = false;
var title = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(0, 0), 30, 600);
node.addChild(title.node);
btn.title = title;
var tag = Utils.createImage(node, null, 250, 0, null, null, 3);
tag.node.active = false;
this.loadRes(PathTool.getUIIconPath("adventure", "adventure_54"), function (tag, resObject) {
tag.spriteFrame = resObject;
}.bind(this, tag));
btn.i = parseInt(i) + 1;
btn.tag = tag;
this.btn_list[i] = btn;
}
var btn = this.btn_list[i];
if (btn) {
btn.node.active = true;
var extend_str = "";
if (v.lose) {
for (var j in v.lose) {
var item = v.lose[j];
if (extend_str != "") {
extend_str = extend_str + ",";
}
var bid = item[0];
var num = item[1];
var _config = Utils.getItemConfig(bid);
if (_config) {
extend_str = extend_str + cc.js.formatStr("
", _config.icon) + num;
this.loadRes(PathTool.getItemRes(_config.icon), function (title, resObject) {
title.addSpriteFrame(resObject);
}.bind(this, btn.title));
}
}
if (extend_str != "") {
extend_str = cc.js.formatStr(Utils.TI18N("(消耗 %s)"), extend_str);
}
}
btn.title.string = v.msg + " " + extend_str;
btn.node.setPosition(0, -this.item_bg.getContentSize().height / 2 + 140 - (btn_size.height + 5) * i);
if (btn) {
btn.node.on(cc.Node.EventType.TOUCH_START, function (event) {
if (this.btn_list) {
for (var i in this.btn_list) {
if (this.btn_list[i]) {
this.btn_list[i].tag.node.active = false;
}
}
}
}, this);
btn.node.on(cc.Node.EventType.TOUCH_CANCEL, function (btn) {
btn.tag.node.active = false;
}.bind(this, btn), this);
btn.node.on(cc.Node.EventType.TOUCH_END, function (btn) {
if (this.data) {
var ext_list = [{
type: 1,
val: btn.i
}];
btn.tag.node.active = true;
this.ctrl.send20620(this.data.id, AdventureEvent.AdventureEvenHandleType.handle, ext_list);
}
}.bind(this, btn), this);
}
}
}
}
},
updatedata: function updatedata() {
if (this.config) {
this.swap_desc_label.string = this.config.desc;
this.createEffect(this.config.effect_str);
}
},
createEffect: function createEffect(bid) {
if (bid != "") {
if (this.container && this.box_effect == null) {
var top_node = new cc.Node();
top_node.setAnchorPoint(0.5, 0.5);
top_node.setPosition(0, -this.container.height / 2 + 433);
top_node.setScale(1.5);
this.container.addChild(top_node);
this.box_effect = top_node.addComponent(sp.Skeleton);
var anima_path = PathTool.getSpinePath(bid, "action");
this.loadRes(anima_path, function (ske_data) {
this.box_effect.skeletonData = ske_data;
this.box_effect.setAnimation(0, PlayerAction.action, true);
}.bind(this));
}
}
},
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
closeCallBack: function closeCallBack() {
this.ctrl.openEvtViewByType(false);
}
});
cc._RF.pop();