"use strict"; cc._RF.push(module, 'cb10bguCEFK2brKTmQzzbWx', 'role_reported_window'); // Scripts/mod/role/view/role_reported_window.js "use strict"; function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-04-29 15:25:12 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var RoleController = require("role_controller"); var RoleEvent = require("role_event"); var ChatConst = require("chat_const"); var Role_reportedWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("roleinfo", "role_reported_panel"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = RoleController.getInstance(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.item_list = []; }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { var _check_name_list; var self = this; self.background = self.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; this.inputBox_eb = this.seekChild("EditBox", cc.EditBox); self.main_container = self.root_wnd.getChildByName("main_container"); self.main_panel = self.main_container.getChildByName("main_panel"); self.title = self.main_panel.getChildByName("win_title"); self.title.getComponent("cc.Label").string = "举报"; self.close_btn = self.main_panel.getChildByName("close_btn"); self.key_reported = self.main_container.getChildByName("key_reported"); self.key_reported.getComponent("cc.Label").string = "举报原因:"; self.key_explain = self.main_container.getChildByName("key_explain"); self.key_explain.getComponent("cc.Label").string = "附加说明:"; self.key_evidence = self.main_container.getChildByName("key_evidence"); self.key_evidence.getComponent("cc.Label").string = "举报证据:"; self.key_evidence2 = self.main_container.getChildByName("key_evidence2"); self.key_evidence2.getComponent("cc.Label").string = "勾选发言记录作为证据:"; self.key_reported_name = self.main_container.getChildByName("key_reported_name"); self.key_reported_name.getComponent("cc.Label").string = "被举报玩家:"; self.reported_name = self.main_container.getChildByName("reported_name"); var check_name_list = (_check_name_list = {}, _defineProperty(_check_name_list, 1, Utils.TI18N("昵称不雅")), _defineProperty(_check_name_list, 2, Utils.TI18N("骚扰谩骂")), _defineProperty(_check_name_list, 3, Utils.TI18N("广告刷屏")), _defineProperty(_check_name_list, 4, Utils.TI18N("色情暴力")), _defineProperty(_check_name_list, 5, Utils.TI18N("反动证据")), _defineProperty(_check_name_list, 6, Utils.TI18N("其他")), _check_name_list); self.checkbox_list = {}; for (var i = 1; i <= 6; ++i) { var checkbox = self.main_container.getChildByName("toggle").getChildByName("checkbox" + i); if (checkbox) { var name = checkbox.getChildByName("name"); if (check_name_list[i]) { name.getComponent("cc.Label").string = check_name_list[i]; } self.checkbox_list[i] = checkbox; } } self.item_scrollview = self.main_container.getChildByName("item_scrollview"); self.item_scrollview_size = self.item_scrollview.getContentSize(); self.look_btn = self.main_container.getChildByName("look_btn"); self.comfirm_btn = self.main_container.getChildByName("comfirm_btn"); self.comfirm_btn.getChildByName("label").getComponent("cc.Label").string = Utils.TI18N("提 交"); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { this.background.on("touchend", function () { Utils.playButtonSound(2); this.onClickBtnClose(); }, this); this.look_btn.on('click', function () { Utils.playButtonSound(1); var config = Config.role_data.data_role_const.game_rule1; var p = this.look_btn.convertToWorldSpace(cc.v2(0, 0)); require("tips_controller").getInstance().showCommonTips(config.desc, p); }, this); this.close_btn.on('click', function () { Utils.playButtonSound(2); this.onClickBtnClose(); }, this); this.comfirm_btn.on('click', this.onClickBtnComfirm, this); this.addGlobalEvent(RoleEvent.ROLE_REPORTED_EVENT, function (data) { if (!data) return; ; this.setData(data); }.bind(this)); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(data) { var rid = data.rid; var svr_id = data.srv_id; var play_name = data.play_name; if (!rid) return; if (!svr_id) return; if (!play_name) return; var self = this; self.rid = rid; self.svr_id = svr_id; self.play_name = play_name; self.reported_name.getComponent(cc.Label).string = play_name; this.ctrl.send12771(rid, svr_id); }, setData: function setData(data) { var _channel_name; var self = this; self.data = data; var channel_name = (_channel_name = {}, _defineProperty(_channel_name, ChatConst.Channel.World, Utils.TI18N("世界")), _defineProperty(_channel_name, 2, Utils.TI18N("公会")), _defineProperty(_channel_name, 3, Utils.TI18N("私聊")), _defineProperty(_channel_name, 4, Utils.TI18N("系统")), _defineProperty(_channel_name, ChatConst.Channel.Cross, Utils.TI18N("跨服")), _defineProperty(_channel_name, 6, Utils.TI18N("同省")), _channel_name); this.data.history.sort(function (a, b) { return a.id - b.id; }); self.show_list = []; for (var i = 0; i < this.data.history.length; ++i) { var v = this.data.history[i]; var channel_str = void 0; channel_str = channel_name[v.channel]; if (channel_str == null) { channel_str = Utils.TI18N("未知"); } var msg = self.filterFace(v.msg); v.show_info = "[" + channel_str + "] " + "" + self.play_name + ": " + msg; if (msg.length > 0) { self.show_list.push(v); } } self.updateList(); }, //过滤表情 filterFace: function filterFace(msg) { var len = msg.length; if (len == 0) { return ""; } var index1 = msg.indexOf("<"); var index2 = msg.indexOf(">"); if (index1 != -1 && index2 != -1 && index1 + 32 == index2) { msg = msg.slice(0, msg.indexOf("