"use strict"; cc._RF.push(module, 'acb59BiSk5AXoq9MWOxwprl', 'endless_trail_buff_window'); // Scripts/mod/endless_trail/view/endless_trail_buff_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-03-06 10:12:20 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var CommonScrollView = require("common_scrollview"); var HeroConst = require("hero_const"); var EndlessTrailBuffItem = require("endless_trail_buff_item_panel"); var HeroVo = require("hero_vo"); var Endless_trail_buffWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("endlesstrail", "endlesstrail_buff_view"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Tips; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.is_full_screen = false; this.partner_list = []; }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; this.main_container = this.root_wnd.getChildByName("main_container"); this.main_panel = this.main_container.getChildByName("main_panel"); this.win_title = this.main_panel.getChildByName("win_title").getComponent(cc.Label); this.win_title.string = Utils.TI18N("增益选择"); this.desc_label = this.main_panel.getChildByName("desc_label").getComponent(cc.Label); this.desc_label.string = Utils.TI18N("必须选择一个Buff才能继续挑战"); this.buff_container = this.main_panel.getChildByName("buff_container"); this.partner_container = this.main_panel.getChildByName("partner_container"); this.form_icon = this.partner_container.getChildByName("form_icon").getComponent(cc.Sprite); this.form_label = this.partner_container.getChildByName("form_label").getComponent(cc.Label); this.desc_label_1 = this.partner_container.getChildByName("desc_label_1").getComponent(cc.Label); this.desc_label_1.string = Utils.TI18N("我的阵容"); // --this.close_btn = this.main_panel:getChildByName("close_btn") this.cur_num = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(545 - this.main_container.width / 2, 772 - this.main_container.height / 2), 30, 500); this.main_container.addChild(this.cur_num.node); this.buff_scroll_size = this.buff_container.getContentSize(); var setting = { item_class: EndlessTrailBuffItem, // 单元类 start_x: 0, // 第一个单元的X起点 space_x: 2, // x方向的间隔 start_y: 0, // 第一个单元的Y起点 space_y: 0, // y方向的间隔 item_width: 604, // 单元的尺寸width item_height: 149, // 单元的尺寸height row: 0, // 行数,作用于水平滚动类型 col: 1 // 列数,作用于垂直滚动类型 }; this.buff_scrollview = new CommonScrollView(); this.buff_scrollview.createScroll(this.buff_container, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, this.buff_scroll_size, setting); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() {}, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(data) { if (data) { this.buff_data = data; this.cur_num.string = cc.js.formatStr(Utils.TI18N("即将挑战第%s关"), data.round); var form_res = PathTool.getUIIconPath("form", "form_icon_" + data.formation_type); this.loadRes(form_res, function (sf_obj) { this.form_icon.spriteFrame = sf_obj; }.bind(this)); if (Config.formation_data.data_form_data) { var name = Config.formation_data.data_form_data[data.formation_type].name; this.form_label.string = name + " Lv." + data.formation_lev; } this.updateBuffData(data); this.updatePartnerData(data); var time = data.end_time - gcore.SmartSocket.getTime(); if (time <= 0) { time = 0; } if (time > 30) { time = 30; } this.desc_label.string = Utils.TI18N("必须选择1个Buff才能继续战斗," + time + "秒后自动选择"); this.timer_hander = this.startUpdate(30, function () { if (time > 0) { time--; } this.desc_label.string = Utils.TI18N(cc.js.formatStr("必须选择1个Buff才能继续战斗,%d秒后自动选择", time)); if (time == 0) { this.stopUpdate(this.timer_hander); this.timer_hander = null; } }.bind(this), 1000); } }, // 增益buff选择 updateBuffData: function updateBuffData(data) { if (data) { data.list.sort(function (a, b) { return a.buff_id - b.buff_id; }); this.buff_scrollview.setData(data.list); } }, updatePartnerData: function updatePartnerData(data) { if (data) { var pos_info = data.partner; if (pos_info) { var temp = []; for (var i in pos_info) { pos_info[i].rare_type = pos_info[i].quality; var vo = new HeroVo(); vo.updateHeroVo(pos_info[i]); temp.push(vo); } for (var j in temp) { if (!this.partner_list[j]) { var item = ItemsPool.getInstance().getItem("hero_exhibition_item"); ; //can_click = true item.setRootScale(0.8); item.setParent(this.partner_container); item.show(); this.partner_list[j] = item; } var temp_item = this.partner_list[j]; if (temp_item) { temp_item.setExtendData({ from_type: HeroConst.ExhibitionItemType.eEndLessHero }); temp_item.setData(temp[j], true); var width = 120 * 0.8; temp_item.setPosition(width * 0.5 + 16 + (width + 25) * j, this.partner_container.getContentSize().height / 2 - 10); } } } } }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.timer_hander) { this.stopUpdate(this.timer_hander); this.timer_hander = null; } if (this.partner_list) { for (var i in this.partner_list) { if (this.partner_list[i].onDelete) { this.partner_list[i].deleteMe(); } } this.partner_list = null; } if (this.buff_scrollview) { this.buff_scrollview.deleteMe(); this.buff_scrollview = null; } this.ctrl.openEndlessBuffView(false); }, getData: function getData() { return this.buff_data; } }); cc._RF.pop();