"use strict";
cc._RF.push(module, 'ab8149PZSRLzbaLoKSV2y/9', 'adventure_evt_box_window');
// Scripts/mod/adventure/view/adventure_evt_box_window.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 事件宝箱
//
Create: 2019-05-11 15:41:59
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var BackpackController = require("backpack_controller");
var AdventureEvent = require("adventure_event");
var Adventure_evt_boxWindow = cc.Class({
"extends": BaseView,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_evt_box_view");
this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
this.ctrl = arguments[0];
this.model = this.ctrl.getModel();
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initConfig: function initConfig() {
this.data = null;
this.config = null;
this.item_list = [];
this.need_list = [];
},
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
openCallBack: function openCallBack() {
this.background = this.root_wnd.getChildByName("background");
this.background.scale = FIT_SCALE;
this.main_container = this.root_wnd.getChildByName("root");
this.close_btn = this.main_container.getChildByName("close_btn");
this.item_container = this.main_container.getChildByName("item_container");
this.ack_button = this.main_container.getChildByName("ack_button");
var ack_label = this.ack_button.getChildByName("label").getComponent(cc.Label);
ack_label.string = Utils.TI18N("打 开");
this.title_label = this.main_container.getChildByName("title_label").getComponent(cc.Label);
this.title_label.string = Utils.TI18N("宝箱");
this.reward_label = this.main_container.getChildByName("reward_label").getComponent(cc.Label);
this.reward_label.string = Utils.TI18N("随机奖励预览");
this.swap_desc_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 1), cc.v2(0, -this.main_container.height / 2 + 760), 30, 610);
this.main_container.addChild(this.swap_desc_label.node);
var scroll_view_size = this.item_container.getContentSize();
var setting = {
item_class: "backpack_item",
// 单元类
start_x: 10,
// 第一个单元的X起点
space_x: 15,
// x方向的间隔
start_y: 5,
// 第一个单元的Y起点
space_y: 10,
// y方向的间隔
item_width: 120 * 0.9,
// 单元的尺寸width
item_height: 120 * 0.9,
// 单元的尺寸height
row: 0,
// 行数,作用于水平滚动类型
col: 5,
// 列数,作用于垂直滚动类型
scale: 0.9
};
var CommonScrollView = require("common_scrollview");
this.item_scrollview = new CommonScrollView();
this.item_scrollview.createScroll(this.item_container, cc.v2(-scroll_view_size.width / 2, -scroll_view_size.height), ScrollViewDir.vertical, ScrollViewStartPos.top, cc.size(scroll_view_size.width, scroll_view_size.height - 49), setting);
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
Utils.onTouchEnd(this.background, function () {
this.ctrl.openEvtViewByType(false);
}.bind(this), 2);
Utils.onTouchEnd(this.close_btn, function () {
this.ctrl.openEvtViewByType(false);
}.bind(this), 2);
Utils.onTouchEnd(this.ack_button, function () {
if (this.data) {
var ext_list = [{
type: 1,
val: 0
}];
this.ctrl.send20620(this.data.id, AdventureEvent.AdventureEvenHandleType.handle, ext_list);
}
}.bind(this), 1);
this.addGlobalEvent(AdventureEvent.Update_Evt_Box_Result_Info, function (data) {
if (data) {
this.updateResult(data);
}
}.bind(this));
},
updatedata: function updatedata() {
if (this.config) {
this.swap_desc_label.string = this.config.desc;
if (this.config.lose && Utils.next(this.config.lose[0] || {}) != null) {
this.updateItemData(this.config.lose);
}
this.createEffect(this.config.effect_str);
if (this.config.box_show_item && Utils.next(this.config.box_show_item || {}) != null) {
this.updateRankItemData(this.config.box_show_item);
}
}
},
createEffect: function createEffect(bid) {
if (bid != "") {
if (this.main_container && this.box_effect == null) {
var top_node = new cc.Node();
top_node.setAnchorPoint(0.5, 0.5);
top_node.setPosition(-this.main_container.width / 2 + 375, -this.main_container.height / 2 + 855);
top_node.setScale(1.5);
this.main_container.addChild(top_node);
this.box_effect = top_node.addComponent(sp.Skeleton);
var anima_path = PathTool.getSpinePath(bid, "action");
this.loadRes(anima_path, function (ske_data) {
this.box_effect.skeletonData = ske_data;
this.box_effect.setAnimation(0, PlayerAction.action, true);
}.bind(this));
}
}
},
updateItemData: function updateItemData(data) {
if (data && Utils.next(data || {}) != null) {
this.need_list = data;
var total_width = data.length * 120 + data.length * 5;
this.start_x = (this.item_container.getContentSize().width - total_width) * 0.5;
for (var i in data) {
var v = data[i];
if (!this.item_list[i]) {
var item = ItemsPool.getInstance().getItem("backpack_item");
item.initConfig(true);
item.setAnchorPoint(0.5, 0.5);
item.setScale(0.8);
item.show();
item.setData({
bid: v[0],
num: v[1]
});
item.setDefaultTip();
var num = BackpackController.getInstance().getModel().getBackPackItemNumByBid(v[0]);
item.setNeedNum(v[1], num);
item.bid = v[0];
item.setParent(this.main_container);
item.setPosition(-this.main_container.width / 2 + 360, -this.main_container.height / 2 + 408);
this.item_list[i] = item;
}
}
}
},
updateRankItemData: function updateRankItemData(data) {
if (!data) return;
var list = [];
for (var i in data) {
var v = data[i];
var vo = {};
vo = Utils.deepCopy(Utils.getItemConfig(v[0]));
vo.num = v[1];
list.push(vo);
}
this.item_scrollview.setData(list);
this.item_scrollview.addEndCallBack(function () {
var list = this.item_scrollview.getItemList();
for (var k in list) {
list[k].setDefaultTip();
if (list[k].data && list[k].data.num != 1) {
list[k].setItemNum(list[k].data.num);
}
}
}.bind(this));
},
updateResult: function updateResult(data) {
this.box_effect.setAnimation(0, PlayerAction.action_1, false);
gcore.Timer.set(function () {
this.ctrl.showGetItemTips(data.items);
this.ctrl.openEvtViewByType(false);
}.bind(this), 1000, 1);
},
updateNum: function updateNum(base_id) {
if (this.item_list) {
for (var i in this.item_list) {
var item = this.item_list[i];
if (item && item.num_label) {
if (item.bid == base_id) {
var num = BackpackController.getInstance().getModel().getBackPackItemNumByBid(item.bid);
item.num_label.string = cc.js.formatStr(Utils.TI18N("拥有%s个"), num);
}
}
}
}
},
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
openRootWnd: function openRootWnd(data) {
this.data = data;
this.config = data.config;
this.updatedata();
},
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
closeCallBack: function closeCallBack() {
if (this.item_list) {
for (var i in this.item_list) {
if (this.item_list[i]) {
this.item_list[i].deleteMe();
}
}
this.item_list = null;
}
if (this.item_scrollview) {
this.item_scrollview.deleteMe();
this.item_scrollview = null;
}
this.ctrl.openEvtViewByType(false);
}
});
cc._RF.pop();