"use strict"; cc._RF.push(module, 'a777eyptYBHhZ5CfeQTUVjx', 'guildwar_defend_look_window'); // Scripts/mod/guildwar/view/guildwar_defend_look_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-05-11 16:23:58 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var CommonScrollView = require("common_scrollview"); var GuildwarDefendLookItem = require("guildwar_defend_look_item"); var GuildwarBattleArrayPanel = require("guildwar_battle_array_panel"); var Guildwar_defend_lookWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("guildwar", "guildwar_defend_look_window"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.ctrl = require("guildwar_controller").getInstance(); this.model = this.ctrl.getModel(); }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.seekChild("background"); this.background.scale = FIT_SCALE; this.container = this.seekChild("container"); this.close_btn = this.seekChild("close_btn"); this.no_vedio_image_nd = this.seekChild("no_vedio_image"); this.no_vedio_nd = this.seekChild("no_vedio_label"); this.time_label_lb = this.seekChild("time_label", cc.Label); this.list_panel = this.seekChild("list_panel"); this.time_label_lb.string = Config.guild_war_data.data_const.time_desc.desc || ""; var tab_size = this.list_panel.getContentSize(); var setting = { item_class: GuildwarDefendLookItem, // 单元类 start_x: 0, // 第一个单元的X起点 space_x: 0, // x方向的间隔 start_y: 0, // 第一个单元的Y起点 space_y: 0, // y方向的间隔 item_width: 616, // 单元的尺寸width item_height: 218, // 单元的尺寸height row: 0, // 行数,作用于水平滚动类型 col: 1, // 列数,作用于垂直滚动类型 need_dynamic: true }; this.box_scrollview = new CommonScrollView(); this.box_scrollview.createScroll(this.list_panel, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5)); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.background, function () { this.ctrl.openDefendLookWindow(false); }.bind(this), 2); Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openDefendLookWindow(false); }.bind(this), 2); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(params) { this.ctrl.requestPositionDefendData(params.g_id, params.g_sid, params.pos); }, setData: function setData(data) { data = data || {}; //敌方阵容 if (!this.enemy_battle_array_panel) { this.enemy_battle_array_panel = new GuildwarBattleArrayPanel(); this.enemy_battle_array_panel.show(); this.enemy_battle_array_panel.setParent(this.container); this.enemy_battle_array_panel.setPanelContentSize(cc.size(616, 190)); this.enemy_battle_array_panel.setPosition(0, 260); } var battle_array_data = {}; var partner_list = []; for (var k in data.defense) { partner_list.push(data.defense[k]); } battle_array_data.partner_list = partner_list; battle_array_data.power = data.power; battle_array_data.formation_type = data.formation_type; battle_array_data.formation_lev = data.formation_lev; this.enemy_battle_array_panel.setData(battle_array_data); //防守列表 if (data.guild_war_role_log && Utils.next(data.guild_war_role_log) != null) { this.box_scrollview.setData(data.guild_war_role_log); this.no_vedio_image_nd.active = false; this.no_vedio_nd.active = false; } else { this.no_vedio_image_nd.active = true; this.no_vedio_nd.active = true; } }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.box_scrollview) { this.box_scrollview.deleteMe(); this.box_scrollview = null; } if (this.enemy_battle_array_panel) { this.enemy_battle_array_panel.deleteMe(); this.enemy_battle_array_panel = null; } this.ctrl.openDefendLookWindow(false); } }); cc._RF.pop();