"use strict"; cc._RF.push(module, '9c76cpVyOZAK6PR35ywf08O', 'adventure_box_reward_item_panel'); // Scripts/mod/adventure/view/adventure_box_reward_item_panel.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 冒险宝箱奖励item //
Create: 2019-05-11 10:41:48 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var AdventureController = require("adventure_controller"); var Adventure_box_reward_itemPanel = cc.Class({ "extends": BasePanel, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_box_reward_item"); this.ctrl = AdventureController.getInstance(); }, // 可以初始化声明一些变量的 initConfig: function initConfig() {}, // 初始化一些配置数据,可以用于声明一些变量之类的 initPanel: function initPanel() { var main_container = this.root_wnd.getChildByName("main_container"); this.name_text = main_container.getChildByName("name_text").getComponent(cc.Label); this.btn_goto = main_container.getChildByName("btn_goto"); this.btn_goto.active = false; var goText = this.btn_goto.getChildByName("Text_2").getComponent(cc.Label); goText.string = Utils.TI18N("前往"); this.btn_get = main_container.getChildByName("btn_get"); this.btn_get.active = false; var getText = this.btn_get.getChildByName("Text_2").getComponent(cc.Label); getText.string = Utils.TI18N("领取"); this.spr_has = main_container.getChildByName("spr_has"); this.spr_has.active = false; var good_cons = main_container.getChildByName("good_cons"); var scroll_view_size = good_cons.getContentSize(); var setting = { item_class: "backpack_item", // 单元类 start_x: 0, // 第一个单元的X起点 space_x: 10, // x方向的间隔 start_y: 5, // 第一个单元的Y起点 space_y: 0, // y方向的间隔 item_width: 120 * 0.80, // 单元的尺寸width item_height: 120 * 0.80, // 单元的尺寸height row: 1, // 行数,作用于水平滚动类型 col: 0, // 列数,作用于垂直滚动类型 scale: 0.80 // 缩放 }; var CommonScrollView = require("common_scrollview"); this.item_scrollview = new CommonScrollView(); this.item_scrollview.createScroll(good_cons, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.top, scroll_view_size, setting); this.item_scrollview.setClickEnabled(false); if (this.data) { this.updateInfo(); } }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.btn_goto, function () { this.ctrl.openAdventureBoxRewardView(false); }.bind(this), 1); Utils.onTouchEnd(this.btn_get, function () { if (this.data && this.data.id) { this.ctrl.send20635(this.data.id); } }.bind(this), 1); }, setData: function setData(data) { if (!data) return; this.data = data; if (!this.root_wnd) return; this.updateInfo(); }, updateInfo: function updateInfo() { this.btn_goto.active = this.data.status == 0; this.btn_get.active = this.data.status == 1; this.spr_has.active = this.data.status == 2; var str = cc.js.formatStr(Utils.TI18N("击杀%d个守卫 (%d/%d)"), this.data.count, this.kill_index, this.data.count); this.name_text.string = str; var list = []; for (var i in this.data.items) { var vo = {}; if (vo) { vo.bid = this.data.items[i][0]; vo.num = this.data.items[i][1]; list.push(vo); } } this.item_scrollview.setData(list); this.item_scrollview.addEndCallBack(function () { var list = this.item_scrollview.getItemList(); for (var i in list) { list[i].setDefaultTip(); // list[i].setSwallowTouches(false); } }.bind(this)); }, setExtendData: function setExtendData(index) { this.kill_index = index; }, // 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了 onShow: function onShow(params) {}, // 面板设置不可见的回调,这里做一些不可见的屏蔽处理 onHide: function onHide() {}, // 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用 onDelete: function onDelete() { if (this.item_scrollview) { this.item_scrollview.deleteMe(); } this.item_scrollview = null; } }); cc._RF.pop();