"use strict";
cc._RF.push(module, '9c0138j0WVGHa8i965vYoCW', 'action_time_summon_panel');
// Scripts/mod/timesummon/view/action_time_summon_panel.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 这里是描述这个窗体的作用的
//
Create: 2019-07-08 21:18:12
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var TimesummonEvent = require("timesummon_event");
var TimesummonController = require("timesummon_controller");
var BackpackController = require("backpack_controller");
var TimeTool = require("timetool");
var BackPackConst = require("backpack_const");
var HeroController = require("hero_controller");
var RoleController = require("role_controller");
var SummonEvent = require("partnersummon_event");
var PartnersummonController = require("partnersummon_controller");
var MainUiController = require("mainui_controller");
var BackpackEvent = require("backpack_event");
var ActionConst = require("action_const");
var ActionTimeSummonPanel = cc.Class({
"extends": BasePanel,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("action", "action_time_summon_panel");
var item_bid_cfg = Config.recruit_holiday_data.data_const["common_s"];
this.ctrl = TimesummonController.getInstance();
if (item_bid_cfg) {
this.summon_item_bid = item_bid_cfg.val; // 召唤道具bid
}
},
// 可以初始化声明一些变量的
initConfig: function initConfig() {
this._summon_type_1 = 1; // 单抽的抽取类型(1免费 3钻石 4道具)
this._summon_type_10 = 3; // 十连抽抽取类型(3钻石 4道具)
this.role_vo = RoleController.getInstance().getRoleVo();
this.arard_data = Config.recruit_holiday_data.data_award;
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initPanel: function initPanel() {
var x = this.getPositionX();
this.setPosition(x, -20);
var self = this;
var main_container = this.root_wnd.getChildByName("main_container");
self.image_bg_sp = main_container.getChildByName("image_bg").getComponent(cc.Sprite);
self.progress_txt = main_container.getChildByName("progress_txt").getComponent(cc.Label);
self.item_num_txt = main_container.getChildByName("item_num_txt").getComponent(cc.Label);
self.progress = main_container.getChildByName("progress").getComponent(cc.ProgressBar);
self.baodi_bg = main_container.getChildByName("baodi_bg");
self.award_btn = main_container.getChildByName("award_btn");
self.award_btn.getChildByName("label").getComponent(cc.Label).string = Utils.TI18N("奖励预览");
self.preview_btn = main_container.getChildByName("preview_btn");
self.preview_btn.getChildByName("label").getComponent(cc.Label).string = Utils.TI18N("战斗预览");
self.summon_btn_1 = main_container.getChildByName("summon_btn_1");
self.summon_btn_1.getChildByName("label").getComponent(cc.Label).string = Utils.TI18N("招募1次");
self.summon_txt_1_rt = self.summon_btn_1.getChildByName("summon_txt_1").getComponent(cc.RichText);
self.summon_prop_1_nd = self.summon_btn_1.getChildByName("summon_prop");
self.summon_prop_num_lb = self.summon_prop_1_nd.getChildByName("summon_prop_num").getComponent(cc.Label);
var item_config = Utils.getItemConfig(self.summon_item_bid);
var path = PathTool.getItemRes(item_config.icon);
this.loadRes(path, function (res) {
this.summon_prop_1_nd.getChildByName("summon_prop_item").getComponent(cc.Sprite).spriteFrame = res;
main_container.getChildByName("item_icon").getComponent(cc.Sprite).spriteFrame = res;
}.bind(this));
self.summon_btn_10 = main_container.getChildByName("summon_btn_10");
self.summon_btn_10.getChildByName("label").getComponent(cc.Label).string = Utils.TI18N("招募10次");
self.summon_prop_10_nd = self.summon_btn_10.getChildByName("summon_prop");
self.summon_prop_sp = self.summon_prop_10_nd.getChildByName("summon_prop_item").getComponent(cc.Sprite);
self.summon_10_num_lb = self.summon_prop_10_nd.getChildByName("summon_prop_num").getComponent(cc.Label);
self.time_txt = main_container.getChildByName("time_txt").getComponent(cc.Label);
this.baodi_text_rt = this.seekChild("baodi_text", cc.RichText);
self.award_item = ItemsPool.getInstance().getItem("backpack_item");
self.award_item.setParent(main_container);
self.award_item.setPosition(60, 728);
self.award_item.initConfig(false, 0.6, false, false);
self.award_item.show();
self.award_item.addCallBack(this._onClickAwardItem.bind(this));
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
this.addGlobalEvent(TimesummonEvent.Update_Summon_Data_Event, function (data) {
this.setData(data);
}, this); // 召唤成功
this.addGlobalEvent(SummonEvent.PartnerSummonSuccess, function () {
this.playRecruitEffect();
}.bind(this)); // --物品道具增加
this.addGlobalEvent(BackpackEvent.ADD_GOODS, function (bag_code, data_list) {
this.updateItemNum(bag_code, data_list);
}.bind(this)); //物品道具删除
this.addGlobalEvent(BackpackEvent.DELETE_GOODS, function (bag_code, data_list) {
this.updateItemNum(bag_code, data_list);
}.bind(this)); //物品道具改变
this.addGlobalEvent(BackpackEvent.MODIFY_GOODS_NUM, function (bag_code, data_list) {
this.updateItemNum(bag_code, data_list);
}.bind(this));
this.preview_btn.on('click', function () {
this.ctrl.send23219(ActionConst.ActionRankCommonType.time_summon);
}, this);
this.summon_btn_1.on('click', function () {
Utils.playButtonSound(1);
if (this.checkHeroBagIsFull(1)) return;
cc.log(this.last_time, gcore.SmartSocket.getTime());
if (this.last_time && gcore.SmartSocket.getTime() - this.last_time < 2) {
return;
}
this.last_time = gcore.SmartSocket.getTime();
if (this._summon_type_1 == 3 && this.config) {
var num = this.config.loss_gold_once[0][1];
var call_back = function call_back() {
this.ctrl.requestTimeSummon(1, this._summon_type_1);
};
var item_icon_2 = Utils.getItemConfig(this.config.loss_gold_once[0][0]).icon;
var val_str = Utils.getItemConfig(this.config.gain_once[0][0]).name || "";
var val_num = this.config.gain_once[0][1];
var call_num = 1;
this.showGoldTips(item_icon_2, num, call_num, val_num, val_str, call_back);
} else {
this.ctrl.requestTimeSummon(1, this._summon_type_1);
}
}, this);
this.summon_btn_10.on("click", function () {
Utils.playButtonSound(1);
if (this.checkHeroBagIsFull(10)) return;
if (this.last_time && Math.abs(gcore.SmartSocket.getTime() - this.last_time) < 0.5) {
return;
}
this.last_time = gcore.SmartSocket.getTime();
if (this._summon_type_10 == 3 && this.config) {
var num = this.config.loss_gold_ten[0][1];
var call_back = function call_back() {
this.ctrl.requestTimeSummon(10, this._summon_type_10);
};
var item_icon_2 = Utils.getItemConfig(this.config.loss_gold_ten[0][0]).icon;
var val_str = Utils.getItemConfig(this.config.gain_ten[0][0]).name || "";
var val_num = this.config.gain_ten[0][1];
var call_num = 10;
this.showGoldTips(item_icon_2, num, call_num, val_num, val_str, call_back);
} else {
this.ctrl.requestTimeSummon(10, this._summon_type_10);
}
}, this);
this.award_btn.on("click", function () {
this.ctrl.openTimeSummonAwardView(true, this.config.group_id, this.data);
}, this);
},
_onClickAwardItem: function _onClickAwardItem() {
if (this.data) {
if (this.is_can_award) {
this.ctrl.requestSummonGetAward();
} else {
this.ctrl.openTimeSummonProgressView(true, this.data.times, this.data.camp_id);
}
}
},
checkHeroBagIsFull: function checkHeroBagIsFull(times) {
// 判断英雄背包空间
var HeroController = require("hero_controller");
var hero_model = HeroController.getInstance().getModel();
var hero_bag_info = hero_model.getHeroMaxCount();
var limit_num = hero_bag_info.max_count - hero_bag_info.have_coutn;
if (times > limit_num) {
var str = Utils.TI18N("英雄列表已满,可通过提升贵族等级或购买增加英雄携带数量,是否前往购买?");
var CommonAlert = require("commonalert");
CommonAlert.show(str, Utils.TI18N("确定"), function () {
var MainuiConst = require("mainui_const");
var ActionController = require("action_controller");
MainUiController.getInstance().changeMainUIStatus(MainuiConst.btn_index.partner);
ActionController.getInstance().openActionMainPanel(false);
}, Utils.TI18N("取消"), function () {});
return true;
}
return false;
},
// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
onShow: function onShow(params) {
this.ctrl.requestTimeSummonData();
},
setVisibleStatus: function setVisibleStatus(status) {
if (this.root_wnd && status) {
this.ctrl.requestTimeSummonData();
}
status = status || false;
this.setVisible(status);
},
setData: function setData(data) {
if (!data) return;
this.data = data;
var action_cfg = Config.recruit_holiday_data.data_action[this.data.camp_id];
if (action_cfg && action_cfg.group_id) {
this.config = Config.recruit_holiday_data.data_summon[action_cfg.group_id];
} // this._can_get_award = false;
// this._award_is_over = false;
// this._cur_award_data = {};
// let award_config = Config.recruit_holiday_data.data_award[this.data.camp_id];
// if(award_config){
// let temp_data = [] //-- 次数达到要求的阶段数据
// for(let k in award_config){
// let v = award_config[k]
// if(v.times && v.times <= this.data.times){
// temp_data.push(v)
// }
// }
// this.data.reward_list = this.data.reward_list || []
// if(temp_data.length > this.data.reward_list.length){ // 有可领取的奖励
// this._can_get_award = true
// for(let i=0;i< temp_data.length;++i){
// this._cur_award_data = temp_data[temp_data.length-1] // 取最靠后的阶段展示
// }
// }else if(Utils.next(temp_data) == null){
// this._cur_award_data = award_config[1]
// }else{
// let last_data = temp_data[temp_data.length-1]
// let id = last_data.id + 1
// if(award_config[id]){
// this._cur_award_data = award_config[id]
// }else{
// this._award_is_over = true
// this._cur_award_data = award_config[last_data.id]
// }
// }
this.time_txt.string = TimeTool.getMD2(this.data.start_time) + "~" + TimeTool.getMD2(this.data.end_time);
this.nextRewardLevel();
this.updateImageBg();
this.updateSummonBtnStatus(); // this.updateProgress()
this.updateItemNum();
this.updateBaodiCount(); // }
},
nextRewardLevel: function nextRewardLevel() {
var count = this.nextCount(this.data.times);
if (this.arard_data[this.data.camp_id] && this.arard_data[this.data.camp_id][count]) {
var data = this.arard_data[this.data.camp_id];
var _award_is_over = false;
if (this.award_item) {
var bid = data[count].reward[0][0];
var num = data[count].reward[0][1];
this.award_item.setData({
bid: bid,
num: num
});
var obj = this.getBaoDIStatus();
this.is_can_award = obj.status;
var can_id = obj.id;
if (this.is_can_award == true) {
if (can_id) {
var _bid = data[can_id].reward[0][0];
var _num = data[can_id].reward[0][1];
this.award_item.setData({
bid: _bid,
num: _num
});
}
this.award_item.showItemEffect(true, 263, PlayerAction.action_1, true, 1.1);
} else {
this.award_item.showItemEffect(false);
} // --全部领取完毕的时候
if (this.is_can_award == false && this.data.times >= data[Utils.getArrLen(data)].times) {
// setChildUnEnabled(true, this.award_item)
this.award_item.setReceivedIcon(true);
_award_is_over = true;
}
}
var num_times = data[count].times;
var label = "";
if (_award_is_over) {
label = Utils.TI18N("招募次数 ") + this.data.times + "/" + num_times;
} else {
label = Utils.TI18N("下一阶段 ") + this.data.times + "/" + num_times;
}
this.progress_txt.string = label;
var cur_num = 0;
var totle_num = num_times;
if (count == 1) {
cur_num = this.data.times;
} else {
cur_num = this.data.times - data[count - 1].times;
totle_num = num_times - data[count - 1].times;
}
var percent = cur_num / totle_num;
if (this.data.times >= data[Utils.getArrLen(data)].times) {
percent = 1;
}
this.progress.progress = percent;
}
},
nextCount: function nextCount(cur_num) {
var count = 1;
var data = this.arard_data[this.data.camp_id];
if (this.arard_data && data) {
var len = Utils.getArrLen(data);
if (cur_num >= data[len].times) {
return data[len].id;
}
for (var i in data) {
var m = i + 1;
if (m >= len) {
m = len;
}
if (data[i].times > cur_num && cur_num <= data[m].times) {
count = data[i].id;
break;
}
}
}
return count;
},
// --领取保底状态
getBaoDIStatus: function getBaoDIStatus() {
var status = false;
var id = null;
if (this.data) {
if (this.arard_data[this.data.camp_id]) {
for (var i in this.arard_data[this.data.camp_id]) {
var v = this.arard_data[this.data.camp_id][i];
var cur_status = false;
var cur_id = null;
if (this.data.times >= v.times) {
cur_status = true;
cur_id = v.id;
}
var true_status = true;
if (cur_status == true) {
for (var j = 0; j < this.data.reward_list.length; ++j) {
var k = this.data.reward_list[j];
if (k.id == cur_id) {
true_status = false;
break;
}
}
}
if (cur_id && true_status == true) {
status = true;
id = cur_id;
}
}
}
}
return {
status: status,
id: id
};
},
updateImageBg: function updateImageBg() {
if (this.config && this.config.res_id && (!this.cur_res_id || this.cur_res_id != this.config.res_id)) {
var path = PathTool.getBigBg("timesummon/txt_cn_timesummon_bigbg_" + this.config.res_id, "jpg");
this.loadRes(path, function (res) {
this.image_bg_sp.spriteFrame = res;
}.bind(this));
this.cur_res_id = this.config.res_id;
}
},
updateSummonBtnStatus: function updateSummonBtnStatus() {
if (this.data && this.config && this.summon_item_bid) {
var summon_have_num = BackpackController.getInstance().getModel().getItemNumByBid(this.summon_item_bid); // -- 单抽
var cur_time = gcore.SmartSocket.getTime();
if (this.data.free_time == 0 && this.data.free_time <= cur_time) {
var txt_str_1 = Utils.TI18N(StringUtil.parseStr("