"use strict"; cc._RF.push(module, '99ffdFAolFPBJURf0PC+9vw', 'vedio_look_window'); // Scripts/mod/vedio/view/vedio_look_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-06-04 11:49:06 // -------------------------------------------------------------------- var VedioMainItem = require("vedio_item_panel"); var PathTool = require("pathtool"); var VedioController = require("vedio_controller"); var VedioConst = require("vedio_const"); var Vedio_lookWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("vedio", "vedio_look_panel"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = VedioController.getInstance(); this._model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() {}, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { var self = this; self.background = self.root_wnd.getChildByName("background"); self.main_container = self.root_wnd.getChildByName("main_container"); self.main_panel = self.main_container.getChildByName("main_panel"); self.title_lb = self.main_panel.getChildByName("win_title").getComponent(cc.Label); self.title_lb.string = Utils.TI18N("录像详情"); self.cell = new VedioMainItem(); self.cell.addCallBack(function (world_pos) { self.onShowSharePanel(world_pos); }); self.cell.addPlayCallBack(function () { self.onClickBtnClose(); }); self.cell.setPosition(0, 0); self.cell.setParent(self.main_panel); self.cell.show(true); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { this.background.on("touchend", function () { this.ctrl.openVedioLookPanel(false); Utils.playButtonSound(2); }, this); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(data) { this.setData(data); }, setData: function setData(data) { this.data = data; this.cell.setData(data); }, onShowSharePanel: function onShowSharePanel(world_pos) { if (!world_pos) return; if (!this.data) return; this.ctrl.openVedioSharePanel(true, this.data.id, world_pos, function (share_btn_type) { this.updateData(share_btn_type); }.bind(this), this.data.a_srv_id, this.data.combat_type); }, onClickBtnClose: function onClickBtnClose() { this.ctrl.openVedioLookPanel(false); }, updateData: function updateData(share_btn_type) { if (!this.data) return; if (share_btn_type == VedioConst.Share_Btn_Type.eGuildBtn) { this.data.share = this.data.share + 1; } else { // -- share_btn_type == VedioConst.Share_Btn_Type.eWorldBtn // -- 默认世界分享 this.data.share = this.data.share + 1; } this.cell.setData(this.data); }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.cell) { this.cell.deleteMe(); this.cell = null; } this.ctrl.openVedioLookPanel(false); } }); cc._RF.pop();