"use strict"; cc._RF.push(module, '934d8d//01LcqCnjdwEg0Qf', 'guildwar_position_item'); // Scripts/mod/guildwar/view/guildwar_position_item.js "use strict"; function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 联盟战 据点 //
Create: 2019-05-08 10:14:55 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var GuildwarConst = require("guildwar_const"); var RoleController = require("role_controller"); var GuildwarEvent = require("guildwar_event"); var Guildwar_position_itemPanel = cc.Class({ "extends": BasePanel, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("guildwar", "guildwar_position"); }, // 可以初始化声明一些变量的 initConfig: function initConfig() { this.star_list = {}; this.ctrl = require("guildwar_controller").getInstance(); this.model = this.ctrl.getModel(); this.color_1 = new cc.Color(123, 194, 244); this.color_2 = new cc.Color(244, 140, 123); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initPanel: function initPanel() { var _temp_index; this.container = this.seekChild("container"); this.build_sp = this.seekChild("build", cc.Sprite); this.name_label_lb = this.seekChild("name_label", cc.Label); this.attk_label_lb = this.seekChild("attk_label", cc.Label); this.pos_bg_nd = this.seekChild("pos_bg"); this.pos_label_lb = this.seekChild(this.pos_bg_nd, "pos_label", cc.Label); this.image_success_nd = this.seekChild("image_success"); this.image_success_nd.zIndex = 10; this.image_buff = this.seekChild(this.image_success_nd, "image_buff", cc.Sprite); this.loadRes(PathTool.getIconPath("bufficon", "2"), function (sp) { this.image_buff.spriteFrame = sp; }.bind(this)); var temp_index = (_temp_index = {}, _defineProperty(_temp_index, 1, 3), _defineProperty(_temp_index, 2, 2), _defineProperty(_temp_index, 3, 1), _temp_index); for (var i = 1; i <= 3; i++) { var star = this.seekChild("star_" + i); if (star) { star.active = false; var index = temp_index[i]; this.star_list[index] = star; } } if (this.parent_nd) { this.setParentIndex(this.parent_nd, this.z_index); } }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.container, function () { if (this.cur_position_type == GuildwarConst.positions.others && this.data && this.data.pos) { var guildwar_status = this.model.getGuildWarStatus(); if (guildwar_status == GuildwarConst.status.settlement) { message(Utils.TI18N("本次公会战已结束啦,不能再挑战了哦")); } else { this.ctrl.openAttkPositionWindow(true, this.data.pos); } } else if (this.cur_position_type == GuildwarConst.positions.myself && this.data && this.data.pos) { var role_vo = RoleController.getInstance().getRoleVo(); if (role_vo.gid != 0) { this.ctrl.openDefendLookWindow(true, role_vo.gid, role_vo.gsrv_id, this.data.pos); // 我方据点直接打开据点防守记录 } } }.bind(this), 1); }, setData: function setData(data, position_type) { if (this.data != null) { if (this.update_self_event != null) { this.data.unbind(this.update_self_event); this.update_self_event = null; } } if (data != null) { this.data = data; if (this.update_self_event == null) { this.update_self_event = this.data.bind(GuildwarEvent.UpdateGuildWarPositionDataEvent, function () { this.onShow(); }, this); } } this.cur_position_type = position_type; if (this.root_wnd) this.onShow(); }, // 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了 onShow: function onShow(params) { if (this.data == null) return; if (this.data.hp == 0) { this.loadRes(PathTool.getUIIconPath("guildwar", "guildwar_1020"), function (sp) { this.build_sp.spriteFrame = sp; }.bind(this)); if (!this.special_sk) { this.special_sk = this.seekChild("special_sk", sp.Skeleton); var res = cc.js.formatStr("spine/%s/action.atlas", PathTool.getEffectRes(326)); this.loadRes(res, function (res_object) { this.special_sk.skeletonData = res_object; this.special_sk.setAnimation(1, PlayerAction.action, true); }.bind(this)); } this.special_sk.node.active = true; } else { this.loadRes(PathTool.getUIIconPath("guildwar", "guildwar_1017"), function (sp) { this.build_sp.spriteFrame = sp; }.bind(this)); if (this.special_sk) { this.special_sk.node.active = false; } } for (var i = 1; i < 4; i++) { var star = this.star_list[i]; if (this.data.hp < i) { star.active = true; } else { star.active = false; } } this.pos_label_lb.string = this.data.pos; var guild_srvid = ""; if (this.cur_position_type == GuildwarConst.positions.others) { var enemy_baseinfo = this.model.getEnemyGuildWarBaseInfo(); guild_srvid = enemy_baseinfo.g_sid || ""; } else { var role_vo = RoleController.getInstance().getRoleVo(); guild_srvid = role_vo.gsrv_id || ""; } var index = guild_srvid.search("_"); var srv_index = 1; if (index != null) { srv_index = guild_srvid.substring(index + 1); } var name_str = cc.js.formatStr("[S%s]%s", srv_index, this.data.name); this.name_label_lb.string = name_str; this.attk_label_lb.string = Utils.TI18N(cc.js.formatStr("战力:%d", this.data.power)); this.image_success_nd.active = false; if (this.cur_position_type == GuildwarConst.positions.myself) { this.name_label_lb.node.color = this.color_1; } else { this.name_label_lb.node.color = this.color_2; this.image_success_nd.active = this.data.hp <= 0; } var name_size = this.name_label_lb.node.getContentSize(); var name_pos_x = this.name_label_lb.node.x; this.pos_bg_nd.x = name_pos_x - name_size.width / 2; }, //获取pos getPositionPos: function getPositionPos() { return this.data.pos; }, suspendAllActions: function suspendAllActions() { if (this.data != null) { if (this.update_self_event != null) { this.data.unbind(this.update_self_event); this.update_self_event = null; } this.data = null; } }, getPosition: function getPosition() { if (this.root_wnd) { return cc.v2(this.root_wnd.x, this.root_wnd.y); } else { return cc.v2(0, 0); } }, setParentIndex: function setParentIndex(parent, index) { if (this.root_wnd) { parent.addChild(this.root_wnd, index); } else { this.parent_nd = parent; this.z_index = index; } }, // 面板设置不可见的回调,这里做一些不可见的屏蔽处理 onHide: function onHide() {}, // 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用 onDelete: function onDelete() { if (this.special_sk) { this.special_sk.setToSetupPose(); this.special_sk.clearTracks(); } this.suspendAllActions(); } }); cc._RF.pop();