"use strict"; cc._RF.push(module, '914bc0au5JForoMCyNYI0tk', 'seerpalace_summon_panel'); // Scripts/mod/seerpalace/view/seerpalace_summon_panel.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 (先知圣殿) //
Create: 2019-03-22 15:05:34 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var SeerpalaceSummonItem = require("seerpalace_summon_Item"); var SeerpalaceController = require("seerpalace_controller"); var BackpackController = require("backpack_controller"); var SeerpalaceConst = require("seerpalace_const"); var Seerpalace_summonPanel = cc.Class({ "extends": BasePanel, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("seerpalace", "seerpalace_summon_panel"); this.is_playing = false; // 是否正在播放召唤特效 this.summon_list = {}; this.summon_pos = {}; this.ctrl = SeerpalaceController.getInstance(); }, // 可以初始化声明一些变量的 initConfig: function initConfig() {}, // 初始化一些配置数据,可以用于声明一些变量之类的 initPanel: function initPanel() { var _this = this; var self = this; this.npc_sk = this.seekChild("npcAni", sp.Skeleton); //npc动画 this.ball_effect_sk = this.seekChild("pos_ball").getChildByName("action").getComponent(sp.Skeleton); //水晶球动画 //-- NPC this.handleNPCEffect(true); //-- 水晶球(常驻) this.handleBallEffect(true); var _loop = function _loop(i) { var pos_node = _this.seekChild("main_container").getChildByName("image_stage").getChildByName("pos_node_" + i); if (pos_node) { Utils.delayRun(pos_node, i * 3 / 60, function () { var summon_icon = self.summon_list[i]; if (!summon_icon) { summon_icon = new SeerpalaceSummonItem({ parent: self, index: i }); summon_icon.setParent(pos_node); summon_icon.show(); self.summon_list[i] = summon_icon; } }); self.summon_pos[i] = pos_node; } }; for (var i = 1; i < 5; ++i) { _loop(i); } self.btn_summon_nd = this.seekChild("btn_summon"); self.btn_summon_lb = this.seekChild("btn_summon_label", cc.Label); self.btn_summon_sp = this.seekChild("icon", cc.Sprite); var path = PathTool.getIconPath("item", SeerpalaceConst.Good_ZhiHui); this.loadRes(path, function (SpriteFrame) { this.btn_summon_sp.spriteFrame = SpriteFrame; }.bind(this)); this.btn_summon_sp.node.active = false; var desk_sp = this.seekChild("desk", cc.Sprite); this.loadRes(PathTool.getBigBg("bigbg_77"), function (res) { desk_sp.spriteFrame = res; }); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { this.btn_summon_nd.on("touchend", this._onClickSummonBtn, this); this.ball_effect_sk.setCompleteListener(function () { if (this.is_playing == false) return; this._onSummonAniCallBack(); this.handleBallEffect(); }.bind(this)); this.npc_sk.setCompleteListener(function () { if (this.npc_ani_status == 1) return; this._onNPCAniCallBack(); }.bind(this)); }, addToParent: function addToParent(status) { status = status || false; if (status) { this.show(); } else { this.hide(); } }, // 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了 onShow: function onShow(params) {}, // 面板设置不可见的回调,这里做一些不可见的屏蔽处理 onHide: function onHide() {}, // 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用 onDelete: function onDelete() { this.ball_effect_sk.skeletonData = null; this.npc_sk.skeletonData = null; }, handleNPCEffect: function handleNPCEffect(status) { var self = this; self.npc_ani_status = 1; // 标识当前npc的动作类型 var sketon_path = PathTool.getSpinePath("E24110", "action"); this.loadRes(sketon_path, function (skeleton_data) { this.npc_sk.skeletonData = skeleton_data; this.npc_sk.setAnimation(0, "action1", true); }.bind(this)); }, handleBallEffect: function handleBallEffect() { var self = this; var sketon_path = PathTool.getSpinePath("E24111", "action"); this.loadRes(sketon_path, function (skeleton_data) { this.ball_effect_sk.skeletonData = skeleton_data; this.ball_effect_sk.setAnimation(0, "action", true); }.bind(this)); }, // -- 水晶球召唤特效 handleSummonEffect: function handleSummonEffect() { var self = this; if (this.ball_effect_sk) { var sketon_path = PathTool.getSpinePath("E24112", "action"); this.loadRes(sketon_path, function (skeleton_data) { this.ball_effect_sk.skeletonData = skeleton_data; this.ball_effect_sk.setAnimation(0, "action", false); }.bind(this)); } }, // -- 水晶球召唤特效完毕再请求召唤协议 _onSummonAniCallBack: function _onSummonAniCallBack() { var group_id = this.select_card.getSummonGroupId(); this.ctrl.requestSeerpalaceSummon(group_id); this.is_playing = false; }, // -- npc的召唤特效播放完再请求召唤协议 _onNPCAniCallBack: function _onNPCAniCallBack() { var self = this; if (self.npc_sk && self.npc_ani_status == 2) { this.npc_sk.setAnimation(0, "action1", true); self.npc_ani_status = 1; } }, //-- 点击了卡牌 _onClickSummonCard: function _onClickSummonCard(card) { var self = this; if (self.is_playing) return; // -- 播放召唤特效中不让切换选择卡牌 if (self.select_card) { self.select_card.setSelectStatus(false); } if (card) { self.select_card = card; self.select_card.setSelectStatus(true); } self.updateSummonBtnLabel(); this.btn_summon_sp.node.active = true; }, updateSummonBtnLabel: function updateSummonBtnLabel() { var self = this; if (self.select_card) { var summon_cost = self.select_card.getSummonCostItem(); if (summon_cost) { var bid = summon_cost[0][0]; var num = summon_cost[0][1]; var item_config = Utils.getItemConfig(bid); if (item_config) { this.loadRes(PathTool.getItemRes(bid), function (SpriteFrame) { this.btn_summon_lb.spriteFrame = SpriteFrame; }.bind(this)); self.btn_summon_lb.string = num + " 召唤"; } } } else {// self.btn_summon_label.setString(TI18N("
召唤
")) } }, _onClickSummonBtn: function _onClickSummonBtn() { Utils.playButtonSound(1); var self = this; if (self.is_playing) return; if (self.select_card) { var summon_cost = self.select_card.getSummonCostItem(); if (summon_cost) { var bid = summon_cost[0][0]; var num = summon_cost[0][1]; var have_num = BackpackController.getInstance().getModel().getItemNumByBid(bid); // -- 背包物品足够则先播放召唤特效再请求召唤协议,不足则直接请求协议(弹出物品来源和提示) if (have_num >= num && self.npc_sk) { self.npc_ani_status = 2; self.is_playing = true; this.npc_sk.setAnimation(0, "action2", false); self.handleSummonEffect(); } else { var group_id = self.select_card.getSummonGroupId(); this.ctrl.requestSeerpalaceSummon(group_id); } } } else { message("请先选择一种卡牌"); } } }); module.exports = Seerpalace_summonPanel; cc._RF.pop();