"use strict"; cc._RF.push(module, '85ee26WszVOm78fFbB2kBM7', 'adventure_evt_answer_start_window'); // Scripts/mod/adventure/view/adventure_evt_answer_start_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 答题开始提面板 //
Create: 2019-05-11 11:20:03 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var Adventure_evt_answer_startWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_evt_answer_start_view"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.data = null; this.config = null; }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; this.main_container = this.root_wnd.getChildByName("root"); this.item_icon_node = this.main_container.getChildByName("item_icon"); this.item_icon_node.scale = 2; this.item_icon = this.item_icon_node.getComponent(cc.Sprite); this.loadRes(PathTool.getBigBg("bigbg_47"), function (sf_obj) { this.item_icon.spriteFrame = sf_obj; }.bind(this)); this.close_btn = this.main_container.getChildByName("close_btn"); this.ack_button = this.main_container.getChildByName("ack_button"); this.ack_label = this.ack_button.getChildByName("Label").getComponent(cc.Label); this.ack_label.string = Utils.TI18N("开始答题"); this.title_label = this.main_container.getChildByName("title_label").getComponent(cc.Label); this.title_label.string = Utils.TI18N("智力大乱斗"); this.swap_desc_label = Utils.createRichLabel(26, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(0, -this.main_container.getContentSize().height / 2 + 440), 30, 600); this.swap_desc_label.horizontalAlign = cc.macro.TextAlignment.LEFT; this.main_container.addChild(this.swap_desc_label.node); this.swap_desc_label.node.active = true; }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.background, function () { this.ctrl.openEvtViewByType(false); }.bind(this), 2); Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openEvtViewByType(false); }.bind(this), 2); Utils.onTouchEnd(this.ack_button, function () { if (this.config) { this.ctrl.openEvtViewByType(false); this.ctrl.openAnswerView(true, this.data); } }.bind(this), 1); }, updatedata: function updatedata() { if (this.config) { this.swap_desc_label.string = this.config.desc; } }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(data) { this.data = data; this.config = data.config; this.updatedata(); }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { this.ctrl.openEvtViewByType(false); } }); cc._RF.pop();