"use strict"; cc._RF.push(module, '8426eoT96BA1buBZtQ44tHm', 'hero_library_info_window'); // Scripts/mod/hero/view/hero_library_info_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-03-19 17:52:23 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var HeroController = require("hero_controller"); var HeroConst = require("hero_const"); var SkillItem = require("skill_item"); var Hero_library_infoWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("hero", "hero_library_info_window"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { //当前选择 this.select_index = 0; //最大索引 this.max_index = 2; //技能item this.skill_item_list = {}; this.skill_container_size = cc.size(580, 130); this.ctrl = HeroController.getInstance(); this.model = this.ctrl.getModel(); }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.main_container = this.seekChild("main_container"); this.close_btn = this.seekChild("close_btn"); this.background_nd = this.seekChild("background"); this.background_nd.scale = FIT_SCALE; this.loadRes(PathTool.getBigBg("hero/hero_draw_bg"), function (res) { this.background_nd.getComponent(cc.Sprite).spriteFrame = res; }.bind(this)); //名字背景 this.hero_name_bg_nd = this.seekChild(this.main_container, "hero_name_bg"); //英雄立绘 this.hero_draw_icon_sp = this.seekChild(this.main_container, "hero_draw_icon", cc.Sprite); //英雄名字 this.hero_name_lb = this.seekChild(this.hero_name_bg_nd, "hero_name", cc.Label); this.title_name_lb = this.seekChild(this.hero_name_bg_nd, "title_name", cc.Label); this.title_bg_nd = this.seekChild(this.hero_name_bg_nd, "title_bg"); this.box_6_nd = this.seekChild(this.main_container, "box_6"); //详细属性 this.attr_btn = this.seekChild(this.box_6_nd, "attr_btn"); //查看传记 this.story_btn = this.seekChild(this.box_6_nd, "story_btn"); //pageview this.left_btn_nd = this.seekChild(this.box_6_nd, "left_btn"); this.left_btn = this.seekChild(this.box_6_nd, "left_btn", cc.Button); this.right_btn_nd = this.seekChild(this.box_6_nd, "right_btn"); this.right_btn = this.seekChild(this.box_6_nd, "right_btn", cc.Button); this.light_1_sp = this.seekChild(this.box_6_nd, "light_1", cc.Sprite); this.light_2_sp = this.seekChild(this.box_6_nd, "light_2", cc.Sprite); this.page_view_nd = this.seekChild(this.box_6_nd, "pageview"); this.page_view_pv = this.seekChild(this.box_6_nd, "pageview", cc.PageView); var view = this.seekChild(this.page_view_nd, "view"); var content = this.seekChild(view, "content"); var page_1 = this.seekChild(content, "page_1"); var page_2 = this.seekChild(content, "page_2"); this.skill_panel_nd = this.seekChild(page_1, "skill_panel"); this.attr_name_lb = this.seekChild(this.skill_panel_nd, "attr_name", cc.Label); this.type_name_lb = this.seekChild(this.skill_panel_nd, "type_name", cc.Label); this.item_content = this.seekChild(this.skill_panel_nd, "content"); this.voice_panel_nd = this.seekChild(page_2, "voice_panel"); this.richlabel_rt = this.seekChild(this.voice_panel_nd, "richlabel", cc.RichText); this.voice_btn_nd = this.seekChild(this.voice_panel_nd, "voice_btn"); this.adaptationScreen(); }, //设置适配屏幕 adaptationScreen: function adaptationScreen() {}, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openHeroLibraryInfoWindow(false); }.bind(this), 2); Utils.onTouchEnd(this.attr_btn, function () { this.onClickAttrBtn(); }.bind(this), 1); Utils.onTouchEnd(this.story_btn, function () { this.onClickStoryBtn(); }.bind(this), 1); Utils.onTouchEnd(this.left_btn_nd, function () { this.onClickLeftBtn(); }.bind(this), 1); Utils.onTouchEnd(this.right_btn_nd, function () { this.onClickRightBtn(); }.bind(this), 1); Utils.onTouchEnd(this.voice_btn_nd, function () { this.onClickVoiceBtn(); }.bind(this), 1); this.page_view_pv.node.on("page-turning", function () { var cur_page = this.page_view_pv.getCurrentPageIndex(); this.setBtnVisable(cur_page); }, this); }, //详细属性 onClickAttrBtn: function onClickAttrBtn() { if (this.partner_config == null) return; var pokedex_config = gdata("partner_data", "data_partner_pokedex", [this.partner_config.bid]); if (pokedex_config && pokedex_config[0]) { var star = pokedex_config[0].star || 1; this.ctrl.openHeroInfoWindowByBidStar(this.partner_config.bid, star, function () { this.setVisible(true); }.bind(this)); } this.setVisible(false); }, //查看传记 onClickStoryBtn: function onClickStoryBtn() { if (this.partner_config == null || this.library_config == null) return; if (this.library_config.story == null || this.library_config.story == "") { message(Utils.TI18N("该英雄暂无传记")); return; } var name = cc.js.formatStr("%s %s", this.library_config.title, this.partner_config.name); var content = this.library_config.story; this.ctrl.openHeroLibraryStoryPanel(true, name, content); }, //播放语音 onClickVoiceBtn: function onClickVoiceBtn() { if (!this.partner_config || !this.library_config) return; if (this.partner_config.voice && this.partner_config.voice != "") { var voice = this.partner_config.voice; var time = this.partner_config.voice_time; this.ctrl.onPlayHeroVoice(voice, time); } }, //左边 onClickLeftBtn: function onClickLeftBtn() { var index = this.page_view_pv.getCurrentPageIndex() - 1; this.page_view_pv.scrollToPage(index); this.setBtnVisable(index); }, //右边 onClickRightBtn: function onClickRightBtn() { var index = this.page_view_pv.getCurrentPageIndex() + 1; this.page_view_pv.scrollToPage(index); this.setBtnVisable(index); }, setBtnVisable: function setBtnVisable(index) { if (index < 1) { Utils.setGreyButton(this.left_btn, true); Utils.setGreyButton(this.right_btn, false); this.light_1_sp.node.x = -10; this.light_2_sp.node.x = 10; } else { Utils.setGreyButton(this.left_btn, false); Utils.setGreyButton(this.right_btn, true); this.light_1_sp.node.x = 10; this.light_2_sp.node.x = -10; } }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(bid, library_config) { var partner_config = gdata("partner_data", "data_partner_base", [bid]); var library_config = gdata("partner_data", "data_partner_library", [bid]); if (![partner_config || !library_config]) return; this.partner_config = partner_config; this.library_config = library_config; this.updateHeroInfo(); this.attr_name_lb.string = cc.js.formatStr("%s:%s%s", Utils.TI18N("属性"), String(HeroConst.CampAttrName[this.partner_config.camp_type]), String(HeroConst.CareerName[this.partner_config.type])); this.type_name_lb.string = cc.js.formatStr("%s:%s", Utils.TI18N("定位"), this.partner_config.hero_pos); this.richlabel_rt.string = " " + this.library_config.voice_str; this.setBtnVisable(0); this.initSkill(); if (this.partner_config.voice && this.partner_config.voice != "") { this.voice_btn_nd.active = true; } }, //更新英雄信息 updateHeroInfo: function updateHeroInfo() { if (!this.partner_config || !this.library_config) return; var draw_res_id = this.partner_config.draw_res; var bg_res = PathTool.getIconPath("herodraw/herodrawres", draw_res_id); if (this.hero_draw_icon_sp) { this.loadRes(bg_res, function (bg_sf) { this.hero_draw_icon_sp.spriteFrame = bg_sf; }.bind(this)); } if (this.library_config.scale == 0) { this.hero_draw_icon_sp.node.scale = 1; } else { this.hero_draw_icon_sp.node.scale = this.library_config.scale / 100; } if (this.library_config.draw_offset && Utils.next(this.library_config.draw_offset) != null) { var pos = this.hero_draw_icon_sp.node.getPosition(); var offset_x = this.library_config.draw_offset[0][0] || 0; var offset_y = this.library_config.draw_offset[0][1] || 0; this.hero_draw_icon_sp.node.setPosition(pos.x + offset_x, pos.y + offset_y); } this.hero_name_lb.string = this.partner_config.name; if (this.library_config.title && this.library_config.title != "") { this.title_name_lb.string = this.library_config.title; } else { this.title_bg_nd.active = false; } }, initSkill: function initSkill() { if (!this.partner_config.bid) return; var bid = this.partner_config.bid; var star = Config.partner_data.data_partner_max_star[bid] || this.partner_config.init_star; var key = Utils.getNorKey(bid, star); var star_config = gdata("partner_data", "data_partner_star", [key]); if (star_config == null) return; var skill_list = []; for (var k in star_config.skills) { var v = star_config.skills[k]; if (v[0] != 1) { skill_list.push(v); } } var skill_width = 108; var item_width = skill_width + 28; for (var i in this.skill_item_list) { if (this.skill_item_list[i]) { this.skill_item_list[i].setVisible(false); } } var index = 0; for (var i in skill_list) { var skill = skill_list[i]; var config = gdata('skill_data', 'data_get_skill', [skill[1]]); if (config) { if (this.skill_item_list[i] == null) { this.skill_item_list[i] = new SkillItem(true, true, true, 1, true); this.skill_item_list[i].setParent(this.item_content); this.skill_item_list[i].setShowTips(true); } this.skill_item_list[i].setData([skill[1]]); this.skill_item_list[i].setVisible(true); this.skill_item_list[i].setPosition(cc.v2(-item_width / 2 * (skill_list.length - 1) + item_width * index, 0)); index = index + 1; } else { debug(cc.js.formatStr("技能表id: %s 没发现", String(skill.skill_bid))); } } }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { this.ctrl.openHeroLibraryInfoWindow(false); if (this.skill_item_list) { for (var k in this.skill_item_list) { if (this.skill_item_list[k]) { this.skill_item_list[k].deleteMe(); this.skill_item_list[k] = null; } } this.skill_item_list = null; } } }); cc._RF.pop();