"use strict"; cc._RF.push(module, '83a2eooCrpFxKbDaUq7wKuQ', 'arean_loop_rank_item'); // Scripts/mod/arena/view/loop/arean_loop_rank_item.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-03-06 21:34:00 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var PlayerHead = require("playerhead"); var RoleController = require("role_controller"); var ArenaLoopRankItem = cc.Class({ "extends": BasePanel, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("arena", "arean_loop_rank_item"); }, // 可以初始化声明一些变量的 initConfig: function initConfig() { this.data_avatar = Config.avatar_data.data_avatar; }, // 初始化一些配置数据,可以用于声明一些变量之类的 initPanel: function initPanel() { this.rank_img_nd = this.seekChild("rank_img"); this.rank_img_sp = this.seekChild("rank_img", cc.Sprite); this.rank_txt_nd = this.seekChild("rank_txt"); this.rank_txt_ct = this.rank_txt_nd.getComponent("CusRichText"); this.loadRes(PathTool.getIconPath("num", "type1", "plist"), function (atlas) { this.rank_txt_ct.fontAtlas = atlas; }.bind(this)); this.head_nd = this.seekChild("head"); this.role_name_lb = this.seekChild("role_name", cc.Label); this.role_power_lb = this.seekChild("role_power", cc.Label); this.wish_num_lb = this.seekChild("wish_num", cc.Label); this.duanwei_num_lb = this.seekChild("duanwei_num", cc.Label); this.wish_container_sp = this.seekChild("wish_container", cc.Sprite); this.finger_sp = this.seekChild("finger", cc.Sprite); this.wish_container_btn = this.seekChild("wish_container", cc.Button); this.wish_container_nd = this.seekChild("wish_container"); this.role_head = new PlayerHead(); this.role_head.setParent(this.head_nd); this.role_head.show(); this.wish_container_nd.on(cc.Node.EventType.TOUCH_END, this.onClickWishBtn, this); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() {}, // 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了 onShow: function onShow(params) { if (this.role_data) this.updageWidgets(); }, // 面板设置不可见的回调,这里做一些不可见的屏蔽处理 onHide: function onHide() {}, // 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用 onDelete: function onDelete() {}, initRankList: function initRankList() {}, setExtendData: function setExtendData() {}, addCallBack: function addCallBack(click_cb) { this.click_cb = click_cb; }, setData: function setData(data) { this.role_data = data; if (this.root_wnd) this.updageWidgets(); }, updageWidgets: function updageWidgets() { this.role_name_lb.string = this.role_data.name; this.role_power_lb.string = this.role_data.power; this.wish_num_lb.string = this.role_data.worship; this.duanwei_num_lb.string = this.role_data.score; this.role_head.setHeadRes(this.role_data.face); this.role_head.setLev(this.role_data.lev); // 头像 if (this.data_avatar) { var avatar_cfg = this.data_avatar[this.role_data.avatar_id]; var res_id = avatar_cfg.res_id || 0; var res_path = PathTool.getIconPath("headcircle", "txt_cn_headcircle_" + res_id); this.role_head.showBg(res_path); } if (this.role_data.rank <= 3) { this.rank_img_nd.active = true; this.rank_txt_nd.active = false; var icon_path = PathTool.getUIIconPath("common", "common_200" + this.role_data.rank); this.loadRes(icon_path, function (rank_sf) { this.rank_img_sp.spriteFrame = rank_sf; }.bind(this)); } else { this.rank_img_nd.active = false; this.rank_txt_nd.active = true; this.rank_txt_ct.setNum(this.role_data.rank); } // 点赞 if (this.role_data.worship_status) { this.wish_container_sp.setState(cc.Sprite.State.GRAY); this.finger_sp.setState(cc.Sprite.State.GRAY); this.wish_container_btn.interactable = false; } else { this.wish_container_btn.interactable = true; this.wish_container_sp.setState(cc.Sprite.State.NORMAL); this.finger_sp.setState(cc.Sprite.State.NORMAL); } }, onClickWishBtn: function onClickWishBtn() { RoleController.getInstance().sender10316(this.role_data.rid, this.role_data.srv_id, this.role_data.rank); // if (this.click_cb) // this.click_cb(); } }); cc._RF.pop();