"use strict"; cc._RF.push(module, '81d74QaDpNNWoRHkH7Jqb/2', 'adventure_box_reward_window'); // Scripts/mod/adventure/view/adventure_box_reward_window.js "use strict"; function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 冒险宝箱奖励 //
Create: 2019-05-11 09:38:21 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var AdventureEvent = require("adventure_event"); var Adventure_box_rewardWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_box_reward_window"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.kill_master = 0; }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; var main_container = this.root_wnd.getChildByName("main_container"); var title = main_container.getChildByName("title").getComponent(cc.Label); title.string = Utils.TI18N("目标奖励"); this.btn_close = main_container.getChildByName("btn_close"); var good_cons = main_container.getChildByName("good_cons"); var scroll_view_size = good_cons.getContentSize(); var AdventureBoxRewardItem = require("adventure_box_reward_item_panel"); var setting = { item_class: AdventureBoxRewardItem, // 单元类 start_x: 10, // 第一个单元的X起点 space_x: 0, // x方向的间隔 start_y: 0, // 第一个单元的Y起点 space_y: 0, // y方向的间隔 item_width: 600, // 单元的尺寸width item_height: 168, // 单元的尺寸height row: 0, // 行数,作用于水平滚动类型 col: 1, // 列数,作用于垂直滚动类型 need_dynamic: true }; var CommonScrollView = require("common_scrollview"); this.item_scrollview = new CommonScrollView(); this.item_scrollview.createScroll(good_cons, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, scroll_view_size, setting); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.btn_close, function () { this.ctrl.openAdventureBoxRewardView(false); }.bind(this), 2); Utils.onTouchEnd(this.background, function () { this.ctrl.openAdventureBoxRewardView(false); }.bind(this), 2); this.addGlobalEvent(AdventureEvent.UpdateBoxTeskEvent, function (data) { this.updataTeskRewardList(); }.bind(this)); }, updataTeskRewardList: function updataTeskRewardList() { var reward_list = Config.adventure_data.data_round_reward_list; var list = []; for (var i in reward_list) { var v = reward_list[i]; v.status = 0; if (this.kill_master >= v.count) { v.status = 1; } if (this.model.getAdventureBoxStatus(v.id) == 2) { v.status = 2; } list.push(v); } this.sortItemList(list); this.item_scrollview.setData(list, null, this.kill_master); }, sortItemList: function sortItemList(list) { var _tempsort; var tempsort = (_tempsort = {}, _defineProperty(_tempsort, 0, 2), _defineProperty(_tempsort, 1, 1), _defineProperty(_tempsort, 2, 3), _tempsort); var sortFunc = function sortFunc(obj_a, obj_b) { if (obj_a.status != obj_b.status) { if (tempsort[obj_a.status] && tempsort[obj_b.status]) { return tempsort[obj_a.status] - tempsort[obj_b.status]; } else { return -1; } } else { return obj_a.id - obj_b.id; } }; list.sort(sortFunc); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(kill_master) { this.kill_master = kill_master; this.updataTeskRewardList(); }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.item_scrollview) { this.item_scrollview.deleteMe(); } this.item_scrollview = null; this.ctrl.openAdventureBoxRewardView(false); } }); cc._RF.pop();