"use strict";
cc._RF.push(module, '800e1sREPxPi6rh566TQNtM', 'guildboss_result_window');
// Scripts/mod/guildboss/view/guildboss_result_window.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 公会副本挑战结算面板
//
Create: 2019-04-18 11:42:02
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var GuildBossController = require("guildboss_controller");
var Guildboss_resultWindow = cc.Class({
"extends": BaseView,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("guildboss", "guildboss_result_window");
this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initConfig: function initConfig() {
this.ctrl = GuildBossController.getInstance();
this.label_list = [];
},
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
openCallBack: function openCallBack() {
this.background = this.seekChild("background");
this.background.scale = FIT_SCALE;
var container = this.seekChild("container");
this.title_container = this.seekChild("title_container");
this.special_sk = this.title_container.getComponent(sp.Skeleton); // this.dps_list_btn = this.seekChild("dps_list_btn");
this.harm_btn = this.seekChild("harm_btn"); // this.harm_btn
this.partner_item = ItemsPool.getInstance().getItem("hero_exhibition_item");
;
this.partner_item.setPosition(-200, 8);
this.partner_item.show();
this.partner_item.setParent(container);
this.dps_value_lb = this.seekChild("dps_value", cc.Label);
this.container = container;
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
Utils.onTouchEnd(this.background, function () {
this.ctrl.openGuildbossResultWindow(false);
}.bind(this), 2); // Utils.onTouchEnd(this.dps_list_btn, function () {
// this.ctrl.openGuildbossResultDpsRankWindow(true, this.data)
// }.bind(this), 1)
Utils.onTouchEnd(this.harm_btn, function () {
if (this.data && Utils.next(this.data) != null) {
require("battle_controller").getInstance().openBattleHarmInfoView(true, this.data);
}
}.bind(this), 1);
},
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
openRootWnd: function openRootWnd(data) {
this.handleEffect(true);
if (data != null) {
this.data = data;
this.dps_value_lb.string = cc.js.formatStr(Utils.TI18N("总伤害:%s"), data.all_dps);
var hero_vo = require("hero_controller").getInstance().getModel().getHeroById(data.best_partner);
this.partner_item.setData(hero_vo);
this.createRewardsList(data.award_list);
this.harm_btn.active = true;
}
},
//创建奖励
createRewardsList: function createRewardsList(award_list) {
var _this = this;
if (award_list == null) return;
var _y = 0;
var item_config = null;
var index = 1;
var item_name = "";
for (var i in award_list) {
var v = award_list[i];
item_config = Utils.getItemConfig(v.bid);
if (item_config) {
var res;
(function () {
_y = 36 - (index - 1) * 50;
var rich_label = Utils.createRichLabel(24, new cc.Color(0x35, 0xff, 0x14, 0xff), cc.v2(0, 0.5), cc.v2(-100, _y), null, 500, _this.container);
rich_label.horizontalAlign = cc.macro.TextAlignment.LEFT;
if (item_config.id == Config.item_data.data_assets_label2id.guild) {
item_name = Utils.TI18N("贡献");
} else {
item_name = item_config.name;
}
rich_label.string = cc.js.formatStr("%s%s:
+%s", Utils.TI18N("获得"), item_name, item_config.icon, v.num);
res = PathTool.getItemRes(item_config.icon);
_this.loadRes(res, function (resObject) {
rich_label.addSpriteFrame(resObject);
}.bind(_this));
index = index + 1;
_this.label_list.push(rich_label);
})();
}
}
},
handleEffect: function handleEffect(status) {
if (status == false) {
if (this.special_sk) {
this.special_sk.setToSetupPose();
this.special_sk.clearTracks();
}
} else {
if (this.special_sk) {
var res = cc.js.formatStr("spine/%s/action.atlas", PathTool.getEffectRes(103));
this.loadRes(res, function (res_object) {
this.special_sk.skeletonData = res_object;
this.special_sk.setAnimation(1, PlayerAction.action_2, false);
}.bind(this));
}
}
},
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
closeCallBack: function closeCallBack() {
this.ctrl.openGuildbossResultWindow(false);
this.handleEffect(false);
if (this.partner_item) {
this.partner_item.deleteMe();
this.partner_item = null;
}
if (this.label_list) {
for (var k in this.label_list) {
var v = this.label_list[k];
if (v) {
v.node.destroy();
v = null;
}
}
this.label_list = null;
}
}
});
cc._RF.pop();