"use strict"; cc._RF.push(module, '6e2e0ROgsxBppsk6d1sBiXp', 'guildwar_battle_list_item'); // Scripts/mod/guildwar/view/guildwar_battle_list_item.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-05-09 10:21:23 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var GuildwarConst = require("guildwar_const"); var Guildwar_battle_listPanel = cc.Class({ "extends": BasePanel, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("guildwar", "guildwar_against_list_item"); }, // 可以初始化声明一些变量的 initConfig: function initConfig() { this.size = cc.size(616, 124); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initPanel: function initPanel() { this.ctrl = require("guildwar_controller").getInstance(); this.model = this.ctrl.getModel(); this.state_label_lb = this.seekChild("state_label", cc.Label); this.gname_label_1_lb = this.seekChild("gname_label_1", cc.Label); this.srvname_label_1_lb = this.seekChild("srvname_label_1", cc.Label); this.rank_label_1_lb = this.seekChild("rank_label_1", cc.Label); this.win_image_1_nd = this.seekChild("win_image_1"); this.gname_label_2_lb = this.seekChild("gname_label_2", cc.Label); this.srvname_label_2_lb = this.seekChild("srvname_label_2", cc.Label); this.rank_label_2_lb = this.seekChild("rank_label_2", cc.Label); this.win_image_2_nd = this.seekChild("win_image_2"); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() {}, setData: function setData(data) { this.data = data; if (this.root_wnd) this.onShow(); }, // 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了 onShow: function onShow() { if (this.data == null) return; var data = this.data; this.gname_label_1_lb.string = String(data.guild_name1); var index_1 = data.g_sid1.search("_"); var srv_index_1 = 1; if (index_1 != null) { srv_index_1 = data.g_sid1.substring(index_1 + 1); } var srv_name_1 = cc.js.formatStr(Utils.TI18N("[S%s] %s"), srv_index_1, data.srv_name1); this.srvname_label_1_lb.string = srv_name_1; var rank_str_1 = ""; if (data.rank1 <= 0) { rank_str_1 = Utils.TI18N("未上榜"); } else { rank_str_1 = String(data.rank1); } this.rank_label_1_lb.string = cc.js.formatStr(Utils.TI18N("服务器排名:%s"), rank_str_1); this.gname_label_2_lb.string = data.guild_name2; var index_2 = data.g_sid2.search("_"); var srv_index_2 = 1; if (index_2 != null) { srv_index_2 = data.g_sid2.substring(index_2 + 1); } var srv_name_2 = cc.js.formatStr(Utils.TI18N("[S%s] %s"), srv_index_2, data.srv_name2); this.srvname_label_2_lb.string = srv_name_2; var rank_str_2 = ""; if (data.rank2 <= 0) { rank_str_2 = Utils.TI18N("未上榜"); } else { rank_str_2 = String(data.rank2); } this.rank_label_2_lb.string = cc.js.formatStr(Utils.TI18N("服务器排名:%s"), rank_str_2); this.win_image_1_nd.active = false; this.win_image_2_nd.active = false; var guildwar_status = this.model.getGuildWarStatus(); if (data.status == 1) { this.state_label_lb.node.active = true; if (data.g_id == 0) { this.state_label_lb.string = Utils.TI18N("平局"); this.state_label_lb.node.color = GuildwarConst.against_color[3]; } else { this.state_label_lb.string = Utils.TI18N("已结束"); this.state_label_lb.node.color = GuildwarConst.against_color[1]; if (data.g_id && data.g_sid == data.g_sid1) { this.win_image_1_nd.active = true; } else { this.win_image_2_nd.active = true; } } } else if (guildwar_status == GuildwarConst.status.processing) { this.state_label_lb.node.active = true; this.state_label_lb.string = Utils.TI18N("进行中"); this.state_label_lb.node.color = GuildwarConst.against_color[2]; } else { this.state_label_lb.node.active = false; } }, // 面板设置不可见的回调,这里做一些不可见的屏蔽处理 onHide: function onHide() {}, // 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用 onDelete: function onDelete() {} }); cc._RF.pop();