"use strict"; cc._RF.push(module, '62c54450bpCUp5AkxxVEn/6', 'battle_drama_drop_window'); // Scripts/mod/battle_drama/view/battle_drama_drop_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 掉落信息总览面板 //
Create: 2019-03-25 16:00:50 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var BattleDramaController = require("battle_drama_controller"); var Battle_drama_dropWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("battledrama", "battle_drama_drop_windows"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.panel_list = {}; this.tab_list = {}; this.tab_array = [{ label: Utils.TI18N("Boss掉落"), index: 1 }, { label: Utils.TI18N('挂机掉落'), index: 2 }]; this.cur_tab = null; this.cur_index = null; this.ctrl = BattleDramaController.getInstance(); }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.seekChild("background"); this.background.scale = FIT_SCALE; this.main_container = this.seekChild("root"); this.close_btn = this.seekChild(this.main_container, "close_btn"); this.image_3_nd = this.seekChild(this.main_container, "Image_3"); this.tableContainer = this.seekChild(this.main_container, "tab_container"); var tab_btn = null; var type = null; var label = null; for (var i = 1; i <= this.tab_array.length; i++) { tab_btn = this.tableContainer.getChildByName(cc.js.formatStr("tab_btn_%s", i)); tab_btn.select_bg = tab_btn.getChildByName("select_bg"); tab_btn.select_bg.active = false; tab_btn.unselect_bg = tab_btn.getChildByName("unselect_bg"); tab_btn.label = tab_btn.getChildByName("title").getComponent(cc.Label); tab_btn.label.node.color = new cc.Color(0xcf, 0xb5, 0x93, 0xff); type = this.tab_array[i - 1].index; label = this.tab_array[i - 1].label; tab_btn.type = type; tab_btn.label.string = label; this.tab_list[type] = tab_btn; } }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.background, function () { this.ctrl.openDramDropWindows(false); }.bind(this), 2); Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openDramDropWindows(false); }.bind(this), 2); Utils.onTouchEnd(this.world_btn, function () {}.bind(this), 2); var fun = function (btn) { Utils.onTouchEnd(btn, function () { if (btn.type != null) { this.changeTabView(btn.type); } }.bind(this), 1); }.bind(this); if (this.tab_list) { for (var k in this.tab_list) { var btn = this.tab_list[k]; fun(btn); } } }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(max_dun_id, index) { this.max_dun_id = max_dun_id; index = index || 1; this.changeTabView(index); }, changeTabView: function changeTabView(index) { if (this.cur_index && this.cur_index == index) { return; } if (this.cur_tab != null) { if (this.cur_tab.label) { this.cur_tab.label.node.color = new cc.Color(0xcf, 0xb5, 0x93, 0xff); } this.cur_tab.select_bg.active = false; } this.cur_tab = this.tab_list[index]; if (this.cur_tab != null) { if (this.cur_tab.label) { this.cur_tab.label.node.color = new cc.Color(0xff, 0xed, 0xd6, 0xff); } this.cur_tab.select_bg.active = true; } if (this.cur_panel != null) { this.cur_panel.setVisibleStatus(false); this.cur_panel = null; } var cur_panel = this.panel_list[index]; if (cur_panel == null) { if (index == 1) { //boss var BattleDramaDropBossTipsWindow = require("battle_drama_drop_boss_tips_panel"); cur_panel = new BattleDramaDropBossTipsWindow(this.max_dun_id); } else if (index == 2) { //hook var BattlDramaDropTipsWindow = require("battle_drama_drop_tips_panel"); cur_panel = new BattlDramaDropTipsWindow(this.max_dun_id); } this.panel_list[index] = cur_panel; if (cur_panel != null) { cur_panel.setParent(this.image_3_nd); cur_panel.show(); } } if (cur_panel != null) { cur_panel.setVisibleStatus(true); this.cur_panel = cur_panel; this.cur_index = index; } }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.panel_list) { for (var i in this.panel_list) { if (this.panel_list[i]) { this.panel_list[i].deleteMe(); this.panel_list[i] = null; } } this.panel_list = null; } this.ctrl.openDramDropWindows(false); } }); cc._RF.pop();