"use strict"; cc._RF.push(module, '58c93Xnzn1Onq6wYanxiRGx', 'invitecode_friend_item'); // Scripts/mod/invitecode/view/invitecode_friend_item.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-04-29 14:54:08 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var PlayerHead = require("playerhead"); var FunctionTool = require("functiontool"); var ChatConst = require("chat_const"); var Invitecode_friendPanel = cc.Class({ "extends": BasePanel, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("invitecode", "invitecode_friend_item"); }, // 可以初始化声明一些变量的 initConfig: function initConfig() {}, // 初始化一些配置数据,可以用于声明一些变量之类的 initPanel: function initPanel() { this.main_container = this.seekChild("main_container"); this.btn_chat = this.seekChild("btn_chat"); this.power_text_lb = this.seekChild("power_text", cc.Label); this.power_text_lb.string = "0"; this.name_text_lb = this.seekChild("name_text", cc.Label); this.name_text_lb.string = ""; this.player_head = new PlayerHead(); this.player_head.setParent(this.main_container); this.player_head.show(); this.player_head.setScale(1); this.player_head.setPosition(67, 62); this.vip_num_cr = this.seekChild("vip_num").getComponent("CusRichText"); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.btn_chat, function () { if (this.data) { // var temp_data = {}; // temp_data.rid = this.data.rid; // temp_data.srv_id = this.data.srv_id; require("chat_controller").getInstance().openChatPanel(ChatConst.Channel.Friend, "friend", this.data); } }.bind(this), 1); if (this.player_head) { this.player_head.addCallBack(function () { if (this.data) { var roleVo = require("role_controller").getInstance().getRoleVo(); var rid = this.data.rid; var srv_id = this.data.srv_id; if (roleVo.rid == rid && roleVo.srv_id == srv_id) return; var vo = { rid: rid, srv_id: srv_id }; require("chat_controller").getInstance().openFriendInfo(vo); } }.bind(this)); } }, setData: function setData(data) { this.data = data; if (this.root_wnd) this.onShow(); }, // 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了 onShow: function onShow(params) { if (this.data == null) return; var data = this.data; this.vip_num_cr.setNum(data.vip || 0); this.player_head.setHeadRes(data.face_id); this.player_head.setLev(data.lev); this.power_text_lb.string = data.power; var server_name = FunctionTool.getServerName(data.srv_id); var str = cc.js.formatStr("[%s]%s", server_name, data.name); this.name_text_lb.string = str; }, // 面板设置不可见的回调,这里做一些不可见的屏蔽处理 onHide: function onHide() {}, // 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用 onDelete: function onDelete() {} }); cc._RF.pop();