"use strict"; cc._RF.push(module, '4c9247HC1lOxYUnd+moh9o8', 'adventure_evt_free_box_window'); // Scripts/mod/adventure/view/adventure_evt_free_box_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 神界冒险免费宝箱 //
Create: 2019-05-13 14:38:04 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var CommonScrollView = require("common_scrollview"); var AdventureEvent = require("adventure_event"); var Adventure_evt_free_boxWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_evt_free_box_view"); this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.data = null; this.config = null; }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; this.container = this.root_wnd.getChildByName("container"); this.close_btn = this.container.getChildByName("close_btn"); this.item_container = this.container.getChildByName("item_container"); this.ack_button = this.container.getChildByName("ack_button"); var label = this.ack_button.getChildByName("Label").getComponent(cc.Label); label.string = Utils.TI18N("打开"); this.title_label = this.container.getChildByName("title_label").getComponent(cc.Label); this.title_label.string = Utils.TI18N("宝箱"); this.reward_label = this.container.getChildByName("reward_label").getComponent(cc.Label); this.reward_label.string = Utils.TI18N("随机奖励预览"); var scroll_view_size = this.item_container.getContentSize(); var setting = { item_class: BackPackItem, // 单元类 start_x: 10, // 第一个单元的X起点 space_x: 15, // x方向的间隔 start_y: 5, // 第一个单元的Y起点 space_y: 10, // y方向的间隔 item_width: 120 * 0.9, // 单元的尺寸width item_height: 120 * 0.9, // 单元的尺寸height row: 0, // 行数,作用于水平滚动类型 col: 5, // 列数,作用于垂直滚动类型 scale: 0.9 }; this.is_select = false; this.item_scrollview = new CommonScrollView(); this.item_scrollview.createScroll(this.item_container, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, cc.size(scroll_view_size.width, scroll_view_size.height - 49), setting); this.open_desc = this.container.getChildByName("open_desc").getComponent(cc.Label); this.open_desc.string = ""; this.desc = this.container.getChildByName("desc").getComponent(cc.Label); this.desc.node.setContentSize(cc.size(556, 80)); this.updatedata(); }, updatedata: function updatedata() { if (this.config) { this.desc.string = this.config.desc; if (this.config.lose && Utils.next(this.config.lose[1] || {}) != null) { this.updateItemData(this.config.lose); } this.createEffect(this.config.effect_str); if (this.config.box_show_item && Utils.next(this.config.box_show_item || {}) != null) { this.updateRankItemData(this.config.box_show_item); } } }, createEffect: function createEffect(bid) { if (bid != "") { if (this.container && this.box_effect == null) { var box_node = new cc.Node(); box_node.setAnchorPoint(0.5, 0.5); box_node.setPosition(360, 608); box_node.setScale(1.5); this.container.addChild(box_node); this.box_effect = box_node.addComponent(sp.Skeleton); this.loadRes(bid, function (ske_data) { if (this.box_effect) { this.box_effect.skeletonData = ske_data; this.box_effect.setAnimation(0, PlayerAction.action, true); } }.bind(this)); } } }, updateRankItemData: function updateRankItemData(data) { if (!data) return; var list = []; for (var i in data) { var vo = {}; vo = Utils.deepCopy(Utils.getItemConfig(v[1])); vo.num = v[2]; list.push(vo); } this.item_scrollview.setData(list); this.item_scrollview.addEndCallBack(function () { var list = this.item_scrollview.getItemList(); for (var i in list) { list[i].setDefaultTip(); if (list[i].data && list[i].data.num != 1) { list[i].setNum(list[i].data.num); } } }.bind(this)); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.background, function () { this.ctrl.openEvtViewByType(false); }.bind(this), 2); Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openEvtViewByType(false); }.bind(this), 2); Utils.onTouchEnd(this.ack_button, function () { if (this.data) { var ext_list = [{ type: 1, val: 0 }]; if (this.is_select == true) { ext_list = [{ type: 1, val: 1 }]; } this.ctrl.send20620(this.data.id, AdventureEvent.AdventureEvenHandleType.handle, ext_list); } }.bind(this), 2); this.addGlobalEvent(AdventureEvent.Update_Evt_Box_Result_Info, function (data) { if (data) { this.updateResult(data); } }.bind(this)); }, updateResult: function updateResult(data) { if (this.box_effect) { this.box_effect.setAnimation(0, PlayerAction.action_1, false); } gcore.Timer.set(function () { this.ctrl.showGetItemTips(data.items); this.ctrl.openEvtViewByType(false); }.bind(this), 1000); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(data) { this.data = data; this.config = data.config; this.updatedata(); }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.item_scrollview) { this.item_scrollview.deleteMe(); this.item_scrollview = null; } this.ctrl.openEvtViewByType(false); } }); cc._RF.pop();