"use strict"; cc._RF.push(module, '4650ey0MFlH0brrxF4CZKih', 'ladder_award_window'); // Scripts/mod/ladder/view/ladder_award_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 天梯奖励 //
Create: 2019-07-24 16:51:25 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var CommonScrollView = require("common_scrollview"); // var LadderAwardItem = require("ladder_award_item"); var LadderController = require("ladder_controller"); var Ladder_awardWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("ladder", "ladder_award_window"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.ctrl = LadderController.getInstance(); this.model = this.ctrl.getModel(); this.color_1 = new cc.Color(169, 95, 15, 255); this.color_2 = new cc.Color(336, 144, 3, 255); }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.seekChild("background"); this.background.scale = FIT_SCALE; this.main_container = this.seekChild("main_container"); var win_title = this.seekChild("win_title", cc.Label); win_title.string = Utils.TI18N("排名奖励"); var range_label = this.seekChild("range_label", cc.Label); range_label.string = Utils.TI18N("名次"); var reward_label = this.seekChild("reward_label", cc.Label); reward_label.string = Utils.TI18N("奖励"); this.close_btn = this.seekChild("close_btn"); var my_rank_nd = this.seekChild("my_rank"); var award_title = this.seekChild(my_rank_nd, "award_title", cc.Label); award_title.string = Utils.TI18N("保持排名可获得奖励:"); var rank_title = this.seekChild(my_rank_nd, "rank_title", cc.Label); rank_title.string = Utils.TI18N("我的排名:"); this.rank_label_lb = this.seekChild(my_rank_nd, "rank_label", cc.Label); var tips_label = this.seekChild(my_rank_nd, "tips_label", cc.Label); tips_label.string = Utils.TI18N("奖励将在周日23:00通过邮件发放"); this.good_con = this.seekChild("good_con"); this.item_list = this.seekChild(this.main_container, "item_list"); var bgSize = this.item_list.getContentSize(); var tab_size = cc.size(bgSize.width, bgSize.height - 8); var setting = { item_class: LadderAwardItem, // 单元类 start_x: 0, // 第一个单元的X起点 space_x: 0, // x方向的间隔 start_y: 0, // 第一个单元的Y起点 space_y: 0, // y方向的间隔 item_width: 600, // 单元的尺寸width item_height: 124, // 单元的尺寸height row: 0, // 行数,作用于水平滚动类型 col: 1, // 列数,作用于垂直滚动类型 need_dynamic: true }; this.award_scrollview = new CommonScrollView(); this.award_scrollview.createScroll(this.item_list, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5)); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openLadderAwardWindow(false); }.bind(this), 2); Utils.onTouchEnd(this.background, function () { this.ctrl.openLadderAwardWindow(false); }.bind(this), 2); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(params) { this.setData(); }, setData: function setData() { var award_config = Config.sky_ladder_data.data_award; if (award_config) { var award_data = []; for (var k in award_config) { var v = award_config[k]; var award = Utils.deepCopy(v); award_data.push(award); } award_data.sort(Utils.tableLowerSorter(["min"])); this.award_scrollview.setData(award_data); //我的排名 var myBaseData = this.model.getLadderMyBaseInfo(); if (!myBaseData.rank || myBaseData.rank <= 0) { this.rank_label_lb.string = Utils.TI18N("未上榜"); this.rank_label_lb.node.color = this.color_1; } else { this.rank_label_lb.string = myBaseData.rank; this.rank_label_lb.node.color = this.color_2; } var my_award = {}; for (var i in my_award) { var _v = my_award[i]; if (myBaseData.rank != null && myBaseData.rank >= _v.min && myBaseData.rank <= _v.max) { my_award = _v.reward; } } } }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { this.ctrl.openLadderAwardWindow(false); if (this.award_scrollview) { this.award_scrollview.deleteMe(); this.award_scrollview = null; } } }); cc._RF.pop();