"use strict"; cc._RF.push(module, '44b50KPUKxJeLlSLUrcCvNt', 'adventure_event'); // Scripts/mod/adventure/adventure_event.js "use strict"; var AdventureEvent = {}; AdventureEvent.UPDATE_ROLE_ATTRIBUTE = "AdventureEvent.UPDATE_ROLE_ATTRIBUTE"; AdventureEvent.SCENE_WALKEND = "AdventureEvent.SCENE_WALKEND"; AdventureEvent.SCENE_CHANGE = "AdventureEvent.SCENE_CHANGE"; AdventureEvent.UPDATE_RED_INFO = "AdventureEvent.UPDATE_RED_INFO"; AdventureEvent.Update_Room_Base_Info = "AdventureEvent.Update_Room_Base_Info"; AdventureEvent.Update_Buff_Info = "AdventureEvent.Update_Buff_Info"; AdventureEvent.Update_Room_Info = "AdventureEvent.Update_Room_Info"; AdventureEvent.Update_BackPack_Info = "AdventureEvent.Update_BackPack_Info"; AdventureEvent.Update_Single_Room_Info = "AdventureEvent.Update_Single_Room_Info"; AdventureEvent.Update_Evt_Buff_Info = "AdventureEvent.Update_Evt_Buff_Info"; AdventureEvent.Update_Evt_Answer_Info = "AdventureEvent.Update_Evt_Answer_Info"; AdventureEvent.Update_Adventure_Formation_Info = "AdventureEvent.Update_Adventure_Formation_Info"; AdventureEvent.Update_Evt_Plunder_Info = "AdventureEvent.Update_Evt_Plunder_Info"; AdventureEvent.Update_Evt_Npc_Info = "AdventureEvent.Update_Evt_Npc_Info"; AdventureEvent.Update_Evt_Plunder_Partner_Info = "AdventureEvent.Update_Evt_Plunder_Partner_Info"; AdventureEvent.Update_Evt_Guess_Result = "AdventureEvent.Update_Evt_Guess_Result"; AdventureEvent.Update_Evt_Box_Result_Info = "AdventureEvent.Update_Evt_Box_Result_Info"; // 掠夺记录 AdventureEvent.Update_Plunder_Record_Info = "AdventureEvent.Update_Plunder_Record_Info"; AdventureEvent.Update_Record_Plunder_View_Info = "AdventureEvent.Update_Record_Plunder_View_Info"; AdventureEvent.Update_Red_Point_Info = "AdventureEvent.Update_Red_Point_Info"; AdventureEvent.Update_Evt_Shop_Info = "AdventureEvent.Update_Evt_Shop_Info"; // 操作房间成功之后处理 AdventureEvent.Update_event_over_Info = "AdventureEvent.Update_event_over_Info"; // 重置或者请求进入下一层之后 AdventureEvent.ResetFloorEvent = "AdventureEvent.ResetFloorEvent"; // 操作房间返回 AdventureEvent.HandleRoomOverEvent = "AdventureEvent.HandleRoomOverEvent"; // 布阵信息变化 AdventureEvent.UpdateAdventureForm = "AdventureEvent.UpdateAdventureForm"; // 技能信息 AdventureEvent.UpdateSkillInfo = "AdventureEvent.UpdateSkillInfo"; // 更新选中的伙伴 AdventureEvent.UpdateAdventureSelectHero = "AdventureEvent.UpdateAdventureSelectHero"; // 怪物气血 AdventureEvent.UpdateMonsterHP = "AdventureEvent.UpdateMonsterHP"; // 一击必杀 AdventureEvent.UpdateShotKillInfo = "AdventureEvent.UpdateShotKillInfo"; // 更新商店总览 AdventureEvent.UpdateShopTotalEvent = "AdventureEvent.UpdateShopTotalEvent"; // 购买商店返回 AdventureEvent.UpdateShopItemEvent = "AdventureEvent.UpdateShopItemEvent"; // 获得技能效果 AdventureEvent.GetSkillForEffectAction = "AdventureEvent.GetSkillForEffectAction"; //宝箱展示任务 AdventureEvent.UpdateBoxTeskEvent = "AdventureEvent.UpdateBoxTeskEvent"; AdventureEvent.BackPackType = { BackPackView: 1, NextFloor: 2 }; AdventureEvent.EventType = { "null": 0, //无事件 buff: 1, //祝福 boss: 2, //boss finger_guessing: 3, //猜拳 box: 4, //宝箱 mon: 5, //怪物 npc: 6, //npc answer: 7, //答题 next: 9, //下一层 effect: 10, //特效事件 block: 11, // 烂地板 freebox: 12, // 免费宝箱 npc_talk: 13, // 新版npc对话 shop: 14, // 神秘商店 mysterious: 15, //神秘事件 init: 16, mon1: 17, mon2: 18, mon3: 19, skill: 20 }; AdventureEvent.AdventureEvenHandleType = { requst: 0, //请求 handle: 1, //确认操作 refresh: 2, //刷新 hook: 3 // 扫荡,只针对怪物 }; AdventureEvent.AdventurePluderRecordType = { defence: 1, //防御 act: 2 //进攻 }; AdventureEvent.AdventureResetType = { reset: 1, //重置本层 next: 2 //下一层 }; AdventureEvent.AdventureViewType = { myself: 1, // 自己掠夺 other: 2 // 帮助别人掠夺 }; module.exports = AdventureEvent; cc._RF.pop();