"use strict"; cc._RF.push(module, '40f6bcelL5Py5PrWRXbF0RP', 'global'); // Scripts/util/global.js "use strict"; // 1:普通按钮音效 2:关闭按钮音效 3:标签页音效 4..自定义音效id window.ButtonSound = { Normal: 1, Close: 2, Tab: 3, Cus: 4 }, // 主scene的各个层级数据 window.SCENE_TAG = { scene: 0, battle: 1, effect: 2, ui: 3, win: 4, top: 5, dialogue: 6, msg: 7, reconnect: 8, loading: 9 }, window.LoadingDes = { "3": 18, "6": 8, "9": 20, "10": 16, "11": 55 }; //滑动组件滑动方向(竖直还是横向) window.ScrollViewDir = { vertical: 1, //竖直 horizontal: 2 //横向 }; //滚动回调 window.ScrollViewFuncType = { UpdateCellByIndex: 1, // 更新cell体 CreateNewCell: 2, // 创建 新的cell NumberOfCells: 3, // 返回 数据的数量 OnCellTouched: 4 // 点击cell回调方法 }; //滑动组件开始方向(头部还是底部) window.ScrollViewStartPos = { top: 1, bottom: 2 }; // 窗户的类型 window.WinType = { Tips: 1, Mini: 2, Big: 3, Full: 4 }, // 物品给咱的大小 window.BackPackItem = { Width: 120, Height: 120 }, // 事件 window.EventId = { EVT_ROLE_CREATE_SUCCESS: "EVT_ROLE_CREATE_SUCCESS", // 角色更新事件 UPDATE_ROLE_ATTRIBUTE: "UPDATE_ROLE_ATTRIBUTE", // 角色更新时间 ROLE_EVENT_BASE_ATTR: "ROLE_EVENT_BASE_ATTR", // 橘色属性变化 EVT_RE_LINK_GAME: "EVT_RE_LINK_GAME", // 断线重连事件 GET_ALL_DATA: "GET_ALL_DATA", // 初始化背包 ADD_GOODS: "ADD_GOODS", // 增加物品 DELETE_GOODS: "DELETE_GOODS", // 删除一个物品 MODIFY_GOODS_NUM: "MODIFY_GOODS_NUM", // 更新物品 COMPOSITE_RESULT: "COMPOSITE_RESULT", // 合成物品成功 COMPOSITE_RECORD: "COMPOSITE_RECORD", // 物品合成日志 ENTER_FIGHT: "ENTER_FIGHT", // 进入战斗 EXIT_FIGHT: "EXIT_FIGHT", // 退出战斗 CAN_OPEN_LEVUPGRADE: "CAN_OPEN_LEVUPGRADE", // 触发这个事件的时候,就表示可以打开升级面板了 OPEN_SRV_DAY: "OPEN_SRV_DAY", // 开服天数 CHAT_NEWMSG_FLAG: "CHAT_NEWMSG_FLAG", // 未读消息数量 LOADING_FINISH: "LOADING_FINISH", // 未读消息数量 VOICE_SETTING: "VOICE_SETTING" // 未读消息数量 }; // spine动作 window.PlayerAction = { stand: "stand", stand_1: "stand2_1", run: "run", run_1: "run_1", sit: "sit", action: "action", action_1: "action1", action_2: "action2", action_3: "action3", action_4: "action4", action_5: "action5", action_6: "action6", action_7: "action7", action_8: "action8", battle_stand: "stand2", hurt: "hurt", fun: "fun", show: "show", special_action_0: "status_0", special_action_1: "status_1", special_action_2: "status_2" }; window.SayConfig = { "default_bubble": { val: 1000, desc: "默认聊天气泡" }, "say_repeak_vip": { val: 4, desc: "VIPX以下限制" }, "say_repeak_lev": { val: 80, desc: "X级以下限制" }, "say_repeak_span": { val: 5, desc: "最近X分钟内的发言条数" }, "say_repeak_num": { val: 3, desc: "筛选的发言条数" }, "say_repeak_similar": { val: 60, desc: "封禁的相似度(百分比)" }, "say_repeak_time": { val: 10, desc: "封禁的小时" }, "say_string_length": { val: 31, desc: "限制的字符串长度(中文3个字符,英/数一个字符)" }, "cooldown_same_province": { val: 5, desc: "同省发言冷却" }, "cooldown_cross_service": { val: 10, desc: "跨服发言冷却" }, "cooldown_world": { val: 10, desc: "世界发言冷却" }, "cooldown_guild": { val: 5, desc: "公会发言冷却" } }; window.SCREEN_WIDTH = 720; window.SCREEN_HEIGHT = 1280; window.BATTLE_VIEW_BACK_LAYER_Z = 0; window.BATTLE_VIEW_BLACK_LAYER_Z0 = 3; window.BATTLE_VIEW_UI_LAYER_Z = 40; window.BATTLE_VIEW_UI_LAYER_TAG = 40; window.BATTLE_VIEW_ROLE_LAYER_Z = 25; window.BATTLE_VIEW_ROLE_LAYER_TAG = 20; window.BATTLE_VIEW_TOP = 999; window.BATTLE_VIEW_EFFECT_LAYER_Z0 = 20; window.BATTLE_VIEW_EFFECT_LAYER_Z2 = 15; window.FILTER_CHARGE = false; //是否屏蔽充值 window.IS_VERIFYIOS = false; //是否提审服 window.IS_SHOW_CHARGE = true; //是否显示支付h5用 window.IS_LOADING = false; //是否正在加载游戏中 window.IS_RESET = false; //是否刷新游戏 // 战斗里面的位 window.GIRD_POS_OFFSET = 9; // 战斗左侧站位 window.Pos2GridLeft = [{ x: 27, y: 15 }, { x: 28, y: 21 }, { x: 29, y: 27 }, { x: 17, y: 15 }, { x: 18, y: 21 }, { x: 19, y: 27 }, { x: 7, y: 15 }, { x: 8, y: 21 }, { x: 9, y: 27 }, { x: 7, y: 43 }]; // 战斗右侧站位 window.Pos2GridRight = [{ x: 53, y: 15 }, { x: 52, y: 21 }, { x: 51, y: 27 }, { x: 63, y: 15 }, { x: 62, y: 21 }, { x: 61, y: 27 }, { x: 73, y: 15 }, { x: 72, y: 21 }, { x: 71, y: 27 }, { x: 73, y: 43 }]; // 假战斗的站位 window.NormalPosGridRight = [{ x: 42, y: 15 }, { x: 42, y: 21 }, { x: 42, y: 27 }, { x: 42, y: 15 }, { x: 42, y: 21 }, { x: 42, y: 27 }, { x: 42, y: 15 }, { x: 42, y: 21 }, { x: 42, y: 27 }, { x: 42, y: 43 }]; // 战斗人物层级 window.BattleRoleZorder = [[998, 995, 992, 999, 996, 993, 997, 994, 991, 990], [998, 995, 992, 999, 996, 993, 997, 994, 991, 990]]; // 不知道是啥 window.Pos_To_Col = [0, 1, 2, 0, 1, 2, 0, 1, 2]; //vip界面标签类型 window.VIPTABCONST = { CHARGE: 1, // 充值 ACC_CHARGE: 2, // 累充 VIP: 3, // VIP DAILY_GIFT: 4, // 每日礼包 PRIVILEGE: 5 // 特权商城 }; //vip红点类型 window.VIPREDPOINT = { MONTH_CARD: 1, //月卡 VIP_TAB: 2, //VIP TAB DAILY_AWARD: 3, // 每日礼 PRIVILEGE: 4 // 特权礼包 }; //需要适配顶部充值的sdk window.NEED_ADAPTIVE_SDK = { WX_SDK: "WX_SDK", //微信小游戏 SH_SDK: "SH_SDK", //深海微信小游戏 QQ_SDK: "QQ_SDK" // QQ小游戏 }; window.SHOW_BAIDU_TIEBA = true; // 是否显示百度贴吧 window.SHOW_SINGLE_INVICODE = true; // 是否显示个人推荐码 window.SHOW_BIND_PHONE = true; // 是否需要显示手机绑定界面 window.SHOW_WECHAT_CERTIFY = true; // 是否显示微信公众号 window.SHOW_GAME_SHARE = true; // 游戏分享 window.WECHAT_SUBSCRIPTION = "sy_sszg"; // 微信公众号 window.cacheAtlas = ["res/item/equip", "res/item/heads", "res/item/items"]; // 常驻内存胡节点 // 打开频率高 // 根节点 window.cachePrefabs = ["hero/hero_bag_window", "hero/hero_main_info_window", "hero/hero_main_tab_train_panel", "battle/battle_button_list", "battle/battle_real_role", "mainui/mainui_view", "partnersummon/partnersummon_window", "partnersummon/partnersummon_item"]; window.CacheAnimas = ["H30009", "E53051", "E53052", "E53070", "H30012", "E53007", "E50012", "H30016", "E53010", "E50028", "E53204", "E53210", "H30091", "H31091", "H32091", "E53015", "E50030", "E53061", "E53813", "E53814", "E53265", "E53266", "E50033", "H30022", "E50007", "E53028", "E50001", "H30045", "E53009", "E50027", "E53057", "E53248", "H30003", "E53137", "E53073", "E50051", "E50002", "H30018", "E53005", "E50010", "E53259", "E50057", "H30027", "E53035", "E53033", "E50041", "E50053", "E53237", "H30088", "E53139", "E53138", "E50004", "H30025", "E53137"]; window.WorshipType = { normal: 0, // 普通点赞 godbattle: 1, // 众神战场 ladder: 3, // 跨服天梯 crossarena: 4, // 跨服竞技场 home: 5, // 家园 crosschampion: 6 // 跨服冠军赛 }; window.TASK_TIPS = false; //是否开启任务引导 cc._RF.pop();