"use strict";
cc._RF.push(module, '3b274EfUsZO+7pc1f545d7e', 'arena_loop_challenge_buy_window');
// Scripts/mod/arena/view/loop/arena_loop_challenge_buy_window.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 这里是描述这个窗体的作用的
//
Create: 2019-03-20 10:32:09
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var RoleController = require("role_controller");
var Arena_loop_challenge_buyWindow = cc.Class({
"extends": BaseView,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("arena", "arean_loop_challenge_buy");
this.viewTag = SCENE_TAG.dialogue; // 该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
this.win_type = WinType.Full; // 是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
this.ctrl = arguments[0];
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initConfig: function initConfig() {
this.buy_num = 0;
this.role_vo = RoleController.getInstance().getRoleVo();
this.arena_ticketcost_item = Config.arena_data.data_const.arena_ticketcost.val[0][0];
this.item_config_item = gdata("item_data", "data_unit1", this.arena_ticketcost_item, false);
this.ticket_price_info = Config.arena_data.data_const.ticket_price;
this.ticket_price = this.ticket_price_info.val[0][1];
this.ticket_id = this.ticket_price_info.val[0][0];
},
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
openCallBack: function openCallBack() {
this.btn_close_nd = this.seekChild("btn_close");
this.mask_nd = this.seekChild("mask");
this.item_con_nd = this.seekChild("item_con");
this.btn_add_nd = this.seekChild("btn_add");
this.btn_redu_nd = this.seekChild("btn_redu");
this.btn_buy_nd = this.seekChild("btn_buy");
this.buy_num_lb = this.seekChild("buy_num", cc.Label);
this.expand_num_rt = this.seekChild("expand_num", cc.RichText);
this.icon_img_sp = this.seekChild("icon_img", cc.Sprite);
this.background_nd = this.seekChild("background");
this.background_nd.scale = FIT_SCALE;
this.backpack_item = ItemsPool.getInstance().getItem("backpack_item");
this.backpack_item.setParent(this.item_con_nd); // this.backpack_item.setExtendData();
this.backpack_item.show();
this.btn_close_nd.on(cc.Node.EventType.TOUCH_END, this.onClickCloseBtn, this);
this.mask_nd.on(cc.Node.EventType.TOUCH_END, this.onClickCloseBtn, this);
this.btn_add_nd.on(cc.Node.EventType.TOUCH_END, this.onClickAddBtn, this);
this.btn_redu_nd.on(cc.Node.EventType.TOUCH_END, this.onClickRedBtn, this);
this.btn_buy_nd.on(cc.Node.EventType.TOUCH_END, this.onClickBuyBtn, this);
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {},
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
openRootWnd: function openRootWnd(params) {
// this.updateValue();
this.updateWidgets();
},
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
closeCallBack: function closeCallBack() {
if (this.backpack_item) {
this.backpack_item.deleteMe();
this.backpack_item = null;
}
this.ctrl.openArenaLoopChallengeBuy(false);
},
onClickCloseBtn: function onClickCloseBtn() {
this.ctrl.openArenaLoopChallengeBuy(false);
},
onClickAddBtn: function onClickAddBtn() {
if (this.buy_num < this.can_buy - 1) {
this.buy_num += 1;
this.updateValue();
} else {
message(Utils.TI18N("已达最大购买值"));
}
},
onClickRedBtn: function onClickRedBtn() {
if (this.buy_num > 1) {
this.buy_num -= 1;
this.updateValue();
} else {
message(Utils.TI18N("购买数量不能小于0"));
}
},
updateWidgets: function updateWidgets() {
if (this.item_config_item) this.backpack_item.setData(this.item_config_item.id);
if (this.role_vo.gold > this.ticket_price) this.buy_num = 1;
this.can_buy = Math.floor(this.role_vo.gold / this.ticket_price);
var icon_path = PathTool.getIconPath("item", this.ticket_id);
this.loadRes(icon_path, function (icon_sf) {
this.icon_img_sp.spriteFrame = icon_sf;
}.bind(this));
this.updateValue();
},
updateValue: function updateValue() {
this.buy_num_lb.string = this.buy_num; // local str = string.format(TI18N("