"use strict"; cc._RF.push(module, '35ed1HluztInpFApZT8H++S', 'battle_drama_quick_window'); // Scripts/mod/battle_drama/view/battle_drama_quick_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 快速作战的主界面 //
Create: 2019-03-02 14:38:52 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var BattleDramaHookRewardListPanel = require("battle_drama_hook_reward_list_panel"); var DramaEvent = require("battle_drama_event"); var BattleEvent = require("battle_event"); var RoleController = require("role_controller"); var BattleDramaQuickWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("battledrama", "battle_drama_quick_battle_windows"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 // this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.controller = require("battle_drama_controller").getInstance(); this.drama_model = this.controller.getModel(); this.quick_battle_status = 0; this.privilege_status = require("role_controller").getInstance().getModel().checkPrivilegeStatus(1); // 是否有特权 }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.seekChild("background"); this.list_view = this.seekChild("list_view"); // 存放物品展示列表 this.close_btn = this.seekChild("close_btn"); // 关闭按钮 this.desc = this.seekChild("desc", cc.RichText); // 描述文本 this.explain_btn = this.seekChild("explain_btn"); // 说明文本 this.background.scale = FIT_SCALE; this.source_btn = this.seekChild("source_btn"); // 快速作战按钮 this.source_label = this.seekChild(this.source_btn, "label", cc.Label); // 作战按钮描述文本 this.source_icon = this.seekChild(this.source_btn, "icon"); // 作战按钮物品icon this.source_icon_frame = this.source_icon.getComponent(cc.Sprite); this.notice_label = this.seekChild("notice_label", cc.RichText); // 剩余次数展示 this.btn_buy_quick = this.seekChild("btn_buy_quick"); this.btn_buy_quick.active = false; var scroll_view_size = cc.size(this.list_view.width, this.list_view.height); var setting = { item_class: BattleDramaHookRewardListPanel, // 单元类 start_x: 22, // 第一个单元的X起点 space_x: 30, // x方向的间隔 start_y: 10, // 第一个单元的Y起点 space_y: 10, // y方向的间隔 item_width: 120, // 单元的尺寸width item_height: 120, // 单元的尺寸height row: 1, // 行数,作用于水平滚动类型 col: 4, // 列数,作用于垂直滚动类型 need_dynamic: true }; this.item_scrollview = Utils.createClass("common_scrollview"); this.item_scrollview.createScroll(this.list_view, null, null, null, scroll_view_size, setting); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.background, function () { this.controller.openDramBattleQuickView(false); }.bind(this), 2); Utils.onTouchEnd(this.close_btn, function () { this.controller.openDramBattleQuickView(false); }.bind(this), 2); Utils.onTouchEnd(this.btn_buy_quick, function () { require("vip_controller").getInstance().openVipMainWindow(true, VIPTABCONST.PRIVILEGE); this.controller.openDramBattleQuickView(false); }.bind(this), 2); this.explain_btn.on(cc.Node.EventType.TOUCH_END, function (event) { Utils.playButtonSound(1); var pos = event.touch.getLocation(); var desc = StringUtil.parse(Config.dungeon_data.data_drama_const.game_rule.desc); require("tips_controller").getInstance().showCommonTips(desc, pos); }); Utils.onTouchEnd(this.source_btn, function () { if (this.quick_battle_status == 0 || this.quick_battle_status == 1) { // 可以直接使用 this.send13004(); } else if (this.quick_battle_status == 2 && this.quick_battle_cost != 0) { // 需要花费钻石 if (this.drama_model.getFirstFresh() && this.privilege_status == false) { this.controller.send13039(); var CommonAlert = require("commonalert"); var str = Utils.TI18N("购买快速作战特权可增加每日快速作战次数(包含2次免费次数),是否前往购买?"); var fun = function () { require("vip_controller").getInstance().openVipMainWindow(true, VIPTABCONST.PRIVILEGE); this.controller.openDramBattleQuickView(false); }.bind(this); var cancel_fun = function () { var CommonAlert = require("commonalert"); var str = cc.js.formatStr("本次快速作战花费x%s", Config.item_data.data_assets_label2id.gold, this.quick_battle_cost); var res = PathTool.getItemRes(Config.item_data.data_assets_label2id.gold); var fun = function () { this.send13004(); }.bind(this); CommonAlert.show(str, Utils.TI18N("确认"), fun, Utils.TI18N("取消"), null, 2, null, { resArr: [res] }); }.bind(this); CommonAlert.show(str, Utils.TI18N("确认"), fun, Utils.TI18N("取消"), cancel_fun, 2, null); return; } var CommonAlert = require("commonalert"); var str = cc.js.formatStr("本次快速作战花费x%s", Config.item_data.data_assets_label2id.gold, this.quick_battle_cost); var res = PathTool.getItemRes(Config.item_data.data_assets_label2id.gold); var fun = function () { this.send13004(); }.bind(this); CommonAlert.show(str, Utils.TI18N("确认"), fun, Utils.TI18N("取消"), null, 2, null, { resArr: [res] }); } else if (this.quick_battle_status == 3) { // 没有次数了,需要判断特权 if (this.privilege_status == true) { this.send13004(); } else { var CommonAlert = require("commonalert"); var str = Utils.TI18N("购买快速作战特权可增加每日快速作战次数(包含2次免费次数),是否前往购买?"); var fun = function () { require("vip_controller").getInstance().openVipMainWindow(true, VIPTABCONST.PRIVILEGE); this.controller.openDramBattleQuickView(false); }.bind(this); CommonAlert.show(str, Utils.TI18N("确认"), fun, Utils.TI18N("取消"), null, 2, null); } } else { this.send13004(); } }.bind(this), 1); this.addGlobalEvent(DramaEvent.BattleDrama_Quick_Battle_Data, function (data) { this.updateData(); }.bind(this)); }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(params) { this.updateData(); this.updateShowItems(); this.updateShowDesc(); }, send13004: function send13004() { var role_vo = RoleController.getInstance().getRoleVo(); if (!role_vo) return; var cur_energy = role_vo.energy; var max_energy = role_vo.energy_max; var qingbao_val = 0; var vip_add_per = 0; var hook_max_time = this.drama_model.hook_max_time || 120; var drama_data = this.drama_model.getDramaData() || {}; var config = gdata("dungeon_data", "data_drama_dungeon_info", [drama_data.dun_id]); if (config && config.per_hook_items) { for (var i in config.per_hook_items) { var v = config.per_hook_items[i]; if (v[0] == Config.item_data.data_assets_label2id.energy) { qingbao_val = v[1] * hook_max_time * (1 + vip_add_per); } } } if (cur_energy + qingbao_val > max_energy) { var call_back = function () { this.controller.send13004(); }.bind(this); var str = cc.js.formatStr("注意:当前拥有%s/%s远航情报,快速作战后,远航情报溢出部分将会损失,是否继续?", cur_energy, max_energy); var CommonAlert = require("commonalert"); CommonAlert.show(str, Utils.TI18N("确认"), call_back, Utils.TI18N("取消"), null, 2, null); } else { this.controller.send13004(); } }, // 次数和按钮显示 updateData: function updateData() { var quickdata = this.drama_model.getQuickData(); if (!quickdata) return; this.quick_battle_status = 0; // 当前特权次数状态 this.quick_battle_cost = 0; // 当前特权消耗 // 优先处理按钮显示 this.source_label.node.x = 0; if (quickdata.fast_combat_free_num > 0) { // 免费就不做任何处理了.直接判断了 this.source_label.string = Utils.TI18N("快速作战"); this.source_icon.active = false; this.notice_label.string = Utils.TI18N("本次免费"); } else { var combat_num = quickdata.fast_combat_max - quickdata.fast_combat_num; // 剩余普通次数 var privilege_num = Config.privilege_data.data_fast_combat_cost_length - quickdata.fast_combat_p_num; // 剩余特权数量 if (privilege_num > 0 && this.privilege_status) { this.notice_label.string = cc.js.formatStr("%s%s+%s%s", Utils.TI18N("今日剩余:"), combat_num, privilege_num, Utils.TI18N("次")); } else { this.notice_label.string = cc.js.formatStr("%s%s%s", Utils.TI18N("今日剩余:"), combat_num, Utils.TI18N("次")); } // 先判断普通次数,在判断是否是有特权,判断特权消耗 var next_config = Config.dungeon_data.data_drama_quick_cost[quickdata.fast_combat_num + 1]; var cost = 0; if (next_config) { cost = next_config.cost; this.quick_battle_status = 2; } else { if (this.privilege_status) { // 开了特权的 var privilege_config = Config.privilege_data.data_fast_combat_cost[quickdata.fast_combat_p_num + 1]; if (privilege_config) { cost = privilege_config.cost; // 下一次特权消耗 this.quick_battle_status = 2; } this.notice_label.string = cc.js.formatStr("%s%s+%s%s", Utils.TI18N("今日剩余:"), combat_num, privilege_num, Utils.TI18N("次")); } } this.quick_battle_cost = cost; if (cost == 0) { this.quick_battle_status = 3; // 没有次数了 this.source_icon.active = false; if (this.privilege_status) { this.source_label.string = Utils.TI18N("快速作战"); } else { this.source_label.string = Utils.TI18N("提升免费次数"); } } else { this.source_icon.active = true; if (!this.source_icon_status) { this.source_icon_status = true; // 设置icon的图片 var icon_path = PathTool.getItemRes(3); this.loadRes(icon_path, function (source_icon, res_object) { source_icon.spriteFrame = res_object; }.bind(this, this.source_icon_frame)); } this.source_label.node.x = 16; this.source_label.string = cost + Utils.TI18N("快速战斗"); } } }, // 描述文字库 updateShowDesc: function updateShowDesc() { var tips_str = Utils.TI18N("快速作战可获得120分钟挂机收益。\n激活快速作战特权:每天免费3次,额外购买11次"); if (this.privilege_status == true) { tips_str = tips_str + Utils.TI18N("(特权已激活)"); this.btn_buy_quick.active = false; } else { tips_str = tips_str + Utils.TI18N("(特权未激活)"); this.btn_buy_quick.active = true; } this.desc.string = tips_str; }, // 增加物品展示 updateShowItems: function updateShowItems() { var data = this.drama_model.getDramaData(); if (!data) return; var drama_config = Config.dungeon_data.data_drama_dungeon_info[data.max_dun_id]; if (!drama_config) return; var item_list = []; for (var index = 0; index < drama_config.quick_show_items.length; index++) { var element = drama_config.quick_show_items[index]; item_list.push({ bid: element[0], num: element[1] }); } this.item_scrollview.setData(item_list); }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { if (this.item_scrollview) { this.item_scrollview.DeleteMe(); } this.item_scrollview = null; this.controller.openDramBattleQuickView(false); gcore.GlobalEvent.fire(BattleEvent.CLOSE_RESULT_VIEW); } }); cc._RF.pop();