"use strict";
cc._RF.push(module, '35ed1HluztInpFApZT8H++S', 'battle_drama_quick_window');
// Scripts/mod/battle_drama/view/battle_drama_quick_window.js
"use strict";
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
// 快速作战的主界面
//
Create: 2019-03-02 14:38:52
// --------------------------------------------------------------------
var PathTool = require("pathtool");
var BattleDramaHookRewardListPanel = require("battle_drama_hook_reward_list_panel");
var DramaEvent = require("battle_drama_event");
var BattleEvent = require("battle_event");
var RoleController = require("role_controller");
var BattleDramaQuickWindow = cc.Class({
"extends": BaseView,
ctor: function ctor() {
this.prefabPath = PathTool.getPrefabPath("battledrama", "battle_drama_quick_battle_windows");
this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
// this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
},
// 初始化一些配置数据,可以用于声明一些变量之类的
initConfig: function initConfig() {
this.controller = require("battle_drama_controller").getInstance();
this.drama_model = this.controller.getModel();
this.quick_battle_status = 0;
this.privilege_status = require("role_controller").getInstance().getModel().checkPrivilegeStatus(1); // 是否有特权
},
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
openCallBack: function openCallBack() {
this.background = this.seekChild("background");
this.list_view = this.seekChild("list_view"); // 存放物品展示列表
this.close_btn = this.seekChild("close_btn"); // 关闭按钮
this.desc = this.seekChild("desc", cc.RichText); // 描述文本
this.explain_btn = this.seekChild("explain_btn"); // 说明文本
this.background.scale = FIT_SCALE;
this.source_btn = this.seekChild("source_btn"); // 快速作战按钮
this.source_label = this.seekChild(this.source_btn, "label", cc.Label); // 作战按钮描述文本
this.source_icon = this.seekChild(this.source_btn, "icon"); // 作战按钮物品icon
this.source_icon_frame = this.source_icon.getComponent(cc.Sprite);
this.notice_label = this.seekChild("notice_label", cc.RichText); // 剩余次数展示
this.btn_buy_quick = this.seekChild("btn_buy_quick");
this.btn_buy_quick.active = false;
var scroll_view_size = cc.size(this.list_view.width, this.list_view.height);
var setting = {
item_class: BattleDramaHookRewardListPanel,
// 单元类
start_x: 22,
// 第一个单元的X起点
space_x: 30,
// x方向的间隔
start_y: 10,
// 第一个单元的Y起点
space_y: 10,
// y方向的间隔
item_width: 120,
// 单元的尺寸width
item_height: 120,
// 单元的尺寸height
row: 1,
// 行数,作用于水平滚动类型
col: 4,
// 列数,作用于垂直滚动类型
need_dynamic: true
};
this.item_scrollview = Utils.createClass("common_scrollview");
this.item_scrollview.createScroll(this.list_view, null, null, null, scroll_view_size, setting);
},
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
registerEvent: function registerEvent() {
Utils.onTouchEnd(this.background, function () {
this.controller.openDramBattleQuickView(false);
}.bind(this), 2);
Utils.onTouchEnd(this.close_btn, function () {
this.controller.openDramBattleQuickView(false);
}.bind(this), 2);
Utils.onTouchEnd(this.btn_buy_quick, function () {
require("vip_controller").getInstance().openVipMainWindow(true, VIPTABCONST.PRIVILEGE);
this.controller.openDramBattleQuickView(false);
}.bind(this), 2);
this.explain_btn.on(cc.Node.EventType.TOUCH_END, function (event) {
Utils.playButtonSound(1);
var pos = event.touch.getLocation();
var desc = StringUtil.parse(Config.dungeon_data.data_drama_const.game_rule.desc);
require("tips_controller").getInstance().showCommonTips(desc, pos);
});
Utils.onTouchEnd(this.source_btn, function () {
if (this.quick_battle_status == 0 || this.quick_battle_status == 1) {
// 可以直接使用
this.send13004();
} else if (this.quick_battle_status == 2 && this.quick_battle_cost != 0) {
// 需要花费钻石
if (this.drama_model.getFirstFresh() && this.privilege_status == false) {
this.controller.send13039();
var CommonAlert = require("commonalert");
var str = Utils.TI18N("购买快速作战特权可增加每日快速作战次数(包含2次免费次数),是否前往购买?");
var fun = function () {
require("vip_controller").getInstance().openVipMainWindow(true, VIPTABCONST.PRIVILEGE);
this.controller.openDramBattleQuickView(false);
}.bind(this);
var cancel_fun = function () {
var CommonAlert = require("commonalert");
var str = cc.js.formatStr("本次快速作战花费
x%s", Config.item_data.data_assets_label2id.gold, this.quick_battle_cost);
var res = PathTool.getItemRes(Config.item_data.data_assets_label2id.gold);
var fun = function () {
this.send13004();
}.bind(this);
CommonAlert.show(str, Utils.TI18N("确认"), fun, Utils.TI18N("取消"), null, 2, null, {
resArr: [res]
});
}.bind(this);
CommonAlert.show(str, Utils.TI18N("确认"), fun, Utils.TI18N("取消"), cancel_fun, 2, null);
return;
}
var CommonAlert = require("commonalert");
var str = cc.js.formatStr("本次快速作战花费
x%s", Config.item_data.data_assets_label2id.gold, this.quick_battle_cost);
var res = PathTool.getItemRes(Config.item_data.data_assets_label2id.gold);
var fun = function () {
this.send13004();
}.bind(this);
CommonAlert.show(str, Utils.TI18N("确认"), fun, Utils.TI18N("取消"), null, 2, null, {
resArr: [res]
});
} else if (this.quick_battle_status == 3) {
// 没有次数了,需要判断特权
if (this.privilege_status == true) {
this.send13004();
} else {
var CommonAlert = require("commonalert");
var str = Utils.TI18N("购买快速作战特权可增加每日快速作战次数(包含2次免费次数),是否前往购买?");
var fun = function () {
require("vip_controller").getInstance().openVipMainWindow(true, VIPTABCONST.PRIVILEGE);
this.controller.openDramBattleQuickView(false);
}.bind(this);
CommonAlert.show(str, Utils.TI18N("确认"), fun, Utils.TI18N("取消"), null, 2, null);
}
} else {
this.send13004();
}
}.bind(this), 1);
this.addGlobalEvent(DramaEvent.BattleDrama_Quick_Battle_Data, function (data) {
this.updateData();
}.bind(this));
},
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
openRootWnd: function openRootWnd(params) {
this.updateData();
this.updateShowItems();
this.updateShowDesc();
},
send13004: function send13004() {
var role_vo = RoleController.getInstance().getRoleVo();
if (!role_vo) return;
var cur_energy = role_vo.energy;
var max_energy = role_vo.energy_max;
var qingbao_val = 0;
var vip_add_per = 0;
var hook_max_time = this.drama_model.hook_max_time || 120;
var drama_data = this.drama_model.getDramaData() || {};
var config = gdata("dungeon_data", "data_drama_dungeon_info", [drama_data.dun_id]);
if (config && config.per_hook_items) {
for (var i in config.per_hook_items) {
var v = config.per_hook_items[i];
if (v[0] == Config.item_data.data_assets_label2id.energy) {
qingbao_val = v[1] * hook_max_time * (1 + vip_add_per);
}
}
}
if (cur_energy + qingbao_val > max_energy) {
var call_back = function () {
this.controller.send13004();
}.bind(this);
var str = cc.js.formatStr("注意:当前拥有%s/%s远航情报,快速作战后,远航情报溢出部分将会损失,是否继续?", cur_energy, max_energy);
var CommonAlert = require("commonalert");
CommonAlert.show(str, Utils.TI18N("确认"), call_back, Utils.TI18N("取消"), null, 2, null);
} else {
this.controller.send13004();
}
},
// 次数和按钮显示
updateData: function updateData() {
var quickdata = this.drama_model.getQuickData();
if (!quickdata) return;
this.quick_battle_status = 0; // 当前特权次数状态
this.quick_battle_cost = 0; // 当前特权消耗
// 优先处理按钮显示
this.source_label.node.x = 0;
if (quickdata.fast_combat_free_num > 0) {
// 免费就不做任何处理了.直接判断了
this.source_label.string = Utils.TI18N("快速作战");
this.source_icon.active = false;
this.notice_label.string = Utils.TI18N("本次免费");
} else {
var combat_num = quickdata.fast_combat_max - quickdata.fast_combat_num; // 剩余普通次数
var privilege_num = Config.privilege_data.data_fast_combat_cost_length - quickdata.fast_combat_p_num; // 剩余特权数量
if (privilege_num > 0 && this.privilege_status) {
this.notice_label.string = cc.js.formatStr("%s%s+%s%s", Utils.TI18N("今日剩余:"), combat_num, privilege_num, Utils.TI18N("次"));
} else {
this.notice_label.string = cc.js.formatStr("%s%s%s", Utils.TI18N("今日剩余:"), combat_num, Utils.TI18N("次"));
} // 先判断普通次数,在判断是否是有特权,判断特权消耗
var next_config = Config.dungeon_data.data_drama_quick_cost[quickdata.fast_combat_num + 1];
var cost = 0;
if (next_config) {
cost = next_config.cost;
this.quick_battle_status = 2;
} else {
if (this.privilege_status) {
// 开了特权的
var privilege_config = Config.privilege_data.data_fast_combat_cost[quickdata.fast_combat_p_num + 1];
if (privilege_config) {
cost = privilege_config.cost; // 下一次特权消耗
this.quick_battle_status = 2;
}
this.notice_label.string = cc.js.formatStr("%s%s+%s%s", Utils.TI18N("今日剩余:"), combat_num, privilege_num, Utils.TI18N("次"));
}
}
this.quick_battle_cost = cost;
if (cost == 0) {
this.quick_battle_status = 3; // 没有次数了
this.source_icon.active = false;
if (this.privilege_status) {
this.source_label.string = Utils.TI18N("快速作战");
} else {
this.source_label.string = Utils.TI18N("提升免费次数");
}
} else {
this.source_icon.active = true;
if (!this.source_icon_status) {
this.source_icon_status = true; // 设置icon的图片
var icon_path = PathTool.getItemRes(3);
this.loadRes(icon_path, function (source_icon, res_object) {
source_icon.spriteFrame = res_object;
}.bind(this, this.source_icon_frame));
}
this.source_label.node.x = 16;
this.source_label.string = cost + Utils.TI18N("快速战斗");
}
}
},
// 描述文字库
updateShowDesc: function updateShowDesc() {
var tips_str = Utils.TI18N("快速作战可获得120分钟挂机收益。\n激活快速作战特权:每天免费3次,额外购买11次");
if (this.privilege_status == true) {
tips_str = tips_str + Utils.TI18N("(特权已激活)");
this.btn_buy_quick.active = false;
} else {
tips_str = tips_str + Utils.TI18N("(特权未激活)");
this.btn_buy_quick.active = true;
}
this.desc.string = tips_str;
},
// 增加物品展示
updateShowItems: function updateShowItems() {
var data = this.drama_model.getDramaData();
if (!data) return;
var drama_config = Config.dungeon_data.data_drama_dungeon_info[data.max_dun_id];
if (!drama_config) return;
var item_list = [];
for (var index = 0; index < drama_config.quick_show_items.length; index++) {
var element = drama_config.quick_show_items[index];
item_list.push({
bid: element[0],
num: element[1]
});
}
this.item_scrollview.setData(item_list);
},
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
closeCallBack: function closeCallBack() {
if (this.item_scrollview) {
this.item_scrollview.DeleteMe();
}
this.item_scrollview = null;
this.controller.openDramBattleQuickView(false);
gcore.GlobalEvent.fire(BattleEvent.CLOSE_RESULT_VIEW);
}
});
cc._RF.pop();