"use strict"; cc._RF.push(module, '2663clctltN0a/09dTGwg8Z', 'arena_champion_cur_rank_item'); // Scripts/mod/arena/view/champion/arena_champion_cur_rank_item.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-03-15 19:50:20 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var RoleController = require("role_controller"); var Arena_champion_cur_rankPanel = cc.Class({ "extends": BasePanel, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("arena", "arena_champion_cur_rank_item"); }, // 可以初始化声明一些变量的 initConfig: function initConfig() {}, // 初始化一些配置数据,可以用于声明一些变量之类的 initPanel: function initPanel() { this.rank_img_nd = this.seekChild("rank_img"); this.rank_img_sp = this.rank_img_nd.getComponent(cc.Sprite); this.rank_txt_nd = this.seekChild("rank_txt"); this.rank_txt_rt = this.rank_txt_nd.getComponent("CusRichText"); this.role_name_lb = this.seekChild("role_name", cc.Label); this.role_power_lb = this.seekChild("role_power", cc.Label); this.worship_num_lb = this.seekChild("num", cc.Label); this.head_con_nd = this.seekChild("head_con"); this.score_num_lb = this.seekChild("score_num", cc.Label); this.finger_img_sp = this.seekChild("finger_img", cc.Sprite); this.wish_container_nd = this.seekChild("wish_container"); this.wish_container_btn = this.seekChild("wish_container", cc.Button); this.wish_container_sp = this.seekChild("wish_container", cc.Sprite); var PlayerHead = require("playerhead"); this.role_head = new PlayerHead(); this.role_head.setParent(this.head_con_nd); this.role_head.show(); this.wish_container_nd.on(cc.Node.EventType.TOUCH_END, this.onClickWorshipBtn, this); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() {}, // 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了 onShow: function onShow(params) { this.updateWidgets(); }, // 面板设置不可见的回调,这里做一些不可见的屏蔽处理 onHide: function onHide() {}, // 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用 onDelete: function onDelete() {}, setData: function setData(data) { this.rank_data = data; if (this.root_wnd) this.updateWidgets(); }, updateWidgets: function updateWidgets() { if (!this.rank_data) return; var rank_data = this.rank_data; if (rank_data.rank <= 3) { this.rank_img_nd.active = true; this.rank_txt_nd.active = false; var rank_img_path = PathTool.getUIIconPath("common", cc.js.formatStr("common_300%s", rank_data.rank)); this.loadRes(rank_img_path, function (rank_sf) { this.rank_img_sp.spriteFrame = rank_sf; }.bind(this)); } else { this.rank_img_nd.active = false; this.rank_txt_nd.active = true; this.rank_txt_rt.setNum(rank_data.rank); } this.role_name_lb.string = rank_data.name; this.role_power_lb.string = rank_data.power; this.worship_num_lb.string = rank_data.worship; this.score_num_lb.string = rank_data.score; this.role_head.setHeadRes(rank_data.face); this.role_head.setLev(rank_data.lev); // 点赞 if (this.rank_data.worship_status) { this.wish_container_sp.setState(cc.Sprite.State.GRAY); this.wish_container_btn.interactable = false; this.finger_img_sp.setState(cc.Sprite.State.GRAY); } else { this.wish_container_btn.interactable = true; this.wish_container_sp.setState(cc.Sprite.State.NORMAL); this.finger_img_sp.setState(cc.Sprite.State.NORMAL); } }, onClickWorshipBtn: function onClickWorshipBtn() { RoleController.getInstance().sender10316(this.rank_data.rid, this.rank_data.srv_id, this.rank_data.rank); } }); cc._RF.pop();