"use strict"; cc._RF.push(module, '1ebd6qI7ANG/ag/4SiGrAky', 'adventure_evt_npc_window'); // Scripts/mod/adventure/view/adventure_evt_npc_window.js "use strict"; function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // npc对话框 //
Create: 2019-05-13 16:43:43 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var RoleController = require("role_controller"); var AdventureEvent = require("adventure_event"); var Adventure_evt_npcWindow = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_evt_npc_view"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.btn_list = []; this.data = null; this.config = null; this.role_vo = RoleController.getInstance().getRoleVo(); }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; this.main_container = this.root_wnd.getChildByName("root"); this.close_btn = this.main_container.getChildByName("close_btn"); this.title_label = this.main_container.getChildByName("title_label"); this.role_bg_node = this.main_container.getChildByName("role_bg"); this.role_bg_node.scale = 3; this.role_bg = this.role_bg_node.getComponent(cc.Sprite); this.loadRes(PathTool.getBigBg("bigbg_45"), function (sf_obj) { this.role_bg.spriteFrame = sf_obj; }.bind(this)); this.bg = this.main_container.getChildByName("bg").getComponent(cc.Sprite); this.loadRes(PathTool.getBigBg("bigbg_18"), function (sf_obj) { this.bg.spriteFrame = sf_obj; }.bind(this)); this.tips_desc_label = Utils.createRichLabel(26, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 1), cc.v2(0, -this.main_container.getContentSize().height / 2 + 680), 30, 610); this.tips_desc_label.horizontalAlign = cc.macro.TextAlignment.LEFT; this.main_container.addChild(this.tips_desc_label.node); this.tips_desc_label.node.active = true; this.item_bg = this.main_container.getChildByName("item_bg"); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { Utils.onTouchEnd(this.close_btn, function () { this.ctrl.openEvtViewByType(false); }.bind(this), 2); this.addGlobalEvent(AdventureEvent.Update_Evt_Npc_Info, function (data) { this.updateData(data); }.bind(this)); }, updateData: function updateData(data) { if (this.config && data) { var npc_answer_config = Config.adventure_data.data_adventure_npc_data[data.evt_id][data.id]; var temp_arr = []; for (var i in npc_answer_config) { temp_arr.push(npc_answer_config[i]); } var btn_size = cc.size(604, 87); var count = 0; temp_arr.sort(function (a, b) { return a.num - b.num; }); if (temp_arr) { var _answer_abcd; this.tips_desc_label.string = temp_arr[0].lable_desc; var answer_abcd = (_answer_abcd = {}, _defineProperty(_answer_abcd, 0, ""), _defineProperty(_answer_abcd, 1, ""), _defineProperty(_answer_abcd, 2, ""), _defineProperty(_answer_abcd, 3, ""), _answer_abcd); for (var i = 0; i < temp_arr.length; i++) { if (!this.btn_list[i]) { var node = new cc.Node(); node.setAnchorPoint(0.5, 0.5); node.setContentSize(btn_size); this.item_bg.addChild(node); var btn_img = node.addComponent(cc.Sprite); btn_img.type = cc.Sprite.Type.SLICED; btn_img.sizeMode = cc.Sprite.SizeMode.CUSTOM; var btn = node.addComponent(cc.Button); btn.transition = cc.Button.Transition.SPRITE; this.loadRes(PathTool.getCommonIcomPath("common_1029"), function (btn, btn_img, sf_obj) { btn.normalSprite = sf_obj; btn_img.spriteFrame = sf_obj; }.bind(this, btn, btn_img)); this.loadRes(PathTool.getCommonIcomPath("common_1020"), function (btn, sf_obj) { btn.pressedSprite = sf_obj; }.bind(this, btn)); node.active = false; var title = Utils.createLabel(26, new cc.Color(0x68, 0x45, 0x2a, 0xff), null, 0, 0, "", node, null, cc.v2(0.5, 0.5)); btn.title = title; var tag = Utils.createImage(node, null, 250, 0, null, null, 3); tag.node.active = false; this.loadRes(PathTool.getUIIconPath("adventure", "adventure_54"), function (tag, resObject) { tag.spriteFrame = resObject; }.bind(this, tag)); btn.i = i + 1; btn.tag = tag; this.btn_list[i] = btn; } var btn = this.btn_list[i]; if (btn) { btn.node.active = true; if (btn.title) { btn.title.string = answer_abcd[i] + temp_arr[i].msg; } btn.node.setPosition(0, -this.item_bg.getContentSize().height / 2 + 230 - (btn_size.height + 5) * i); btn.node.on(cc.Node.EventType.TOUCH_START, function (event) { if (this.btn_list) { for (var i in this.btn_list) { if (this.btn_list[i]) { this.btn_list[i].tag.node.active = false; } } } }, this); btn.node.on(cc.Node.EventType.TOUCH_CANCEL, function (btn) { btn.tag.node.active = false; }.bind(this, btn), this); btn.node.on(cc.Node.EventType.TOUCH_END, function (btn) { if (this.data) { var ext_list = [{ type: 1, val: btn.i }]; btn.tag.node.active = true; this.ctrl.send20620(this.data.id, AdventureEvent.AdventureEvenHandleType.handle, ext_list); } }.bind(this, btn), this); } } } } }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(data) { this.data = data; this.config = data.config; if (this.data) { this.ctrl.send20620(this.data.id, AdventureEvent.AdventureEvenHandleType.requst, {}); } }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { this.ctrl.openEvtViewByType(false); } }); cc._RF.pop();