"use strict"; cc._RF.push(module, '1d1d3OcUOxGVYTH4wgkdhFe', 'arena_enter_loop_panel'); // Scripts/mod/arena/view/arena_enter_loop_panel.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-03-11 17:51:19 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var TimeTool = require("timetool"); var ArenaEvent = require("arena_event"); var BaseRole = require("baserole"); var RoleController = require("role_controller"); var RoleEvent = require("role_event"); var MainUiController = require("mainui_controller"); var ArenaEEnterLoopPanel = cc.Class({ "extends": BasePanel, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("arena", "arena_enter_loop_view"); this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); this.startUpdate(); }, // 可以初始化声明一些变量的 initConfig: function initConfig() {}, // 初始化一些配置数据,可以用于声明一些变量之类的 initPanel: function initPanel() { this.close_btn_nd = this.seekChild("close_btn"); this.enter_btn_nd = this.seekChild("enter_btn"); this.worship_num_lb = this.seekChild("worship_num", cc.Label); this.buy_btn_nd = this.seekChild("buy_btn"); this.tips_btn_nd = this.seekChild("tips_btn"); this.red_tips_nd = this.seekChild("tips"); this.background = this.seekChild("background"); this.background.scale = FIT_SCALE; this.loadRes(PathTool.getBattleSingleBg("10005"), function (res) { this.background.getComponent(cc.Sprite).spriteFrame = res; }.bind(this)); this.value_labels = {}; for (var value_i = 1; value_i <= 6; value_i++) { this.value_labels[value_i] = this.seekChild("label_value_" + value_i, cc.Label); } // 展示相关 this.rank_infos = {}; for (var rank_i = 1; rank_i <= 3; rank_i++) { var rank_info = this.rank_infos[rank_i] = {}; var rank_nd = this.seekChild("rank_" + rank_i); rank_info["role_name_nd"] = rank_nd.getChildByName("role_name"); rank_info["role_name_lb"] = this.seekChild(rank_nd, "role_name", cc.Label); // 模型 var model_nd = rank_nd.getChildByName("model"); rank_info["role_model"] = new BaseRole(); rank_info["role_model"].setParent(model_nd); // 膜拜 var worship_btn_nd = rank_nd.getChildByName("worship_btn"); worship_btn_nd.rank_tag = rank_i; worship_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickWorshipBtn, this); rank_info["worship_lb"] = this.seekChild(worship_btn_nd, "label", cc.Label); rank_info["worship_btn"] = worship_btn_nd.getComponent(cc.Button); rank_info["finger_sp"] = this.seekChild(worship_btn_nd, "finger", cc.Sprite); rank_info["desc_nd"] = rank_nd.getChildByName("desc"); } this.close_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickCloseBtn, this); this.enter_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickEnterBtn, this); this.buy_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickByBtn, this); this.tips_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickTipBtn, this); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { this.addGlobalEvent(ArenaEvent.UpdateLoopChallengeStatueList, function (rank_list) { if (rank_list) this.updateStatueInfo(rank_list); }.bind(this)); this.addGlobalEvent(RoleEvent.WorshipOtherRole, function (data) { if (data) this.updateOtherWorship(data); }.bind(this)); this.addGlobalEvent(ArenaEvent.UpdateArena_Number, function () { this.updateWidgets(); }.bind(this)); this.addGlobalEvent(ArenaEvent.UpdateMyLoopData, function () { this.updateWidgets(); }.bind(this)); }, // 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了 onShow: function onShow(params) { this.ctrl.sender20220(); this.updateWidgets(); }, // 面板设置不可见的回调,这里做一些不可见的屏蔽处理 onHide: function onHide() {}, // 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用 onDelete: function onDelete() { if (this.rank_infos) { for (var i in this.rank_infos) { this.rank_infos[i]["role_model"].deleteMe(); this.rank_infos[i] = null; } this.rank_infos = null; } }, onClickCloseBtn: function onClickCloseBtn() { this.ctrl.openArenaEnterWindow(false); }, onClickEnterBtn: function onClickEnterBtn() { this.ctrl.requestOpenArenaLoopMathWindow(true); }, updateWidgets: function updateWidgets() { var loop_data = this.loop_data = this.model.getMyLoopData(); var cup_cfg = this.cup_cfg = this.model.getZoneConfigBySoure(); if (loop_data && cup_cfg) { this.value_labels[1].string = loop_data.score; // 积分 var rank_value = loop_data.rank; if (rank_value === 0) rank_value = Utils.TI18N("千里之外"); this.value_labels[2].string = rank_value; // 排名 var BackpackController = require("backpack_controller"); var bag_model = BackpackController.getInstance().getModel(); var item_id = Config.arena_data.data_const.arena_ticketcost.val[0][0]; var item_num = bag_model.getBackPackItemNumByBid(item_id); // this.value_labels[3].string = loop_data.can_combat_num; // 可挑战次数 this.value_labels[3].string = item_num; var less_time = loop_data.end_time - gcore.SmartSocket.getTime(); var star_time_str = TimeTool.getMD(loop_data.start_time); var end_time_str = TimeTool.getMD(loop_data.end_time); var less_time_str = TimeTool.GetTimeFormatTwo(less_time); this.value_labels[4].string = star_time_str + "-" + end_time_str; // 可挑战次数 this.value_labels[6].string = "(" + less_time_str + ")"; } // role_vo var role_vo = RoleController.getInstance().getRoleVo(); this.worship_num_lb.string = role_vo.worship || 0; // 红点 if (loop_data.can_combat_num > 0) { this.red_tips_nd.active = true; } else { this.red_tips_nd.active = false; } }, updateStatueInfo: function updateStatueInfo(rank_list) { this.rank_list = rank_list; if (rank_list) { for (var i in this.rank_infos) { var statue = this.rank_infos[i]; var data = rank_list[i - 1]; if (data) { statue["role_name_nd"].active = true; statue["role_name_lb"].string = data.name; statue["worship_btn"].node.active = true; statue["worship_lb"].string = data.worship; statue["role_model"].setData(BaseRole.type.role, data.lookid, PlayerAction.show, true, 0.72, { scale: 0.72 }); if (data.worship_status) { statue["worship_btn"].interactable = false; statue["finger_sp"].setState(cc.Sprite.State.GRAY); } else { statue["worship_btn"].interactable = true; statue["finger_sp"].setState(cc.Sprite.State.NORMAL); } } else { statue["role_name_nd"].active = false; statue["desc_nd"].active = true; statue["worship_btn"].node.active = false; } } // for (var role_i=0;role_i < rank_list.length;++rank_list) { // var role_info = rank_list[role_i]; // var rank_info = this.rank_infos[role_info.rank]; // rank_info["role_name_nd"].active = true; // rank_info["role_name_lb"].string = role_info.name; // rank_info["worship_lb"].string = role_info.worship; // rank_info["role_model"].setData(BaseRole.type.role, role_info.lookid, PlayerAction.show, true, 0.72); // if (role_info.worship_status) { // rank_info["worship_btn"].interactable = false; // rank_info["finger_sp"].setState(cc.Sprite.State.GRAY); // } else { // rank_info["worship_btn"].interactable = true; // rank_info["finger_sp"].setState(cc.Sprite.State.NORMAL); // } // } } }, onClickWorshipBtn: function onClickWorshipBtn(event) { var item_rank = event.target.rank_tag; var role_info = null; for (var role_i in this.rank_list) { if (this.rank_list[role_i].rank === item_rank) { role_info = this.rank_list[role_i]; break; } } RoleController.getInstance().sender10316(role_info.rid, role_info.srv_id, role_info.rank); }, updateOtherWorship: function updateOtherWorship(data) { var item_rank = data.idx; for (var role_i in this.rank_list) { if (this.rank_list[role_i].rank == item_rank) { this.rank_list[role_i].worship += 1; this.rank_list[role_i].worship_status = 1; this.updateStatueInfo(this.rank_list); break; } } }, onClickByBtn: function onClickByBtn() { this.ctrl.openArenaLoopChallengeBuy(true); }, onClickTipBtn: function onClickTipBtn() { MainUiController.getInstance().openCommonExplainView(true, Config.arena_data.data_explain); } }); cc._RF.pop();