"use strict"; cc._RF.push(module, '0fa731mHdRMY44K1aWtsVAq', 'star_tower_main_window'); // Scripts/mod/startower/view/star_tower_main_window.js "use strict"; // -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 竖版星命塔挑战主界面 //
Create: 2019-02-27 20:09:46 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var BaseRole = require("baserole"); var StartowerEvent = require("startower_event"); var RoleController = require("role_controller"); var CommonAlert = require("commonalert"); var Star_tower_main_Window = cc.Class({ "extends": BaseView, ctor: function ctor() { this.prefabPath = PathTool.getPrefabPath("startower", "star_tower_main"); this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig: function initConfig() { this.data = null; this.item_list = {}; }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack: function openCallBack() { this.background = this.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; this.main_panel = this.root_wnd.getChildByName("main_panel"); this.top_bg = this.main_panel.getChildByName("top_bg"); this.top_bg.scale = 2; this.loadRes(PathTool.getBigBg("bigbg_26"), function (resObject) { if (this.top_bg) { this.top_bg.getComponent(cc.Sprite).spriteFrame = resObject; } }.bind(this)); this.title = this.main_panel.getChildByName("title").getComponent(cc.Label); this.top_panel = this.main_panel.getChildByName("top_panel"); this.award_panel = this.main_panel.getChildByName("award_panel"); // 引导需要 this.fight_btn = this.main_panel.getChildByName("btn1"); var fight_btn_Label = this.fight_btn.getChildByName("Label").getComponent(cc.Label); fight_btn_Label.string = Utils.TI18N("挑战"); this.close_btn = this.main_panel.getChildByName("close_btn"); this.clean_btn = this.main_panel.getChildByName("btn2"); this.clean_label = this.clean_btn.getChildByName("Label").getComponent(cc.RichText); this._dianmond = this.clean_btn.getChildByName("dianmond"); this.loadRes(PathTool.getItemRes(15), function (resObject) { this._dianmond.getComponent(cc.Sprite).spriteFrame = resObject; }.bind(this)); this._dianmond.active = false; this.video_btn = this.top_panel.getChildByName("video_btn"); var label = this.video_btn.getChildByName("label").getComponent(cc.Label); label.string = Utils.TI18N("通关录像"); var label = this.award_panel.getChildByName("label").getComponent(cc.Label); label.string = Utils.TI18N("挑战奖励"); this.no_label = Utils.createLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), null, 435, 20, "", this.main_panel, 0, cc.v2(0, 0)); this.no_label.string = Utils.TI18N("挑战成功可进行扫荡"); if (this.data) { this.updateDate(); } }, updateDate: function updateDate() { if (!this.data) return; var title = this.data.name || ""; this.title.string = title; this.updateModel(this.data); if (this.data) { this.ctrl.sender11325(this.data.lev); } this.changeClearTitleText(); this.updateDesc(); this.updateGoodsList(); }, //改变扫荡按钮的状态 changeClearTitleText: function changeClearTitleText() { //已购买次数 var buyCount = this.model.getBuyCount() || 0; //剩余挑战次数 var count = this.model.getTowerLessCount(); //最大塔数 var tower = this.model.getNowTowerId() || 0; this._dianmond.active = false; this.clean_label.node.x = 0; if (count > 0) { this.clean_label.string = Utils.TI18N("扫荡"); } else { var buy_data = Config.star_tower_data.data_tower_buy[buyCount + 1]; if (buy_data) { var str = cc.js.formatStr(Utils.TI18N("%s%s"), buy_data.expend[0][1], Utils.TI18N("扫荡")); this.clean_label.string = str; this._dianmond.active = true; this.clean_label.node.x = 10; } else { //容错的 this.clean_label.string = Utils.TI18N("扫荡"); } } }, updateModel: function updateModel(data) { if (!data) return; if (!this.partner_model) { this.partner_model = new BaseRole(); this.partner_model.setParent(this.top_panel); this.partner_model.node.setPosition(313, 310); this.partner_model.setData(BaseRole.type.unit, data.unit_id, PlayerAction.show, true, 0.72); } }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent: function registerEvent() { this.close_btn.on(cc.Node.EventType.TOUCH_END, function () { Utils.playButtonSound(ButtonSound.Close); this.ctrl.openStarTowerMainView(false); }, this); this.background.on(cc.Node.EventType.TOUCH_END, function () { Utils.playButtonSound(ButtonSound.Close); this.ctrl.openStarTowerMainView(false); }, this); this.fight_btn.on(cc.Node.EventType.TOUCH_END, function () { Utils.playButtonSound(ButtonSound.Normal); if (!this.data) return; var tower = this.data.lev || 0; this.ctrl.sender11322(tower); //最新版本显示阵容界面(服务端不是最新无法使用暂时屏蔽) // var HeroController = require("hero_controller"); // var PartnerConst = require("partner_const"); // HeroController.getInstance().openFormGoFightPanel(true, PartnerConst.Fun_Form.Startower, {tower_lev: tower}) }, this); this.clean_btn.on(cc.Node.EventType.TOUCH_END, function () { Utils.playButtonSound(ButtonSound.Normal); if (!this.data) return; var count = this.model.getTowerLessCount() || 0; if (count <= 0) { this.openBuyCountPanel(); return; } var tower = this.data.lev || 0; this.ctrl.sender11324(tower); }, this); this.video_btn.on(cc.Node.EventType.TOUCH_END, function () { Utils.playButtonSound(ButtonSound.Normal); if (!this.video_data) return; if (!this.video_data.tower_replay_data || Utils.next(this.video_data.tower_replay_data) == null) { message(Utils.TI18N("暂时没有玩家通过此关,努力成为第一名吧!")); return; } this.ctrl.openVideoWindow(true, this.video_data, this.data.lev); }, this); this.addGlobalEvent(StartowerEvent.Video_Data_Event, function (data) { this.video_data = data; this.updateVideoData(data); }.bind(this)); this.addGlobalEvent(StartowerEvent.Fight_Success_Event, function (data) { //挑战完成请求一下录像,可能自己破记录了 if (this.data) { this.ctrl.sender11325(this.data.lev); } this.updateGoodsList(); }.bind(this)); this.addGlobalEvent(StartowerEvent.Count_Change_Event, function (data) { this.changeClearTitleText(); }.bind(this)); }, //次数不足弹开购买次数界面 openBuyCountPanel: function openBuyCountPanel() { var free_count = Config.star_tower_data.data_tower_const["free_times"].val; var have_buycount = this.model.getBuyCount() || 0; var role_vo = RoleController.getInstance().getRoleVo(); var config = Config.star_tower_data.data_tower_vip[role_vo.vip_lev]; var fun = function () { var tower = this.data.lev || 0; this.ctrl.sender11324(tower); }.bind(this); if (config && config.buy_count) { if (have_buycount >= config.buy_count) { message(Utils.TI18N("本日扫荡次数已达上限")); } else { var buy_config = Config.star_tower_data.data_tower_buy[have_buycount + 1]; if (buy_config && buy_config.expend && buy_config.expend[0] && buy_config.expend[0][0]) { var item_id = buy_config.expend[0][0]; var num = buy_config.expend[0][1] || 0; var item_config = Utils.getItemConfig(item_id); if (item_config && item_config.icon) { var res = PathTool.getItemRes(item_config.icon); var str = cc.js.formatStr(Utils.TI18N("是否花费 %s购买一次挑战次数?"), item_config.icon, num); CommonAlert.show(str, Utils.TI18N("确定"), fun, Utils.TI18N("取消"), null, null, null, { resArr: [res] }); } } } } }, updateVideoData: function updateVideoData(data) { if (!data) return; if (!this.fast_desc) { this.fast_desc = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0, 1), cc.v2(20, -12), 30, 300); this.fast_desc.horizontalAlign = cc.macro.TextAlignment.LEFT; this.top_panel.addChild(this.fast_desc.node); } if (!this.power_desc) { this.power_desc = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0, 1), cc.v2(20, -52), 30, 300); this.power_desc.horizontalAlign = cc.macro.TextAlignment.LEFT; this.top_panel.addChild(this.power_desc.node); } this.fast_desc.string = Utils.TI18N("最快通关:暂无"); this.power_desc.string = Utils.TI18N("最低战力:暂无"); var list = data.tower_replay_data || {}; for (var i in list) { var v = list[i]; if (v && v.type == 1) { var str = cc.js.formatStr(Utils.TI18N("最快通关:%s"), v.name); this.fast_desc.string = str; } else { var str = cc.js.formatStr(Utils.TI18N("最低战力:%s"), v.name); this.power_desc.string = str; } } }, updateDesc: function updateDesc() { if (!this.data) return; // /boss描述 this.boss_desc = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0, 1), cc.v2(20, 110), 30, 620); this.boss_desc.horizontalAlign = cc.macro.TextAlignment.LEFT; this.top_panel.addChild(this.boss_desc.node); //推荐战力 this.boss_power = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0, 0), cc.v2(20, 15), 30, 620); this.boss_power.horizontalAlign = cc.macro.TextAlignment.LEFT; this.top_panel.addChild(this.boss_power.node); var desc = this.data.desc || ""; this.boss_desc.string = Utils.TI18N("怪物特点:") + desc; var power = this.data.recommend || 0; var str = cc.js.formatStr(Utils.TI18N("推荐战力:%s"), power); this.boss_power.string = str; }, //更新物品消耗 updateGoodsList: function updateGoodsList() { if (!this.data) return; for (var i in this.item_list) { this.item_list[i].setVisible(false); } var expend_list = []; var now_id = this.model.getNowTowerId() || 0; if (now_id < this.data.lev) { var first_id = 0; var num = 0; if (this.data.first_show[0] && this.data.first_show[0][0] && this.data.first_show[0][1]) { first_id = this.data.first_show[0][0]; num = this.data.first_show[0][1]; } expend_list.push({ 0: first_id, 1: num, 2: true }); } for (var j in this.data.award) { expend_list.push(this.data.award[j]); } var index = 1; for (var k in expend_list) { if (!this.item_list[index]) { var item = ItemsPool.getInstance().getItem("backpack_item"); item.setParent(this.award_panel); item.initConfig(true, 0.9, false, true); item.show(); // item:setDefaultTip() this.item_list[index] = item; } this.item_list[index].setPosition(90 + 150 * (index - 1), 70); this.item_list[index].setData({ bid: expend_list[k][0], num: expend_list[k][1] }); this.item_list[index].setVisible(true); this.item_list[index].showBiaoQian(false); if (expend_list[k] && expend_list[k][2] && expend_list[k][2] == true) { this.item_list[index].showBiaoQian(true, Utils.TI18N("首通")); } index = index + 1; } var now_tower = this.model.getNowTowerId() || 0; if (this.data.lev > now_tower) { this.clean_btn.active = false; this.fight_btn.setPosition(338, 78); this.no_label.string = Utils.TI18N("挑战成功可进行扫荡"); } else { this.clean_btn.active = true; this.no_label.string = ""; this.fight_btn.setPosition(178, 78); } }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd: function openRootWnd(data) { this.data = data; this.updateDate(); }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack: function closeCallBack() { this.ctrl.openStarTowerMainView(false); if (this.partner_model) { this.partner_model.deleteMe(); this.partner_model = null; } for (var i in this.item_list) { this.item_list[i].deleteMe(); } this.item_list = null; } }); cc._RF.pop();