var PartnerEvent = {} // 竖版事件 PartnerEvent.Partner_Data_Update = "PartnerEvent.Partner_Data_Update" PartnerEvent.Partner_Power_Event = "PartnerEvent.Partner_Power_Event" PartnerEvent.Partner_Call_Event = "PartnerEvent.Partner_Call_Event" PartnerEvent.Level_Red_Point = "PartnerEvent.Level_Red_Point" PartnerEvent.Skill_Learn_Success = "PartnerEvent.Skill_Learn_Success" PartnerEvent.Partner_Lev_Event = "PartnerEvent.Partner_Lev_Event" PartnerEvent.Level_Panel_Close = "PartnerEvent.Level_Panel_Close" // 阵法相关 PartnerEvent.Form_List_Event = "PartnerEvent.Form_List_Event" PartnerEvent.Form_Pos_Update = "PartnerEvent.Form_Pos_Update" PartnerEvent.Use_Form_Success = "PartnerEvent.Use_Form_Success" PartnerEvent.Form_Level_Event = "PartnerEvent.Form_Level_Event" PartnerEvent.Form_Help_Select = "PartnerEvent.Form_Help_Select" // 助阵事件 PartnerEvent.Form_Help_Data = "PartnerEvent.Form_Help_Data" PartnerEvent.Form_UnLock_Data = "PartnerEvent.Form_UnLock_Data" PartnerEvent.Form_Lev_Event = "PartnerEvent.Form_Lev_Event" PartnerEvent.Form_Help_Red = "PartnerEvent.Form_Help_Red" // 功能阵法相关 PartnerEvent.Update_Fun_Form = "PartnerEvent.Update_Fun_Form" // 装备相关 PartnerEvent.Equip_Update_Event = "PartnerEvent.Equip_Update_Event" PartnerEvent.Jing_Event= "PartnerEvent.Jing_Event" // 神器相关 PartnerEvent.Artifact_Update_Event = "PartnerEvent.Artifact_Update_Event" PartnerEvent.Artifact_UpStar_Event = "PartnerEvent.Artifact_UpStar_Event" PartnerEvent.Artifact_Recast_Event = "PartnerEvent.Artifact_Recast_Event" PartnerEvent.Artifact_Save_Event = "PartnerEvent.Artifact_Save_Event" PartnerEvent.Artifact_Select_Event = "PartnerEvent.Artifact_Select_Event" PartnerEvent.Partner_Treasure_LevelUp = "PartnerEvent.Partner_Treasure_LevelUp" PartnerEvent.Partner_Treasure_JieUp = "PartnerEvent.Partner_Treasure_JieUp" PartnerEvent.Partner_Treasure_SkillUp = "PartnerEvent.Partner_Treasure_SkillUp" PartnerEvent.Partner_Chips_Change = "PartnerEvent.Partner_Chips_Change" PartnerEvent.Update_Partner_Equip_Attr = "PartnerEvent.Update_Partner_Equip_Attr" PartnerEvent.Update_Partner_Equip = "PartnerEvent.Update_Partner_Equip" PartnerEvent.Save_Form_event = "PartnerEvent.Save_Form_event" PartnerEvent.Save_Sell_equip = "PartnerEvent.Save_Sell_equip" PartnerEvent.Red_point_Event = "PartnerEvent.Red_point_Event" PartnerEvent.Star_Fail_Event = "PartnerEvent.Star_Fail_Event" PartnerEvent.Lock_Equip_Event = "PartnerEvent.Lock_Equip_Event" PartnerEvent.Form_Change_Event = "PartnerEvent.Form_Change_Event" PartnerEvent.Partner_Attr_event = "PartnerEvent.Partner_Attr_event" PartnerEvent.Del_Partner_Event = "PartnerEvent.Del_Partner_Event" // 装备红点 PartnerEvent.Partner_Equip_Tishi = "PartnerEvent.Partner_Equip_Tishi" // 伙伴神器事件 PartnerEvent.Artiface_Data_Event = "PartnerEvent.Artiface_Data_Event" PartnerEvent.Del_One_Artiface = "PartnerEvent.Del_One_Artiface" PartnerEvent.Update_Artiface_Data = "PartnerEvent.Update_Artiface_Data" PartnerEvent.Artiface_Sysnthesis_Event = "PartnerEvent.Artiface_Sysnthesis_Event" // 神器重铸 PartnerEvent.Recast_Data_Event = "PartnerEvent.Recast_Data_Event" PartnerEvent.Fashion_Data_Event = "PartnerEvent.Fashion_Data_Event" PartnerEvent.Equip_Recommend_Event = "PartnerEvent.Equip_Recommend_Event" PartnerEvent.Equip_Sell_Event = "PartnerEvent.Equip_Sell_Event" // 保存阵容成功事件 PartnerEvent.SaveFunFormEvent = "PartnerEvent.SaveFunFormEvent" // 更新兑换成功 PartnerEvent.ChangeEvent = 'PartnerEvent.ChangeEvent' // 宝石开孔 PartnerEvent.OpenGemStoneEvent = "PartnerEvent.OpenGemStoneEvent" // 宝石更新 PartnerEvent.UpdateGemStoneEvent = "PartnerEvent.UpdateGemStoneEvent" // 宝石合成成功 PartnerEvent.ComposeGemStoneEvent = "PartnerEvent.ComposeGemStoneEvent" // 宝石升级成功 PartnerEvent.UpgradeGemStoneEvent = "PartnerEvent.UpgradeGemStoneEvent" // 英雄重生 PartnerEvent.PartnerResetEvent = "PartnerEvent.PartnerResetEvent" // 英雄遣散 PartnerEvent.PartnerDisbandEvent = "PartnerEvent.PartnerDisbandEvent" module.exports = PartnerEvent;