// -------------------------------------------------------------------- // @author: xxx@syg.com(必填, 创建模块的人员) // @description: // 这里是描述这个窗体的作用的 //
Create: 2019-03-11 14:17:19 // -------------------------------------------------------------------- var PathTool = require("pathtool"); var HeroController = require("hero_controller"); var CommonScrollView = require("common_scrollview"); var EmpolyPanelItem = require("empoly_item_panel"); var HeroExpeditEvent = require("heroexpedit_event"); var EmpolyWindow = cc.Class({ extends: BaseView, ctor: function () { this.prefabPath = PathTool.getPrefabPath("heroexpedit", "empoly_panel"); this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意 this.win_type = WinType.Tips; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips this.ctrl = arguments[0]; this.model = this.ctrl.getModel(); }, // 初始化一些配置数据,可以用于声明一些变量之类的 initConfig:function(){ this.cur_index = null; this.reward_list = [] this.tab_list = [] this.employ_data = [] //雇佣 this.send_data = [] //派遣 }, // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件 openCallBack:function(){ this.background = this.root_wnd.getChildByName("background"); this.background.scale = FIT_SCALE; this.main_container = this.root_wnd.getChildByName("main_container"); var text_7 = this.main_container.getChildByName("Image_6").getChildByName("Text_7").getComponent(cc.Label); text_7.string = Utils.TI18N("好友助阵"); this.text_empoly_num = this.main_container.getChildByName("Text_2").getComponent(cc.Label); this.text_empoly_num.string = Utils.TI18N("今日已雇佣: "); var tab_container = this.main_container.getChildByName("tab_container"); var tab_name = [Utils.TI18N("支援我的"),Utils.TI18N("我的支援")] for(var i = 1;i<3;i++){ var tab = {}; tab.btn = tab_container.getChildByName("btn_"+i); tab.normal = tab.btn.getChildByName("normal") tab.select = tab.btn.getChildByName("select") tab.select.active = false; tab.title = tab.btn.getChildByName("title").getComponent(cc.Label); tab.titleLine = tab.btn.getChildByName("title").getComponent(cc.LabelOutline); tab.title.string = tab_name[i-1]; tab.title.node.color = new cc.Color(0xcf, 0xb5, 0x93, 0xff); tab.index = i this.tab_list[i] = tab } this.good_cons = this.main_container.getChildByName("good_cons") this.empty_bg = Utils.createImage(this.good_cons,null,this.good_cons.width*0.5, this.good_cons.height*0.5,cc.v2(0.5, 0.5)); var res = PathTool.getBigBg("bigbg_3"); this.loadRes(res, function (sf_obj) { this.empty_bg.spriteFrame = sf_obj; }.bind(this)) this.empty_label = Utils.createLabel(24,new cc.Color(0xed,0xcd,0xa2,0xff),null,this.empty_bg.node.width*0.5,-75,"",this.empty_bg.node,0,cc.v2(0.5,0.5)); this.empty_label.string = Utils.TI18N("暂无可雇佣英雄,快去加好友吧"); this.empty_bg.node.active = false; this.hero_list = HeroController.getInstance().getModel().getExpeditHeroData(); this.hero_list = this.hero_list || []; var scroll_view_size = this.good_cons.getContentSize(); var setting = { item_class: EmpolyPanelItem, // 单元类 start_x: 2, // 第一个单元的X起点 space_x: 0, // x方向的间隔 start_y: 0, // 第一个单元的Y起点 space_y: 5, // y方向的间隔 item_width: 631, // 单元的尺寸width item_height: 149, // 单元的尺寸height row: 0, // 行数,作用于水平滚动类型 col: 1, // 列数,作用于垂直滚动类型 need_dynamic: true } this.itemScrollview = new CommonScrollView(); this.itemScrollview.createScroll(this.good_cons, cc.v2(0,0), ScrollViewDir.vertical, ScrollViewStartPos.top, scroll_view_size, setting); }, isVisibleRedPoint:function(){ var status = this.model.getHeroSendRedPoint(); Utils.addRedPointToNodeByStatus(this.tab_list[2].btn, status,null,11) }, tabChangeView:function(index){ index = index || 1; if(this.cur_index == index)return; if(this.cur_tab!=null){ this.cur_tab.select.active = false; this.cur_tab.title.node.color = new cc.Color(0xcf, 0xb5, 0x93, 0xff); this.cur_tab.titleLine.color = new cc.Color(0x2a,0x16,0x0e,0xff); } this.cur_index = index; this.cur_tab = this.tab_list[this.cur_index]; if(this.cur_tab!=null){ this.cur_tab.select.active = true; this.cur_tab.title.node.color = new cc.Color(0xff, 0xed, 0xd6, 0xff); this.cur_tab.titleLine.color = new cc.Color(0x2a,0x16,0x0e,0xff); } if(index == 1){ var employData = this.model.getPartnerMessage() //伙伴信息 var num = employData.length; this.text_empoly_num.node.active = true; var str = cc.js.formatStr(Utils.TI18N("今日已雇佣: %d/%d"),num,3); this.text_empoly_num.string = str; if(this.employ_data && Utils.next(this.employ_data) != null){ var tab = {} tab.num = num tab.index = 1 this.itemScrollview.setData(this.employ_data,null,tab) this.empty_bg.node.active = false; }else{ this.itemScrollview.setData([]); this.empty_bg.node.active = true; } }else if(index == 2){ this.text_empoly_num.node.active = false; this.empty_bg.node.active = false; if(this.send_data && Utils.next(this.send_data) != null){ var num = this.send_data.length; var tab = {}; tab.num = num; tab.index = 2; this.hero_list.sort(Utils.tableUpperSorter(["power"])); if(Utils.next(this.send_data) !=null){ var temp = []; for(var i = this.hero_list.length-1; i>=0;i--){ if(this.hero_list[i].id == this.send_data[0].id){ temp = this.hero_list[i]; this.hero_list.splice(i,1); } } if(temp && Utils.next(temp) != null){ temp.isHelp = true; this.hero_list.unshift(temp); tab.num = num; }else{ tab.num = 0; } } this.itemScrollview.setData(this.hero_list,null,tab); }else{ this.ctrl.sender24405(); } } }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent:function(){ // 支援我的 this.addGlobalEvent(HeroExpeditEvent.EmployEvent, function() { var employData = this.model.getPartnerMessage() //已经借用的 var employPartner = this.model.getEmployPartner() //可以选择的伙伴 employPartner.sort(function(a,b){ return a.power > b.power; }) for(var i = employPartner.length-1; i>=0;i--){ for(var j = employData.length-1; j>=0;j--){ if(employPartner[i].bid && employData[j].bid && employPartner[i].id && employData[j].id && employPartner[i].srv_id && employData[j].srv_id && employPartner[i].rid && employData[j].rid){ if(employPartner[i].bid == employData[j].bid && employPartner[i].id == employData[j].id && employPartner[i].srv_id == employData[j].srv_id && employPartner[i].rid == employData[j].rid){ employPartner.shift(); } } } } var num = employData.length; if(employPartner.length == 0 && num == 0){ this.empty_bg.node.active = true; }else{ this.empty_bg.node.active = false; } for(var k in employData){ employData[k].isHelp = true; employPartner.unshift(employData[k]); } this.text_empoly_num.node.active = true; var str = cc.js.formatStr(Utils.TI18N("今日已雇佣: %d/%d"),num,3) this.text_empoly_num.string = str; this.employ_data = employPartner || []; var tab = {} tab.num = num tab.index = 1 this.itemScrollview.setData(this.employ_data,null,tab) }.bind(this)) // 我的支援 this.addGlobalEvent(HeroExpeditEvent.EmploySendEvent, function(data) { this.isVisibleRedPoint(); this.send_data = data.list; this.text_empoly_num.node.active =false; var num = this.send_data.length var tab = {} tab.num = num; tab.index = 2; this.hero_list.sort(Utils.tableUpperSorter(["power"])); if(Utils.next(this.send_data)!= null){ var temp = []; for(var i = this.hero_list.length-1; i>=0;i--){ if(this.hero_list[i].id == data.list[0].id){ temp = this.hero_list[i] this.hero_list.splice(i,1); } } if(temp && Utils.next(temp)!=null){ temp.isHelp = true; this.hero_list.unshift(temp); tab.num = num; }else{ tab.num = 0; } } this.itemScrollview.setData(this.hero_list,null,tab) }.bind(this)) // 我的支援成功返回 this.addGlobalEvent(HeroExpeditEvent.EmploySendEvent_Success, function(hero_id) { var num = this.send_data.length; var tab = {} tab.num = num tab.index = 2 this.hero_list.sort(Utils.tableUpperSorter(["power"])); if(Utils.next(this.send_data)!=null){ var temp = {}; for(var i = this.hero_list.length-1; i>=0;i--){ if(this.hero_list[i].id == hero_id){ temp = this.hero_list[i]; this.hero_list.splice(i,1); } } temp.isHelp = true; this.hero_list.unshift(temp); } this.itemScrollview.setData(this.hero_list,null,tab) }.bind(this)) Utils.onTouchEnd(this.background, function () { this.ctrl.openEmpolyPanelView(false); }.bind(this), 2); for(var i in this.tab_list){ Utils.onTouchEnd(this.tab_list[i].btn, function (v) { this.tabChangeView(v.index); }.bind(this,this.tab_list[i]), 1); } }, // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了 openRootWnd:function(params){ this.tabChangeView(1); this.isVisibleRedPoint(); this.ctrl.sender24406(); this.ctrl.sender24404(); }, // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象 closeCallBack:function(){ if(this.itemScrollview){ this.itemScrollview.deleteMe(); this.itemScrollview = null; } this.cur_index = null; this.reward_list = null; this.tab_list = null; this.employ_data = null; this.send_data = null; this.hero_list = null; this.ctrl.openEmpolyPanelView(false); }, })