var ChatEvent = require("chat_event"); var RoleController = require("role_controller"); var ChatItemController = require("chat_item_controller"); var ChatConst = require("chat_const"); var ChatInput = cc.Class({ extends: BasePanel, properties: { root_wnd: cc.Node, is_keyboard: true, // 是否是键盘输入状态 send_cb: null, visible: true, }, ctor: function() { this.prefabPath = PathTool.getPrefabPath("chat", "chat_input"); this.chat_item_ctrl = ChatItemController.getInstance(); this.ctrl = require("chat_controller").getInstance(); }, // 可以初始化声明一些变量的 initConfig:function(){ this.item_code_list = {}; // item eqip存储信息 this.item_desc_list = {}; this.select_face = []; }, // 初始化一些配置数据,可以用于声明一些变量之类的 initPanel:function(){ var change_nd = this.seekChild("change_btn"); var send_nd = this.seekChild("send_btn"); this.chat_sound_nd = this.seekChild("chat_sound_icon"); this.chat_keybord_nd = this.seekChild("chat_keybord_icon"); this.keyboard_nd = this.seekChild("keybord"); this.sound_nd = this.seekChild("song_btn"); this.input_ed = this.seekChild("editbox", cc.EditBox); this.placholder_label = this.seekChild("PLACEHOLDER_LABEL", cc.Label); this.face_btn = this.seekChild("face_btn"); change_nd.on(cc.Node.EventType.TOUCH_END, this.didClickChangeBtn, this); send_nd.on(cc.Node.EventType.TOUCH_END, this.didClickSendBtn, this); this.face_btn.on(cc.Node.EventType.TOUCH_END, this.onClickFaceBtn, this); }, // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent registerEvent:function(){ this.addGlobalEvent(ChatEvent.CHAT_SELECT_ITEM, function(data) { this.onEditTextAddItem(data); }.bind(this)); }, // 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了 onShow:function(params){ }, // 面板设置不可见的回调,这里做一些不可见的屏蔽处理 onHide:function(){ }, // 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用 onDelete:function(){ if (this.chat_input_list) this.chat_input_list.deleteMe(); }, setSendCallback: function(send_cb) { this.send_cb = send_cb; }, didClickChangeBtn: function(event) { if (this.is_keyboard) { this.is_keyboard = false; this.chat_keybord_nd.active = true; this.sound_nd.active = true; this.chat_sound_nd.active = false; this.keyboard_nd.active = false; } else { this.is_keyboard = true; this.chat_keybord_nd.active = false; this.sound_nd.active = false; this.chat_sound_nd.active = true; this.keyboard_nd.active = true; } }, repleaceAtPeopleText:function( text, srv_id ){ var num1 = text.search(/@/); var num2 = text.search(/ /); var len = text.length; if(num1!=-1 && num2!=-1){ var at = text.substring(num1,num2); var rep = cc.js.formatStr("%s",srv_id,at+" ") text = text.replace(at,rep); } return text; }, setChannel:function(channel){ this.channel = channel; }, didClickSendBtn: function() { var seedMesageArr = this.getInputText(); if(!seedMesageArr)return; var seedMesage = seedMesageArr[0] || ""; var srv_id = seedMesageArr[1] || ""; if (seedMesage.length > 0 && this.send_cb) { // 替换表情 var message = this.chat_item_ctrl.relapceFaceIconTag(seedMesage); // 替换表情 // 替换teim for (var item_i in this.item_code_list) { var item_info = this.item_code_list[item_i]; message = message.replace(new RegExp(item_info.key, 'i'), item_info.desc); } if(this.channel == ChatConst.Channel.World || this.channel == ChatConst.Channel.Cross || this.channel == ChatConst.Channel.Province || this.channel == ChatConst.Channel.Gang){//世界聊天 跨服聊天 同省聊天 帮派聊天 message = this.repleaceAtPeopleText(message, srv_id); } if(this.ctrl.canSend(this.channel)){ this.input_ed.string = ""; } this.send_cb(message); if (this.chat_input_list) this.chat_input_list.setVisible(false); } else { } }, onClickFaceBtn: function(event) { if (!this.chat_input_list) { var ChatInputList = require("chat_input_list"); var chat_input_list = this.chat_input_list = new ChatInputList(); chat_input_list.setParent(this.root_wnd); chat_input_list.setSelectCB(this.onEditTextAddFace.bind(this)); chat_input_list.show(); } else { if (this.chat_input_list.isOpen()) { this.chat_input_list.setVisible(false); } else { this.chat_input_list.setVisible(true); } } }, // 选中表情返回 onEditTextAddFace: function(face_txt) { if (face_txt) { if (this.select_face.length < 5) { this.select_face.push(face_txt); this.input_ed.string += face_txt; } else { message(Utils.TI18N("发言中不能超过5个表情")); } } }, onEditTextAddItem: function(data) { if (!data) return; var text = this.input_ed.string; if(text == ""){ this.item_code_list = {}; this.item_desc_list = {}; } var base_id = data.base_id; var share_id = data.share_id; var count = data.count; var role_vo = RoleController.getInstance().getRoleVo(); var item_config = Utils.getItemConfig(base_id); var code = data.code; if (item_config) { var key = cc.js.formatStr("{%s,%s}", share_id, item_config.name); var desc = this.chat_item_ctrl.buildItemMsg(base_id, role_vo.srv_id, share_id, count); if (this.item_code_list[code]) { var cur_object = this.item_code_list[code]; var cur_key = cur_object.key; var cur_desc = cur_object.desc; // 获取原有的 text = text.replace(cur_key, key); } else { text = text + key; } this.item_code_list[code] = {key:key, desc:desc}; this.input_ed.string = text; } }, setPlacholderLabel:function(str){ if(this.placholder_label && str){ this.placholder_label.string = str; } }, // 文本框内容 getInputText:function(){ return [this.input_ed.string,this.extend]; }, setInputText:function(str, extend){ this.extend = extend; if(this.input_ed){ if(!str){ str=""; } this.input_ed.string = str; } }, }) module.exports = ChatInput;