var AdventureEvent = {} AdventureEvent.UPDATE_ROLE_ATTRIBUTE = "AdventureEvent.UPDATE_ROLE_ATTRIBUTE" AdventureEvent.SCENE_WALKEND = "AdventureEvent.SCENE_WALKEND" AdventureEvent.SCENE_CHANGE = "AdventureEvent.SCENE_CHANGE" AdventureEvent.UPDATE_RED_INFO = "AdventureEvent.UPDATE_RED_INFO" AdventureEvent.Update_Room_Base_Info = "AdventureEvent.Update_Room_Base_Info" AdventureEvent.Update_Buff_Info = "AdventureEvent.Update_Buff_Info" AdventureEvent.Update_Room_Info = "AdventureEvent.Update_Room_Info" AdventureEvent.Update_BackPack_Info = "AdventureEvent.Update_BackPack_Info" AdventureEvent.Update_Single_Room_Info = "AdventureEvent.Update_Single_Room_Info" AdventureEvent.Update_Evt_Buff_Info = "AdventureEvent.Update_Evt_Buff_Info" AdventureEvent.Update_Evt_Answer_Info = "AdventureEvent.Update_Evt_Answer_Info" AdventureEvent.Update_Adventure_Formation_Info = "AdventureEvent.Update_Adventure_Formation_Info" AdventureEvent.Update_Evt_Plunder_Info = "AdventureEvent.Update_Evt_Plunder_Info" AdventureEvent.Update_Evt_Npc_Info = "AdventureEvent.Update_Evt_Npc_Info" AdventureEvent.Update_Evt_Plunder_Partner_Info = "AdventureEvent.Update_Evt_Plunder_Partner_Info" AdventureEvent.Update_Evt_Guess_Result = "AdventureEvent.Update_Evt_Guess_Result" AdventureEvent.Update_Evt_Box_Result_Info = "AdventureEvent.Update_Evt_Box_Result_Info" // 掠夺记录 AdventureEvent.Update_Plunder_Record_Info = "AdventureEvent.Update_Plunder_Record_Info" AdventureEvent.Update_Record_Plunder_View_Info = "AdventureEvent.Update_Record_Plunder_View_Info" AdventureEvent.Update_Red_Point_Info = "AdventureEvent.Update_Red_Point_Info" AdventureEvent.Update_Evt_Shop_Info = "AdventureEvent.Update_Evt_Shop_Info" // 操作房间成功之后处理 AdventureEvent.Update_event_over_Info = "AdventureEvent.Update_event_over_Info" // 重置或者请求进入下一层之后 AdventureEvent.ResetFloorEvent = "AdventureEvent.ResetFloorEvent" // 操作房间返回 AdventureEvent.HandleRoomOverEvent = "AdventureEvent.HandleRoomOverEvent" // 布阵信息变化 AdventureEvent.UpdateAdventureForm = "AdventureEvent.UpdateAdventureForm" // 技能信息 AdventureEvent.UpdateSkillInfo = "AdventureEvent.UpdateSkillInfo" // 更新选中的伙伴 AdventureEvent.UpdateAdventureSelectHero = "AdventureEvent.UpdateAdventureSelectHero" // 怪物气血 AdventureEvent.UpdateMonsterHP = "AdventureEvent.UpdateMonsterHP" // 一击必杀 AdventureEvent.UpdateShotKillInfo = "AdventureEvent.UpdateShotKillInfo" // 更新商店总览 AdventureEvent.UpdateShopTotalEvent = "AdventureEvent.UpdateShopTotalEvent" // 购买商店返回 AdventureEvent.UpdateShopItemEvent = "AdventureEvent.UpdateShopItemEvent" // 获得技能效果 AdventureEvent.GetSkillForEffectAction = "AdventureEvent.GetSkillForEffectAction" //宝箱展示任务 AdventureEvent.UpdateBoxTeskEvent = "AdventureEvent.UpdateBoxTeskEvent" AdventureEvent.BackPackType = { BackPackView: 1, NextFloor: 2 } AdventureEvent.EventType = { null: 0, //无事件 buff: 1, //祝福 boss: 2,//boss finger_guessing: 3,//猜拳 box: 4,//宝箱 mon: 5, //怪物 npc: 6,//npc answer: 7,//答题 next: 9,//下一层 effect: 10, //特效事件 block: 11, // 烂地板 freebox: 12, // 免费宝箱 npc_talk: 13, // 新版npc对话 shop: 14, // 神秘商店 mysterious: 15, //神秘事件 init: 16, mon1: 17, mon2: 18, mon3: 19, skill: 20, } AdventureEvent.AdventureEvenHandleType = { requst: 0,//请求 handle: 1, //确认操作 refresh: 2, //刷新 hook: 3, // 扫荡,只针对怪物 } AdventureEvent.AdventurePluderRecordType = { defence: 1, //防御 act: 2, //进攻 } AdventureEvent.AdventureResetType = { reset: 1, //重置本层 next: 2 //下一层 } AdventureEvent.AdventureViewType = { myself: 1, // 自己掠夺 other: 2 // 帮助别人掠夺 } module.exports = AdventureEvent;