"use strict";
|
cc._RF.push(module, 'f0e4cExGCxBV6GYrw6ZEkSN', 'partner_event');
|
// Scripts/mod/partner/partner_event.js
|
|
"use strict";
|
|
var PartnerEvent = {}; // 竖版事件
|
|
PartnerEvent.Partner_Data_Update = "PartnerEvent.Partner_Data_Update";
|
PartnerEvent.Partner_Power_Event = "PartnerEvent.Partner_Power_Event";
|
PartnerEvent.Partner_Call_Event = "PartnerEvent.Partner_Call_Event";
|
PartnerEvent.Level_Red_Point = "PartnerEvent.Level_Red_Point";
|
PartnerEvent.Skill_Learn_Success = "PartnerEvent.Skill_Learn_Success";
|
PartnerEvent.Partner_Lev_Event = "PartnerEvent.Partner_Lev_Event";
|
PartnerEvent.Level_Panel_Close = "PartnerEvent.Level_Panel_Close"; // 阵法相关
|
|
PartnerEvent.Form_List_Event = "PartnerEvent.Form_List_Event";
|
PartnerEvent.Form_Pos_Update = "PartnerEvent.Form_Pos_Update";
|
PartnerEvent.Use_Form_Success = "PartnerEvent.Use_Form_Success";
|
PartnerEvent.Form_Level_Event = "PartnerEvent.Form_Level_Event";
|
PartnerEvent.Form_Help_Select = "PartnerEvent.Form_Help_Select"; // 助阵事件
|
|
PartnerEvent.Form_Help_Data = "PartnerEvent.Form_Help_Data";
|
PartnerEvent.Form_UnLock_Data = "PartnerEvent.Form_UnLock_Data";
|
PartnerEvent.Form_Lev_Event = "PartnerEvent.Form_Lev_Event";
|
PartnerEvent.Form_Help_Red = "PartnerEvent.Form_Help_Red"; // 功能阵法相关
|
|
PartnerEvent.Update_Fun_Form = "PartnerEvent.Update_Fun_Form"; // 装备相关
|
|
PartnerEvent.Equip_Update_Event = "PartnerEvent.Equip_Update_Event";
|
PartnerEvent.Jing_Event = "PartnerEvent.Jing_Event"; // 神器相关
|
|
PartnerEvent.Artifact_Update_Event = "PartnerEvent.Artifact_Update_Event";
|
PartnerEvent.Artifact_UpStar_Event = "PartnerEvent.Artifact_UpStar_Event";
|
PartnerEvent.Artifact_Recast_Event = "PartnerEvent.Artifact_Recast_Event";
|
PartnerEvent.Artifact_Save_Event = "PartnerEvent.Artifact_Save_Event";
|
PartnerEvent.Artifact_Select_Event = "PartnerEvent.Artifact_Select_Event";
|
PartnerEvent.Partner_Treasure_LevelUp = "PartnerEvent.Partner_Treasure_LevelUp";
|
PartnerEvent.Partner_Treasure_JieUp = "PartnerEvent.Partner_Treasure_JieUp";
|
PartnerEvent.Partner_Treasure_SkillUp = "PartnerEvent.Partner_Treasure_SkillUp";
|
PartnerEvent.Partner_Chips_Change = "PartnerEvent.Partner_Chips_Change";
|
PartnerEvent.Update_Partner_Equip_Attr = "PartnerEvent.Update_Partner_Equip_Attr";
|
PartnerEvent.Update_Partner_Equip = "PartnerEvent.Update_Partner_Equip";
|
PartnerEvent.Save_Form_event = "PartnerEvent.Save_Form_event";
|
PartnerEvent.Save_Sell_equip = "PartnerEvent.Save_Sell_equip";
|
PartnerEvent.Red_point_Event = "PartnerEvent.Red_point_Event";
|
PartnerEvent.Star_Fail_Event = "PartnerEvent.Star_Fail_Event";
|
PartnerEvent.Lock_Equip_Event = "PartnerEvent.Lock_Equip_Event";
|
PartnerEvent.Form_Change_Event = "PartnerEvent.Form_Change_Event";
|
PartnerEvent.Partner_Attr_event = "PartnerEvent.Partner_Attr_event";
|
PartnerEvent.Del_Partner_Event = "PartnerEvent.Del_Partner_Event"; // 装备红点
|
|
PartnerEvent.Partner_Equip_Tishi = "PartnerEvent.Partner_Equip_Tishi"; // 伙伴神器事件
|
|
PartnerEvent.Artiface_Data_Event = "PartnerEvent.Artiface_Data_Event";
|
PartnerEvent.Del_One_Artiface = "PartnerEvent.Del_One_Artiface";
|
PartnerEvent.Update_Artiface_Data = "PartnerEvent.Update_Artiface_Data";
|
PartnerEvent.Artiface_Sysnthesis_Event = "PartnerEvent.Artiface_Sysnthesis_Event"; // 神器重铸
|
|
PartnerEvent.Recast_Data_Event = "PartnerEvent.Recast_Data_Event";
|
PartnerEvent.Fashion_Data_Event = "PartnerEvent.Fashion_Data_Event";
|
PartnerEvent.Equip_Recommend_Event = "PartnerEvent.Equip_Recommend_Event";
|
PartnerEvent.Equip_Sell_Event = "PartnerEvent.Equip_Sell_Event"; // 保存阵容成功事件
|
|
PartnerEvent.SaveFunFormEvent = "PartnerEvent.SaveFunFormEvent"; // 更新兑换成功
|
|
PartnerEvent.ChangeEvent = 'PartnerEvent.ChangeEvent'; // 宝石开孔
|
|
PartnerEvent.OpenGemStoneEvent = "PartnerEvent.OpenGemStoneEvent"; // 宝石更新
|
|
PartnerEvent.UpdateGemStoneEvent = "PartnerEvent.UpdateGemStoneEvent"; // 宝石合成成功
|
|
PartnerEvent.ComposeGemStoneEvent = "PartnerEvent.ComposeGemStoneEvent"; // 宝石升级成功
|
|
PartnerEvent.UpgradeGemStoneEvent = "PartnerEvent.UpgradeGemStoneEvent"; // 英雄重生
|
|
PartnerEvent.PartnerResetEvent = "PartnerEvent.PartnerResetEvent"; // 英雄遣散
|
|
PartnerEvent.PartnerDisbandEvent = "PartnerEvent.PartnerDisbandEvent";
|
module.exports = PartnerEvent;
|
|
cc._RF.pop();
|