"use strict";
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cc._RF.push(module, 'ab139obfzZPRbcq7m3tWfJe', 'adventureactivity_item_panel');
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// Scripts/mod/adventureactivity/view/adventureactivity_item_panel.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-05-09 10:03:33
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var AdventureActivityConst = require("adventureactivity_const");
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var MainuiController = require("mainui_controller");
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var AdventureActivityController = require("adventureactivity_controller");
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var AdventureController = require("adventure_controller");
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var Adventureactivity_itemPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("adventureactivity", "adventureactivity_item");
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this.ctrl = AdventureActivityController.getInstance();
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.main_container = this.root_wnd.getChildByName("main_container");
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this.item_bg_node = this.main_container.getChildByName("item_bg");
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this.item_bg = this.item_bg_node.getComponent(cc.Sprite);
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this.open_desc = this.main_container.getChildByName("open_desc").getComponent(cc.Label);
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this.open_desc.node.active = false;
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this.open_desc2 = this.main_container.getChildByName("open_desc_2").getComponent(cc.Label);
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this.open_desc2.node.active = false;
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this.join_bg = this.main_container.getChildByName("join_bg");
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this.join_desc = this.main_container.getChildByName("join_desc").getComponent(cc.Label);
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this.join_desc.string = "";
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this.lock_layer = this.main_container.getChildByName("lock_layer");
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this.award_list = this.main_container.getChildByName("award_list");
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this.award_list.active = false;
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var scroll_view_size = this.award_list.getContentSize();
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var setting = {
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item_class: "backpack_item",
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 10,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 120 * 0.7,
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// 单元的尺寸width
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item_height: 120 * 0.7,
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// 单元的尺寸height
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row: 1,
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// 行数,作用于水平滚动类型
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col: 0,
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// 列数,作用于垂直滚动类型
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need_dynamic: true,
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scale: 0.7
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};
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var CommonScrollView = require("common_scrollview");
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this.award_scrollview = new CommonScrollView();
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this.award_scrollview.createScroll(this.award_list, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.top, scroll_view_size, setting); // this.award_scrollview:setSwallowTouches(false)
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if (this.data) {
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this.updateInfo();
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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//当用户点击的时候记录鼠标点击状态
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this.main_container.on(cc.Node.EventType.TOUCH_START, function (event) {
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var touches = event.getTouches();
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this.touch_began = touches[0].getDelta();
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}, this); //当鼠标抬起的时候恢复状态
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this.main_container.on(cc.Node.EventType.TOUCH_END, function (event) {
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var touches = event.getTouches();
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this.touch_end = touches[0].getDelta();
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var is_click = true;
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if (this.touch_began != null) {
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is_click = Math.abs(this.touch_end.x - this.touch_began.x) <= 20 && Math.abs(this.touch_end.y - this.touch_began.y) <= 20;
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}
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if (is_click) {
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if (this.data) {
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var is_open = MainuiController.getInstance().checkIsOpenByActivate(this.data.activate);
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if (is_open == true) {
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this.ctrl.onClickGotoAdvenTureAcivity(this.data.retrue_id);
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} else {
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if (this.data.id == AdventureActivityConst.Ground_Type.heaven) {
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var str = cc.js.formatStr(Utils.TI18N("%s,角色%s可进入"), this.data.desc2, this.data.desc);
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message(str);
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} else {
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message(this.data.desc);
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}
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}
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}
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}
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}, this);
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},
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setData: function setData(data) {
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if (!data) return;
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this.data = data;
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if (this.root_wnd) {
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this.updateInfo();
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}
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},
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updateInfo: function updateInfo() {
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// 背景
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var res = PathTool.getBigBg(cc.js.formatStr("txt_cn_adventrueactivity_%d", this.data.res_id), null, "adventrueactivity");
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this.loadRes(res, function (resObject) {
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this.item_bg.spriteFrame = resObject;
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}.bind(this));
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this.join_desc.string = this.data.item_desc;
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var size = this.join_desc.node.getContentSize();
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if (size.width < 250) {
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size.width = 250;
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}
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this.join_bg.setContentSize(cc.size(size.width + 60, size.height)); // 奖励数据
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var item_list = [];
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for (var i in this.data.award) {
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var v = this.data.award[i];
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var vo = {};
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if (vo) {
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vo.bid = v[0];
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vo.num = v[1];
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item_list.push(vo);
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}
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}
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this.award_scrollview.setData(item_list);
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this.award_scrollview.addEndCallBack(function () {
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var list = this.award_scrollview.getItemList(); // var book_id_cfg = Config.dungeon_heaven_data.data_const["heaven_handbook"];
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for (var k in list) {
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var iData = list[k].getData();
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var is_special; // if(this.data.id == AdventureActivityConst.Ground_Type.heaven && book_id_cfg && iData){
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// for(var n in book_id_cfg.val){
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// if(book_id_cfg.val[n] == iData.id){
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// is_special = 2;
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// break;
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// }
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// }
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// }
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list[k].setDefaultTip(true, null, null, is_special);
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}
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}.bind(this));
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var is_open = MainuiController.getInstance().checkIsOpenByActivate(this.data.activate);
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if (is_open == true) {
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this.lock_layer.active = false;
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this.open_desc.node.active = false;
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this.award_list.active = true;
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} else {
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this.lock_layer.active = true;
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this.open_desc.string = this.data.desc;
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this.open_desc.node.active = true;
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if (this.data.desc != "") {
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this.open_desc2.string = this.data.desc2;
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this.open_desc2.node.active = true;
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}
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this.award_list.active = false;
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}
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this.updateRedStatus();
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},
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// 红点刷新
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updateRedStatus: function updateRedStatus() {
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if (this.data) {
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var red_status = false;
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if (this.data.id == AdventureActivityConst.Ground_Type.adventure) {
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//冒险
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red_status = AdventureController.getInstance().getModel().getAdventureRedPoint();
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} else if (this.data.id == AdventureActivityConst.Ground_Type.element) {//元素
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// red_status = ElementController:getInstance():getModel():checkElementRedStatus();
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} else if (this.data.id == AdventureActivityConst.Ground_Type.heaven) {//天界副本
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// red_status = HeavenController:getInstance():getModel():getHeavenRedStatus();
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}
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var is_open = MainuiController.getInstance().checkIsOpenByActivate(this.data.activate);
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if (is_open == false) {
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red_status = false;
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}
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Utils.addRedPointToNodeByStatus(this.main_container, red_status, this.main_container.width / 2, this.main_container.height / 2, 99, 2);
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {
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if (this.award_scrollview) {
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this.award_scrollview.deleteMe();
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this.award_scrollview = null;
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}
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}
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});
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cc._RF.pop();
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