"use strict";
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cc._RF.push(module, 'acb59BiSk5AXoq9MWOxwprl', 'endless_trail_buff_window');
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// Scripts/mod/endless_trail/view/endless_trail_buff_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-06 10:12:20
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var CommonScrollView = require("common_scrollview");
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var HeroConst = require("hero_const");
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var EndlessTrailBuffItem = require("endless_trail_buff_item_panel");
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var HeroVo = require("hero_vo");
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var Endless_trail_buffWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("endlesstrail", "endlesstrail_buff_view");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Tips; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.is_full_screen = false;
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this.partner_list = [];
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.root_wnd.getChildByName("background");
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this.background.scale = FIT_SCALE;
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this.main_container = this.root_wnd.getChildByName("main_container");
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this.main_panel = this.main_container.getChildByName("main_panel");
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this.win_title = this.main_panel.getChildByName("win_title").getComponent(cc.Label);
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this.win_title.string = Utils.TI18N("增益选择");
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this.desc_label = this.main_panel.getChildByName("desc_label").getComponent(cc.Label);
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this.desc_label.string = Utils.TI18N("必须选择一个Buff才能继续挑战");
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this.buff_container = this.main_panel.getChildByName("buff_container");
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this.partner_container = this.main_panel.getChildByName("partner_container");
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this.form_icon = this.partner_container.getChildByName("form_icon").getComponent(cc.Sprite);
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this.form_label = this.partner_container.getChildByName("form_label").getComponent(cc.Label);
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this.desc_label_1 = this.partner_container.getChildByName("desc_label_1").getComponent(cc.Label);
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this.desc_label_1.string = Utils.TI18N("我的阵容"); // --this.close_btn = this.main_panel:getChildByName("close_btn")
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this.cur_num = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(545 - this.main_container.width / 2, 772 - this.main_container.height / 2), 30, 500);
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this.main_container.addChild(this.cur_num.node);
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this.buff_scroll_size = this.buff_container.getContentSize();
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var setting = {
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item_class: EndlessTrailBuffItem,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 2,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 604,
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// 单元的尺寸width
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item_height: 149,
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// 单元的尺寸height
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row: 0,
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// 行数,作用于水平滚动类型
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col: 1 // 列数,作用于垂直滚动类型
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};
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this.buff_scrollview = new CommonScrollView();
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this.buff_scrollview.createScroll(this.buff_container, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, this.buff_scroll_size, setting);
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(data) {
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if (data) {
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this.buff_data = data;
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this.cur_num.string = cc.js.formatStr(Utils.TI18N("即将挑战第<color=#249003>%s</color>关"), data.round);
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var form_res = PathTool.getUIIconPath("form", "form_icon_" + data.formation_type);
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this.loadRes(form_res, function (sf_obj) {
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this.form_icon.spriteFrame = sf_obj;
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}.bind(this));
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if (Config.formation_data.data_form_data) {
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var name = Config.formation_data.data_form_data[data.formation_type].name;
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this.form_label.string = name + " Lv." + data.formation_lev;
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}
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this.updateBuffData(data);
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this.updatePartnerData(data);
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var time = data.end_time - gcore.SmartSocket.getTime();
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if (time <= 0) {
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time = 0;
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}
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if (time > 30) {
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time = 30;
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}
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this.desc_label.string = Utils.TI18N("必须选择1个Buff才能继续战斗," + time + "秒后自动选择");
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this.timer_hander = this.startUpdate(30, function () {
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if (time > 0) {
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time--;
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}
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this.desc_label.string = Utils.TI18N(cc.js.formatStr("必须选择1个Buff才能继续战斗,%d秒后自动选择", time));
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if (time == 0) {
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this.stopUpdate(this.timer_hander);
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this.timer_hander = null;
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}
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}.bind(this), 1000);
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}
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},
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// 增益buff选择
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updateBuffData: function updateBuffData(data) {
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if (data) {
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data.list.sort(function (a, b) {
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return a.buff_id - b.buff_id;
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});
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this.buff_scrollview.setData(data.list);
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}
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},
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updatePartnerData: function updatePartnerData(data) {
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if (data) {
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var pos_info = data.partner;
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if (pos_info) {
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var temp = [];
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for (var i in pos_info) {
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pos_info[i].rare_type = pos_info[i].quality;
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var vo = new HeroVo();
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vo.updateHeroVo(pos_info[i]);
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temp.push(vo);
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}
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for (var j in temp) {
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if (!this.partner_list[j]) {
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var item = ItemsPool.getInstance().getItem("hero_exhibition_item");
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; //can_click = true
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item.setRootScale(0.8);
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item.setParent(this.partner_container);
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item.show();
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this.partner_list[j] = item;
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}
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var temp_item = this.partner_list[j];
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if (temp_item) {
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temp_item.setExtendData({
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from_type: HeroConst.ExhibitionItemType.eEndLessHero
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});
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temp_item.setData(temp[j], true);
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var width = 120 * 0.8;
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temp_item.setPosition(width * 0.5 + 16 + (width + 25) * j, this.partner_container.getContentSize().height / 2 - 10);
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}
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}
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}
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.timer_hander) {
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this.stopUpdate(this.timer_hander);
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this.timer_hander = null;
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}
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if (this.partner_list) {
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for (var i in this.partner_list) {
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if (this.partner_list[i].onDelete) {
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this.partner_list[i].deleteMe();
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}
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}
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this.partner_list = null;
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}
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if (this.buff_scrollview) {
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this.buff_scrollview.deleteMe();
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this.buff_scrollview = null;
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}
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this.ctrl.openEndlessBuffView(false);
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},
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getData: function getData() {
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return this.buff_data;
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}
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});
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cc._RF.pop();
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